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WOW really made me appreciate SWTOR

STAR WARS: The Old Republic > English > General Discussion
WOW really made me appreciate SWTOR

TKMaster's Avatar


TKMaster
02.28.2012 , 06:58 AM | #21
Quote: Originally Posted by Bobzitto View Post
No...they lack in endgame because devs have no idea what the **** to do. A great leveling experience will only keep you subbed for so long. It's limited in how you can improve and how much you can add, since once you hit the maximum level, that content loses its purpose(and thats how dailies are born). If it didn't work for you, too bad.

I know I had a good time leveling in WoW, maybe because I did it with my friends back when leveling took some effort. Admittedly, I also had a blast leveling in SWTOR...Problem is, the fun ended 3 weeks after hitting 50.
Or mabey...just mabey....the game is just barely 3 months old.

If you knew anything about WoW, wich you clearly dont, (prolly a wrath baby FFS) then you'd know that it took at least 2 years to ven beguin to flesh out WoW's endgame. Were you to play WoW at 3 months in....you'd just start to see server stability and you'd be lvl 10-20 so far.
Pyrotechnic - BH / Powertech
Ariss - Agent / Op
Lord Monger - Sith Inquisitor / Sorc
Darth Wraithus - Sith Warrior / Jugg

TKMaster's Avatar


TKMaster
02.28.2012 , 07:00 AM | #22
Quote: Originally Posted by naivesteve View Post
biodrones recipe for a good game:
-voice acting


the quests in wow are more varied, have better flow, and are within better zones (with better music). The quests in swtor are basically variations of two different quests with little difference between them and most are pointlessly voice acted that add nothing to the experience.

Each planet has 1-2 major light side/dark side quests where your choices matter. The other quests are just pointless side quests where an npc spurts the same lines regardless of what you say. The main class quest story lines are uninspired and feel hamfisted to send you to each planet. They're pretty boring compared to the mass effect story line.

Blizzard knows how to properly manage their games. Swtor made me appreciate wow and i could probably give reasons why all day.
trololololololol.
Pyrotechnic - BH / Powertech
Ariss - Agent / Op
Lord Monger - Sith Inquisitor / Sorc
Darth Wraithus - Sith Warrior / Jugg

Synamon's Avatar


Synamon
02.28.2012 , 07:01 AM | #23
Apparently you a troll for having an opinion.

Naivesteve's Avatar


Naivesteve
02.28.2012 , 07:04 AM | #24
Quote: Originally Posted by TKMaster View Post
trololololololol.
You obviously haven't played the quests in both games. I'm not saying either are much fun, but if you deny that WoW quests are more varied than you're a blind biodrone.

Also, why would you compare a newly launched MMO compared to an MMO launch seven years ago? You compare current competition to current competition, everything else is irrelevant. This game is on a rapid decline because it's a WoW clone that does a piss poor job of copying.

The only reason why SWTOR was developed is due to WoW and the other plethora of MMOs trying to steal the slice of the WoW pie. Blizzard recognized a fairly vacant market with a lot of potential and capitalized on it.
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Dalwhat's Avatar


Dalwhat
02.28.2012 , 07:06 AM | #25
The voice acting of SWTOR does become repetitive after you've levelled every class but it is fun to watch first time through I'll admit. Never played WoW but played EQ/EQ2 for 10 years. EQ2 used to have voice acting but gradually phased it out as the cost was out of all proportion to what it brought to that game. Ultimately the long term player will end up turning off the cinematics and unless there is gameplay to take his attention their numbers will gradually erode. That is why the devs really have to concentrate on end game content / mechanics as it really doesn't take that long to get to cap when that cap is only level 50. At the moment this game is more accurately comparable with Skyrim. Skyrim with an online chatroom.

That said, having already done the min/maxing, hardcore raider thing in other games I am quite happy bumbling along with the storyline, levelling a complete set of 16 characters at the same time rather than aiming like an exocet at end game cap. My theory is that by the time I get all my characters there the devs will have fleshed out the end game experience for me. Due to the mechanics I can't see SWTOR ever becoming the hardcore heaven that WoW or EQ2 offers its subscribers and as such I am hoping for something a little different from Bioware. At the moment this game has provided me with what I was looking for when I left Everquest. That indefinable something that Conan, Warhammer, Rift et al couldn't. It's nice to be in on a game at the groundfloor again. One worthy of my money and attention. If it doesn't do it for you then you are free to look elsewhere.

Naivesteve's Avatar


Naivesteve
02.28.2012 , 07:11 AM | #26
Quote: Originally Posted by Dalwhat View Post
The voice acting of SWTOR does become repetitive after you've levelled every class but it is fun to watch first time through I'll admit. Never played WoW but played EQ/EQ2 for 10 years. EQ2 used to have voice acting but gradually phased it out as the cost was out of all proportion to what it brought to that game. Ultimately the long term player will end up turning off the cinematics and unless there is gameplay to take his attention their numbers will gradually erode. That is why the devs really have to concentrate on end game content / mechanics as it really doesn't take that long to get to cap when that cap is only level 50. At the moment this game is more accurately comparable with Skyrim. Skyrim with an online chatroom.

That said, having already done the min/maxing, hardcore raider thing in other games I am quite happy bumbling along with the storyline, levelling a complete set of 16 characters at the same time rather than aiming like an exocet at end game cap. My theory is that by the time I get all my characters there the devs will have fleshed out the end game experience for me. Due to the mechanics I can't see SWTOR ever becoming the hardcore heaven that WoW or EQ2 offers its subscribers and as such I am hoping for something a little different from Bioware. At the moment this game has provided me with what I was looking for when I left Everquest. That indefinable something that Conan, Warhammer, Rift et al couldn't. It's nice to be in on a game at the groundfloor again. One worthy of my money and attention. If it doesn't do it for you then you are free to look elsewhere.
See, this is why I don't think voice acting alone is something to write home about. I honestly think I find it impossible to compare Skyrim quests to SWTOR quests. The quests in Skyrim are well written, highly engaging, and made you want to progress. The voice acting in this game feels hamfisted and uninspired - its soul purpose is to facilitate the boring quests.

It's absolutely soulless.
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Believe Steve!

ellrochell's Avatar


ellrochell
02.28.2012 , 07:35 AM | #27
wow is like an arcade game its fun for 5 minutes then you realise your wasting your next 50 on a pointless game.

Morthis's Avatar


Morthis
02.28.2012 , 07:44 AM | #28
Quote: Originally Posted by CapWinterz View Post
I played WoW for 3 or so years i'm not really sure, and yes it has alot of endgame, at first glance, you get an update every 3-6 months, in those updates is usually 1 raid, 1 or 2 dungeons and the rest is un-necessary crap you don't really care about, and after a couple weeks all the new stuff is quite a massive grind, there's not much diversity,

Atleast BioWare is actually trying to improve the game, giving us unique options that set us apart from the others and are working there little butts off to give us content as fast as possible, its only been a couple months and we are already getting a 2nd major update, Last major WoW update was a couple weeks before SW:TOR came out and they have no plans to make any more content til the next expansion which is atleast 6-12 months away
There's so many things wrong with this post. You're comparing a SW:TOR "major update" (adding one flashpoint) to a WoW "major update" (adding one raid zone, multiple dungeons, and various things you didn't care about), and then say SW:TOR is going so much faster. Well yeah, when you release something like 1/10th the total content you can release it faster, shocker, I know.

Secondly, what unique options is SW:TOR trying to give us? So far I can't think of much that actually sets SW:TOR apart from WoW. It's a Star Wars universe, it has voice overs, after that I'm starting to struggle to really see the difference. It's called force instead of magic, swords are made of light instead of iron, but in essence the games play quite similar.

Lastly, you pulled the expansion timing out of some very dark place, because Blizzard has not announced a timing so you have absolutely no clue on it. You just picked an arbitrary large number because that will fit your argument the best.

Quote: Originally Posted by TKMaster View Post
Or mabey...just mabey....the game is just barely 3 months old.

If you knew anything about WoW, wich you clearly dont, (prolly a wrath baby FFS) then you'd know that it took at least 2 years to ven beguin to flesh out WoW's endgame. Were you to play WoW at 3 months in....you'd just start to see server stability and you'd be lvl 10-20 so far.
You either don't know anything about WoW either, or maybe you're just ignoring what you remember because it'd make a pretty poor argument if you did.

First on the topic of servers. Only a few servers had much trouble past the first few weeks. I know for a fact that three months in, I was already raiding, and I was on one of the "bad" servers stability wise (not Illidan/Archimonde/etc bad but still bad). So this is pretty much a complete misrepresentation of what actually happened.

Then we have the actual raiding part. WoW released with Onyxia and Molten Core as raid zones. These zones were finished, and not buggy. BWL came out something like 6 months later, AQ another 6 months or so later, and then Naxx again another 6 months or so later. Raid content was available day 1, BWL moved away from the tank and spank nature of MC, AQ40 ramped it up in terms of difficulty and less straightforward boss fights, and Naxx improved in almost every area. All of this happened before the 2 year mark you mentioned.

Was there anything you said that wasn't incorrect?

Here's my view of things. SW:TOR offers a far more interesting level experience. I dislike the pigeon holing in terms of alignment (going pure one way or the other is encouraged rather than picking your preference on a case by case basis), but it's interesting at least. The class quests are fairly well done (I say fairly because I feel they start slow, it takes until the end of chapter 1 for things to really get going). The story was interesting, I really wanted to find out what would happen next. The villains of the various stories are good, by the time you actually reach them just killing them simply doesn't seem like enough punishment for what they've put you through. Overall, the leveling experience was well done, definitely more interesting than WoW first time through (multiple playthroughs become more grindy because sidequests make up the majority of quests and don't change).

SW:TOR end game is poorly implemented on so many levels. Class quests come to a full stop at level 50, and they all end in the usual "And now you're the greatest person ever" type of way, which is pretty silly when you consider every single level 50 has achieved the very same thing. Flashpoints are decent but some are pretty buggy. Operations manage to introduce even more bugs to the mix, along with very poor tuning. Loot is possibly the worst mistake they made for end game. Tionese gear serves essentially no purpose when all starter content for level 50's gives Columi. This extends to nightmare mode having no real purpose because hard mode already drops Rakata.

To compare the two in terms of end game. In WoW, when you hit max level, you first did dungeons to get gear, then with that gear did raids. Progressing through these raids took time, with some signature bosses like Onyxia or Ragnaros taking multiple nights worth of attempts (or more) for average guilds. In SW:TOR, when you hit max level, you faceroll your way through normal mode in a single night, without even knowing a single thing about any of the fights. With the signature bosses (Soa, Karagga) falling over just as easily as the rest.

In WoW, after you'd learned the bosses, you still had weeks or months to go before you'd finished gearing up, giving Blizzard enough time to come up with BWL and keep dangling the carrot just out of reach. In SW:TOR after you've facerolled your way through normal mode once and filled up half your slots with epics in a single night you proceed to faceroll hard mode as well and fill the other half with the best epics currently in the game. Then you go to the forum and wonder why, instead of dangling a carrot in front of you, BioWare decided to dump 5 truckloads worth of carrots on you.

Fezzhan's Avatar


Fezzhan
02.28.2012 , 07:56 AM | #29
Quote: Originally Posted by TKMaster View Post
trololololololol.
Nah he's telling a truth. Tor is a young game and need some improvement. Wow after 7 years is still better in some way. I like the voice acting but except the class story normally i jump it. And im not an endgame player... i prefer to level living the game but a 10 mins speech just to kill 10 genosians for me is useless.
In any case its a game in startup. Im enjoyin it and for sure there'll be some change in the future.
Just for info i dont play wow anymore and ill continue to subs TOR - it needs some time. Nothing else.
That is fantastic! Terrific work! So, no weaknesses at all? No, it's virtually indestructible, like 99.99%

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NoxiousAlby
02.28.2012 , 08:08 AM | #30
One area Wow is superior in the leveling department is the ability of the player to select the areas where he/she wishes to level. This makes leveling alts very easy, if you already quested in the human lands go level in the dwarvish lands or elvish lands. Currently we do get different but in some cases similar class quests (warrior & inquisitor) but always the same order of planets and always the same side quests. In wow I had 8 lvl 85's yet in Swtor i'm severly struggling on my third character. As much as I enjoy the VO & class quests the lack of freedom is killing my enjoyment, in Azeroth I could ride from 1 side of the continent to the other passing through a myriad of areas. In Swtor planets are designed to lead players from one area to the next with out of bounds areas blocked, you cant travel from one side of a planets map to the other.

After 7 years of trolls i'm burned out on the science fantasy genre, otherwise i'd probably still be playing Wow.