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Critable orange gear undermines intent of removable epic base mods

STAR WARS: The Old Republic > English > General Discussion
Critable orange gear undermines intent of removable epic base mods

AJediKnight's Avatar


AJediKnight
02.28.2012 , 12:46 AM | #91
Quote: Originally Posted by RamzaBehoulve View Post
Critable gear already makes non-crit gear irrelevant in most cases.

That crit mechanic in crafting was stupid in Aion, it's still stupid here.
Basically this.

If the intent of the orange gear is to give us the ability to choose our appearance, then implement a friggin' appearance tab. That's all that needs to be done. Instead, Bioware tries again and again to reinvent the wheel, usually with results that are square in shape, and utterly nonfuctioning.

Frankly, I'd like to see whoever came up with latest idea out on the streets. I want them panhandling, drinking from open sewers, and eating garbage. In other words: fire whoever is coming up with these braindead ideas. Fire them now.
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Knockerz's Avatar


Knockerz
02.28.2012 , 12:51 AM | #92
They should just made crit give an extra pair of of item your making. Kinda like alchemy in wow when crafting epic gems. It's a nice perk, but not game breaking.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

Mephane's Avatar


Mephane
02.28.2012 , 01:13 AM | #93
Quote: Originally Posted by harpuax View Post
Whatever modable gear has augment slots will be what everyone uses. IF they had something that could add augments to existing gear, everyone would use them. Either way everyones gear will have augment slots in the end. So what is the the uniqueness of augments in either solution?
I suppose the idea is that most common folks will just wear non-critted orange or purple stuff from all various sources, and only a few min-maxer will be able to put down 1million+ for a single critted orange item, which I fully expect to be the common price as soon as enough people have found out these are the absolutely only way to get BiS.
Ceterum censeo chat bubbles addenda et party bomb reddendum esse.
---
The Alot is Better Than You at Everything

Ardah's Avatar


Ardah
02.28.2012 , 01:24 AM | #94
Quote: Originally Posted by AJediKnight View Post
Basically this.

If the intent of the orange gear is to give us the ability to choose our appearance, then implement a friggin' appearance tab. That's all that needs to be done. Instead, Bioware tries again and again to reinvent the wheel, usually with results that are square in shape, and utterly nonfuctioning.

Frankly, I'd like to see whoever came up with latest idea out on the streets. I want them panhandling, drinking from open sewers, and eating garbage. In other words: fire whoever is coming up with these braindead ideas. Fire them now.
Well we will not be able to chose our appearance, as we need to get hold of gear with an augment slot. That said, we are locked to crafted gear. All orange drop gear, without augment slot, will not be desirable.

-Azimov-'s Avatar


-Azimov-
02.28.2012 , 07:08 AM | #95
Quote: Originally Posted by MaxDeeps View Post
However, allowing orange craftable gear to crit (adding an augment slot) will undermine this to some extent. Reason being, if people can choose between an orange piece of gear they like the look of and a crafted one with an augment slot they don't particularly like many will choose the latter simply for the extra stats gained from the augment slot.
I came to the exact same realisation myself after hearing they were adding critable customs.
As a Gunslinger I have been collecting custom Armour and Blasters as I progress through the game.
I knew these were good to 50 if I updated them, though there was a grade of progression past which I wouldn't be able to pick my own look.
This didn't bother me firstly because I was yet to reach that level, and secondly BW had said they were going to change it to make them viable.
If this change goes in as it sounds though, then it will make all my collected gear junk compared to a freshly crit crafted orange.
There are many looks that aren't available via crafting, like my current Viper set which are all drop pieces.
Also if they are adding critable oranges for the armourers, then I presume they are doing the same for weapons which already need BoP materials to make and have even fewer looks available.
Still I live in hope that maybe BioWare hasn't explained how this new system will work very well yet, or maybe they do just like giving with one hand whilst taking away with the other.

TheOnlyKyrenS's Avatar


TheOnlyKyrenS
02.28.2012 , 07:23 AM | #96
I honestly have no idea what the OP is trying to say. Someone want to translate in to proper English?
Quote: Originally Posted by corbanite View Post
oh great more constructive criticism.. god knows why some people think there are haters on this forum

terminova's Avatar


terminova
02.28.2012 , 07:28 AM | #97
Quote: Originally Posted by Fonil View Post
Good job BW lets nerf one tradeskill into oblivion while making another responsible for crafting all of our gear for an augment slot. Do yall even think about nerfs / buffs before you implement them because as of now they seem willy nilly as long as you stay silent on any nerfs you implement. Being the silent type is no longer an acceptable response.
e-|-\
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(1.0) .......... (1.2)
Patch #

Save your game BW dont be dumb.
Wasn't Biochem causing issues in PvP?
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

terminova's Avatar


terminova
02.28.2012 , 07:32 AM | #98
Quote: Originally Posted by TheOnlyKyrenS View Post
I honestly have no idea what the OP is trying to say. Someone want to translate in to proper English?
The OP is complaining that since craftable moddable gear (the gear with mod slots) can crit and have an augment slot as well that everyone will look the same and no one playing the game will use anything but that gear making any other gear useless, basically.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

genesiser's Avatar


genesiser
02.28.2012 , 08:49 AM | #99
Even if they added augment slotted gear from a vendor that you can buy for 10 credits each I'd still have a problem with it.

I'm not agitated that I'll have to "put extra work" into getting best in slot gear (I've already farmed up a few stacks of mats so when 1.2 comes out I can churn out crit crafted gear and make a lot of dough). The problem I have is that by having sets of customizable gear with a higher threshold of stats, they basically made all flash point, operation, pvp, planet commendation, and planet heroic quest orange gear obsolete because they have lower stat thresholds. When I say obsolete, I mean that you will never see people wearing it or even have a reason to wear it because the threshold of stats will be lower than other customizable gear.

Either make augments like enchanting from other mmos where they can go on all pieces of gear, or make it so crafters can make items that add augment slots that way ALL customizable gear will have the same potential that way we won't be forced to wear certain pieces of gear.

Matte_Black's Avatar


Matte_Black
02.28.2012 , 09:26 AM | #100
It seems to me that as long as the purple gear the high-end mods are being pulled from are available as crittable orange gear that looks the same, this whole thing is a non-issue. Even if they are not, we are going from one appearance for best-in-slot gear to all the appearances for that class/armor type minus one as the improved BIS. Definitely an upgrade unless you think BIS should come easy.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen