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Is SWTOR dying?


Erasimus's Avatar


Erasimus
02.27.2012 , 01:08 PM | #231
I may as well add my anecdotal evidence an opinions to the mix.

Unlike many, most, of the other posters I don't know how many others feel the same I can only reliably discuss my perceptions and feelings about the game.

1. I'm on a PvP server. The number of people in Fleet (Imp and Rep) has remained relatively steady during prime time over the last couple of months. We do have a large Empire to Republic imbalance, I'd say in the neighborhood of 3/1 Emp/Rep. So I have two 50s one Empire and one Republic. I switched to Republic to get away from Huttball ;-)

2. When questing on alts I'm seeing more people on planets than I have previously.

3. I've played a number of MMOs before SWTOR. WoW (for 7 years), AION, Warhammer, LoTR, ect. Of all the MMOs I've played only WoW and now SWTOR have been able to keep my attention past a couple of weeks.

4. The subscription numbers for SWTOR are actually much better for the first few months than those for WoW were. In fact WoWs launch, from my perspective, was pretty dismal. Server crashes, game bugs, heck I think I received several weeks of free play because of issues causing me to not to be able to log in.

5. There are a lot of issues with SWTOR, but then there are still a lot of issues with WoW (read the QQs in the WoW forums if you need some entertainment.)


I'm still enjoying the game and so long as they continue to fix bugs and add content I'll keep playing. I'm getting much more enjoyment out of SWTOR than I am WoW (yes I still have my WoW accounts).

Bottom line - if you enjoy the game play and make constructive comments to hopefully improve the game. If you don't enjoy the game, well vent your spleen and move on

(P.S. Because of the way they instance I'm not even sure what it means when there are 160+ in the Republic fleet and 260+ in the Imperial Fleet. )
"Give light and the darkness will disappear of itself."

TGreasy's Avatar


TGreasy
02.27.2012 , 01:08 PM | #232
My server (Tott Doneeta) is 100% Dead... There is about 3 hours Mon-Friday where you get Que pops and it is almost all Huttball cause never enough Repubs.

People are playing less everyday, I play less everyday after hitting BM, it is very very sad
TRIPPY LvL-50 OP - OP
Tott Doneeta

madmilitia's Avatar


madmilitia
02.27.2012 , 01:10 PM | #233
Quote: Originally Posted by SirRobin View Post
The general definition of such. World of Warcraft was an easier game to progress in than Everquest in various ways. Just as The Old Republic is an easier game to progress in than World of Warcraft.
ok yes i agree with that EQ was definatly for the Hardcore. it's to bad us hardcore are a dieing breed
The ability to destroy a planet is insignificant next to the potential of the Force.

Ultratron's Avatar


Ultratron
02.27.2012 , 01:10 PM | #234
Quote: Originally Posted by radbass View Post
if you expected them to be able to constantly provide fully voiced updates, then how come you can read? it makes no sense.

God we're still in 1.1. either stop ************ and make an alt, or ****. either way... noone wants to hear you *****.
You just proved one of the inherent problems with the game by trying to make your argument...

The argument you made was that in order to stay interested in this MMO that the person needs to make a totally different character and play the game all over again.

That's like me saying the ID game "Rage" was way too short. And you reply by telling me that it's not short if you re-play it 4-5 times.

The whole point of an MMO is to engulf yourself in your 1 avatar and enjoy exploring the world and experiencing the game as that character (even more so in a game that encourages role-playing).


PS. I'm curious what you would suggest someone like myself do, who has finished the story of all 4 main classes on my chosen faction. Would you honestly suggest I start rolling characters on the opposite faction to continue to enjoy this game? And if so, do you honestly still think that Bioware/EA delivered a good MMO and not just a fun single player game with a chatbox?
"Ladies, chivalry isn't dead. It's just taking a vacation until you figure out that being equal blows."

SirRobin's Avatar


SirRobin
02.27.2012 , 01:11 PM | #235
Quote: Originally Posted by madmilitia View Post
Ok if you want to play that game,
Definition of ACCESSIBLE. 1: providing access. 2. a: capable of being reached
How did WoW provide better access to an MMO then EQ? The growth of WoW was largely due to the advances in high speed internet and colossal fail of EQ2.
And how is TOR trying to provide better access?
Hehe... What? WoW was the right game at the right time, but it was also a very good game. Pretending one existed without the other...

radbass's Avatar


radbass
02.27.2012 , 01:11 PM | #236
Quote: Originally Posted by SirRobin View Post
The general definition of such. World of Warcraft was an easier game to progress in than Everquest in various ways. Just as The Old Republic is an easier game to progress in than World of Warcraft.
iv actually seen much more data that attests to the fact that leveling in TOR takes longer. things is, people just dont notice, and SPEND MORE TIME LEVELING because it's more fun than it was in WoW. thats why people are hitting 50 so fast. because its not a suicide-inducing grindfest.

SirRobin's Avatar


SirRobin
02.27.2012 , 01:12 PM | #237
Quote: Originally Posted by radbass View Post
I'll give 1000 dollars to anyone who can provide the name of a hyped MMO who's numbers didnt tank after launch.


biowares financial goal is to sustain 500k subs. considering the starting point of 2 million, and considering that even WoW (arguably worst launch of all time) only lost 50% of subs in those shaky months, TOR's chances of remaining financially viable for Bioware is very good. People fail to see through the hype and realize that this game has actually exceeded expectations.
From what I recall didn't Aion hold up pretty well?

Mrtomie's Avatar


Mrtomie
02.27.2012 , 01:14 PM | #238
My routine for PvP.

Que, win 3 times then stop for the day. Repeat process until I'm done with my weekly, then done PvPing for the week. I'm already Champion geared, valor 50. No hurry to get to BM.

Same goes for Ilumm, I'll do my 150 kills in one setting then stop until reset. No need for daily.

It only seems dying because there's really no point in PvPing much after you've reach your goal whether that's Champion/BM gear, valor, or daily/weekly. Sometimes I'll que with guildies to help them do theirs.

After my PvP is done, I jump on my alts or do HM with guildies.

FINALBOSS's Avatar


FINALBOSS
02.27.2012 , 01:14 PM | #239
I don't think it's dying at all.

We haven't had a single person quit in our guild in weeks. And it's not like we're crazy hardcore or anything.

Eldrenath's Avatar


Eldrenath
02.27.2012 , 01:14 PM | #240
Quote: Originally Posted by madmilitia View Post
ok yes i agree with that EQ was definatly for the Hardcore. it's to bad us hardcore are a dieing breed
This confuses me. So many hardcore gamers talk about EQ like the legendary lost holy grail of MMOs. Isn't it still online? If it's so great, why don't these people play it? Or has it changed so much that it's no longer like it was?

I'm not trying to flame or troll, I just wonder. I see posts about the greatness of EQ all the time and how they'd love to see another MMO like EQ, but EQ is still going and can still be played.