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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Zenogias's Avatar


Zenogias
02.27.2012 , 09:10 PM | #911
really? this thread has 92 pages?? What are you people even talking about?? BIOWARE HAS ALREADY CONFIRMED COMBAT LOGS ARE COMING...................

This thread is like debating the pros and cons of death.. No need, ITS GONNA HAPPEN AND NO AMOUNT OF QQ GONNA FIX IT.

Man... Don't you people have anything better to do???

Lazirus-'s Avatar


Lazirus-
02.27.2012 , 09:25 PM | #912
Quote: Originally Posted by Gunju View Post
I'm seriously going to LMFAO when a lot of these people posting about the meters/mod's are the one's getting the "guild kick" for not being up to par by the " I the GOD of SWTOR guy".

We don't need them , EVER !

Everything has be completed so far. WITHOUT this garbage !
If you're not bringing your best to the group, then you need to get out of the group.

If you want to allocate points into a terrible spec and then play with that terrible spec or even unnecessarily goof around while you play, hey, all more the power to you. Just do it solo and by yourself. Don't sit there and try to justify the fact that your actions are hampering and holding back the group as a whole.

THAT IS UNACCEPTABLE.

The fact that you are so willingly defending people who are potentially jeopardizing the minutes, hours and days that their fellow group members put into clearing content (and only because of the reason that a few elitists spring up from it compared to the greater good) because they don't want to spec the way that is most beneficial to the group as a whole or do what is required of them during encounters is just disgusting. Time to learn what the "mass multiplayer" part of MMORPG means.

Somebody who is mashing 1 and watching Family Guy shouldn't be held up to the same standard of somebody focusing entirely on the game in the hopes of progressing with their buddies. That is common sense, and if you disagree, then you're just dumb.
"It is said correctly that law exists not for the just but for the unjust, for the just carry the law in their hearts, and do not need to call it from afar."
Master Fitze Felix | Jedi Shadow | The Harbinger

Grulk's Avatar


Grulk
02.27.2012 , 11:46 PM | #913
I don't care about battle stats or comparing this game to WoW. This is Star Wars, I just want the game to continue to grow and I will be a paying subscriber for many years. I love the game so far (Level 15 Sith Inquisitor/Sorcorer). This game is fun to play as it is but I know one day if it doesn't grow it will become stale. I would like to see some more playable races for sure and maybe some new classes. Why can't you be a Sith Trooper? Why can't the republic have Bounty Hunters and the Sith have Smugglers? I am still early in the game but I love it so far. This is the game I have been waiting since 1977 to play and it takes back to being a little boy playing with my Star Wars toys with my friends or just by myself.

Thank the Maker!

Akirator's Avatar


Akirator
02.27.2012 , 11:52 PM | #914
Quote: Originally Posted by Lazirus- View Post
If you're not bringing your best to the group, then you need to get out of the group.

If you want to allocate points into a terrible spec and then play with that terrible spec or even unnecessarily goof around while you play, hey, all more the power to you. Just do it solo and by yourself. Don't sit there and try to justify the fact that your actions are hampering and holding back the group as a whole.

THAT IS UNACCEPTABLE.

The fact that you are so willingly defending people who are potentially jeopardizing the minutes, hours and days that their fellow group members put into clearing content (and only because of the reason that a few elitists spring up from it compared to the greater good) because they don't want to spec the way that is most beneficial to the group as a whole or do what is required of them during encounters is just disgusting. Time to learn what the "mass multiplayer" part of MMORPG means.

Somebody who is mashing 1 and watching Family Guy shouldn't be held up to the same standard of somebody focusing entirely on the game in the hopes of progressing with their buddies. That is common sense, and if you disagree, then you're just dumb.
100% true. These people are the equivalent of the people who think it's alright to talk on a cell phone in a movie theatre because they bought a ticket like everybody else. I don't care how much you paid for this game, that doesn't give you a right to mess up my playtime.
Computer specs

If somebody was standing on a street corner screaming "This town sucks, I'm moving!" you'd think he was crazy, right? I quit threads are the same thing.

Grenandine's Avatar


Grenandine
02.28.2012 , 05:34 AM | #915
I am not sure I care about meters for raid leaders, though I certainly understand why they want them. I DO care about meters for my own play. While I know I will likely never be the best in the community, I want to be the best I can be (without joining the army).

I cannot tell whether I am doing a rotation wrong.I cannot tell how to get just a bit more from my playstyle. And I do not ever want to be the cause of the group failing just because I coud not figure it out.

Will meters hurt the community? I am not a prophet, so I don't know. But they would make me happier. Not quite as happy as flashpoint queing (the way pvp queue works), but it is up there.
Grenandine - Master of Sunrise

Vedano's Avatar


Vedano
02.28.2012 , 06:02 AM | #916
As with everything else, a tool will be misused and abused by people. You would be foolish to think it won't. There will be jerk offs that use it to clown some people cause they dont put up as much dps as someone else.

Let's say your little brother or sister or cousin or niece or nephew is playing this game, but their computer isnt the best and they cant afford a new one. Do you want some worthles POS pug that thinks he's all high and mighty and has bestowed upon himself the privilege to talk down to someone who isn't doing as much dps as they are because their computer is holding them back and its no fault of their own?

I think it has it's uses, and I think its best use is a personal damage meter. All you can see is your own so you can decide whether or not to share it with anyone and you can decide whether or not to work on yourself. Not leave yourself at the mercy of others that aren't willing to help, but rather cut you down to make themselves feel better. Just remember, empty cans make the most noise.

I would say implement it, and combat dummy's, but make it a personal meters or atleast make it so you can choose to share it or not. You can tell by how much effort someone puts into the game by more ways than just damage meters. It isnt the be all end all of how good a player is. I have seen some guys dps insane numbers, but they have no raid awareness and cant stay out of the fire. I have seen guys do fair dps, but they avoid the fire walls, they move out of the void zones. I personally would rather have the raid awareness over the high deeps, cause when your nuker is tanking the floor with his face, your mediocre guy is still chopping away at his health.

Dalwhat's Avatar


Dalwhat
02.28.2012 , 06:45 AM | #917
My comments refer to PvE gameplay only.

Coming as I do from a hardcore raiding background in EQ/EQ2 I have to say that clearly parsing would be a boon to the high endgame guilds. However it would also be hugely helpful to individuals so that they can guage how varied specs affect their output. For those who play casually or mailnly solo they will probably entirely bypass both the benefits and drawbacks of such a facility. Overall however I believe that the ability to parse combat logs would be beneficial to the game.

I can't speak for WoW as I have never played the game however I have played other MMOs that have the ability to parse data. I suppose I will admit I have seen instances where certain types of individuals will rate players on their effectiveness on the parse although these are easily avoided. If you really know a game you will quickly come to realise that the parse is NOT the be all and end all of success. Ultimately the defining arbiter is whether or not you kill a mob or clear a zone. However when this is not happening it is very useful to read a parse of the fight in order to try and spot just where you are failing. It is not a question of min/maxing but having tools at your disposal to aid you in improving your gameplay. To those who are vehermently against this I would ask them to consider honestly why they are. If it is because they fear being criticised then they are possibly in the wrong guild or running around with the wrong group. Good guilds/groups should always be supportive of their comrades and often utilizing the combat logs allows you to offer suggestions for improvement. If you're not interested in improving your gameplay then no problem as far as I'm concerned, it's your choice. More often than not encounters are screwed up by inappropriate positioning or running around aggroing mobs rather than an inability to hit the maximum damage output, and that is nothing to do with a skill build.

Playing in a high end hardcore raid guild in EQ2 for many years the parse was very useful to us during fights and no it didn't mean we all ended up with exactly the same character builds. As long as the devs keep the skill trees far larger than the available points then there is no danger of that occurring.

At the end of the day a good player with a sub-optimal build will always outperform a poor player with the perfect build/gear.

damican's Avatar


damican
02.28.2012 , 09:05 AM | #918
Ok ill just go ahead and end the QQ

The people ************ about meters are the ones who want to bring their own "unique" spec into a raid and be carried by the people doing the cookie cutter builds. They are the ones who always underperform, and are able to thrive when there is no means to call them on it. I want a meter because I want to be able to single people out for not doing well. If you're not doing well and making things go slower for me then get some advice and improve or ****.

This addition will be one of the first steps into getting in the big leagues by allowing harder content to be added. Should be funzies.

Zilliztra's Avatar


Zilliztra
02.28.2012 , 09:11 AM | #919
Its ok. They listen to us. This is OUR game. But we cannot get combat log, because they dont care.

Xtroll's Avatar


Xtroll
02.28.2012 , 09:26 AM | #920
As we seem to be on the topic of addons / Raidbosses / Combat log.

When we look at a lot of raidbosses in Rift, wow etc, it is true a lot of pll use Addons to help them out, but with good reason, as many of the Bosses have a major flaw, witch typically is trow skill X at Y interval without warning.

Most of those skills give you little warning or non, and even in the old days without Addons we had people running stopwatches to time them... Witch was quite ok bk then, but really got no place in a modern MMO.

A good encounter today, and a fun one usually involves when you see X over there move to Y, or when the boss farts you got 10 sec to move in front of him, a lot of bosses today follow this concept, and they are usualy the most fun and popular ones, nor do you need any addons for them, but it's to rare sadly. a Lot of bosses just trow out mass dots on the raid without any Visual preference except for buff bars etc, And I fully understand pll that want to have a addon as a extra Visual, Still I would prefer the style where anyone that turns green from Dot X, move to the right for cleansing...

Some mmo's have taken it to far though lining up Almost every boss skill on the floor as a visual preference and it's not fun, why: it's not really because it's to easy, but it gets to repeating way to obeus, and most of all it really kills Communication, after all it's a mmo...

Anyway for the combat log I got mixed feelings, I love a combat log as much as the next guy, it's really nice to have a preference to see how much damage you take and give, especially in at boss encounters, but you all know this will be instantly picked up by theorycrafters and min/ max builds and rotations will start to plague the game pretty fast, meaning if your one talent point away from the meta game your a noob.
Why I believe this is a fact is simply because Talents and skills in this game are fairly limited and fairly easy to theory craft pretty exact, there's really not many guesses or educated guesses to be done if a log get inplented. Second, Skill changes and balancing do happen in this game but at a pretty low rate compared to some other mmo's, witch means a spreadsheet don't really have to be configured for months.