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NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

STAR WARS: The Old Republic > English > General Discussion
NOW = 1.7 Million Active Subscribers | 3 Months from now = Guess What

AKfourtyseven's Avatar


AKfourtyseven
02.27.2012 , 10:34 PM | #81
Quote: Originally Posted by zebrawizard View Post
counter arguement could be that all mmos are grindy at end game, but it doesnt mean it cant be made enjoyable. ...
If they had implemented more sandbox features like many wanted, this wouldnt be an issue.

ShadowOfVey's Avatar


ShadowOfVey
02.27.2012 , 10:49 PM | #82
From the predictions I have seen from highly reliable internet sources on message boards, I estimate approximately 3 subs by this time next week. =P

DTuloJr's Avatar


DTuloJr
02.27.2012 , 10:50 PM | #83
Quote: Originally Posted by AKfourtyseven View Post
If they had implemented more sandbox features like many wanted, this wouldnt be an issue.
If they had implemented more sandbox features, making it middle of the road like they told us from their very first press release and developer blog postings and interviews and other marketing hype that they spread, then it wouldn't be an issue...
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WhiskyJax's Avatar


WhiskyJax
02.27.2012 , 10:51 PM | #84
Quote: Originally Posted by Nemeses View Post
This game is bleeding subs faster than any other mmo I have played in, as far as I can see, yes I cant fully back this up, remember this game had a much bigger start base then almost any other MMO in recent times.

But just a general look at the players on your own server should say a lot, in the first mother we were getting close to at times over 300 people on Carick, lucky now if we ever see 50.

Another thing this guy http://www.reddit.com/r/swtor/commen...opulation_and/ did a survey and posted it here, think the post lasted like 30 seconds before BW yanked it as it showed figures they really did not want getting out.

For this to work he needs to do all the servers during their peak times but lets extrapolate using his numbers
if 79 US servers = 71646 then 124 Us Servers = 112457 US players on at the same time or 906 per server

So if thete are 112 457 players logged in at the same time on the US side then there must be another 82 446 on Euro servers 91 servers X 906 players per server giving us a grand total of 194 903 playing at the same time

Now lets take this a step further usually prime time is about 10-20% of the player base

So lets say 15% of our player base play during peak that would give us a total of almost 1 300 000 players/subs which tells us we have lost 400 000 subs since feb 1 or dec 31 depending on how you read the stock holders report which is a 76% retention rate
When the Word Troll is not strong enough

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Russkiier's Avatar


Russkiier
02.27.2012 , 10:52 PM | #85
To those who are complaining about empty endgame content and how that is such a turn off
I think that a Star Wars MMO attracts a much wider playerbase than Warcraft or Lord of the Ring IP, simply because it is more popular. Now this wider playerbase is likely more casual than other MMORPG games. Therefore, IMO following my logic, I dont think the lack of end-game (btw I am not trying to excuse Bioware for the lack of content) will lead to a mass exodus of players. The March update will hopefully solve (or at least soothe) some of the issues, including endgame raiding/pvp/crafting. If they botch the March Update then I see this game dropping subs, but not dying, as I believe the Star Wars IP is immensly attractive and the overall leveling experience (at least in my opinion) is enjoyable.

Now some anecdotal evidence

I have noticed that the number of players on high level planets (or at least Belsavis) has increased. I think this indicates stability if not growth because it means people are sticking with the game to level 40+, which is a sizable investment of time for a non-hardcore MMO-er.

Boom, irrefutable proof that i am right

AKfourtyseven's Avatar


AKfourtyseven
02.27.2012 , 10:56 PM | #86
Quote: Originally Posted by DTuloJr View Post
If they had implemented more sandbox features, making it middle of the road like they told us from their very first press release and developer blog postings and interviews and other marketing hype that they spread, then it wouldn't be an issue...
Yes, nice extras. I remember all the early stuff they said about this game and now i have been playing for over 2 months i really wonder where those original visions went.

The product we have now seems like it had an identity crisis and they really need some strong leadership to sort it out before the next competitor takes the floating MMO market away.

I have seen one Star Wars game i loved flop. I dont wish to see another.

WhiskyJax's Avatar


WhiskyJax
02.27.2012 , 11:02 PM | #87
Quote: Originally Posted by AKfourtyseven View Post
Yes, nice extras. I remember all the early stuff they said about this game and now i have been playing for over 2 months i really wonder where those original visions went.

The product we have no seems like it had an identity crisis and they really need some strong leadership to sort it out before the next competitor takes the floating MMO market away.

I have seen one Star Wars game i loved flop. I dont wish to see another.
Right now the belief the game is flopping is ding more harm then the game actually flopping mainly because they added too many extra servers during the first week of launch due to player complaints.

As I have stated in many posts over and over again it is very easy to hide 1.7 million subs on this many servers but everyone is so fixated on the low pops with out bothering to understand why.
When the Word Troll is not strong enough

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rzrknight's Avatar


rzrknight
02.27.2012 , 11:07 PM | #88
Really? Where are all those people, heck my server looks more and more empty ... maybe is just a feeling. Wish they would allow us to actually check the numbers.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

LaughingLoser's Avatar


LaughingLoser
02.27.2012 , 11:09 PM | #89
Quote: Originally Posted by Russkiier View Post
...as I believe the Star Wars IP is immensly attractive and the overall leveling experience (at least in my opinion) is enjoyable.
So what you're saying is, Soon to be released SWTOR for game boy where up to 4? players can sync play consecutively? Really that's more than adequate for a leveling experience.

There is so much here say about all of this, but let me say pvp wise, our top ranked pvper hasn't logged in in about a week, queue times are on average about a 15 minute wait during peak hours, 40 ppl on the imperial fleet when we used to have 40 50's on the fleet at any given time just a few weeks ago, are all bad signs.

For those that think austrailian and asian subs will help, just because it is just now being officially launched over there, doesn't mean they haven't been playing it. They'll increase, but not nearly as much as what folks may think.

I really love the game, and have stuck through it with the bugs, but honestly, standard, heavy, light all mean jack when you are stuck lfg or waiting in queue the entire time you have to play the game.

WhiskyJax's Avatar


WhiskyJax
02.27.2012 , 11:12 PM | #90
Quote: Originally Posted by rzrknight View Post
Really? Where are all those people, heck my server looks more and more empty ... maybe is just a feeling. Wish they would allow us to actually check the numbers.

Dude no one is on 24/7
Judging by that survey that that guy posted proving the game is dying we have 194 000 players on at once..

You have to understand that there are 216 servers 33 separate zones, plus ships .. that leaves us about 14 players per faction per zone if republic/empire was 1:1 and the zones and servers were popped evenly

Anyways the guy who did the survey inadvertently proved the game has up to 1 300 000 subs, maybe more, bases d on how he collected the numbers
When the Word Troll is not strong enough

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