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Is SWTOR dying?


EternalFinality's Avatar


EternalFinality
02.27.2012 , 12:52 PM | #221
Quote:
I think your expectations at end game content were unrealistic, even WoW didn't have compelling end game content when it first came out, to many people were leveling at that time.
That's kind of the point - their game lasted to max level MUCH longer than TOR does. Again, TOR has a month or two of content to max level. In WoW, it took most people 3-6 months. And if you played an alt, you could level to 60 doing almost entirely different zones than you did the first time. In TOR it's the same planets and 90% of the same quests.

Quote:
If you were hoping a 3 month old game would have a variety of end game content then your a fool. The main focus would be leveling experience, then end game. If they can't make compelling leveling content then no one would be level 50.
It's an MMO. They better have an end game. If not...well...the game will die. And look! That's the point of this thread.

Simply put, the story content (the game's greatest strength) completely vanishes at level 50. Maybe, if they wanted to make an MMO instead of a single player game, they should have had their focus somewhere else.

Aharx's Avatar


Aharx
02.27.2012 , 12:53 PM | #222
Quote: Originally Posted by Iriestx View Post
Played MMOs for 7 years, almost exclusively. I've written/contributed to some WoW mods with several million active users. I don't think dedication is really an issue.

What I found was a lack of compelling content at the end game, no available API to improve my game experience and the discontinuation of a story that was the driving force from 1-49 as major disappointments.
This. The Story in this game is amazing. The first time that I actually took time to read all quest notes, listen to Cut Scenes, etc. while levelling. Then at level 50 the story went from 60-0 in seconds.
Aharx Pasari
Smuggler- Scoundrel: Sawbones
<<<--- GFF --->>>
"She may not look like much kid, but she's got it where it counts."

durvas's Avatar


durvas
02.27.2012 , 12:55 PM | #223
There certainly are a lot fewer people around which is a much more serious problem than people seem to realize. Fewer people means fewer groups, which means fewer people get to actually play the game instead of standing around, which leads to more cancellations, and so on in a downward spiral until you get to the very base level. This is a vicious circle and will mortally wound a decent title if not addressed. These problems are exacerbated Republic side, and many people would probably end up quitting for good rather than reroll again. They need server mergers right now, not in a couple months or weeks. they need to swallow their pride and say, "We released too many servers at launch. MMOs require a decent sized server for a functioning economy and group activities to maintain interest." This will help prolong the life of the game.

SirRobin's Avatar


SirRobin
02.27.2012 , 12:57 PM | #224
Quote: Originally Posted by Digimanbyte_ID View Post
I can't count the number of times when leveling alts of how boring and repetitive it was doing the same quests. However in this you have so many responses and choices its just so intriguing.
Are you sure you are actually playing TOR? Go ahead and check real quick, some guys, maybe just one, running around with lightsabers? No, I'm not talking about the neighbor's son who "still" lives at home and isn't supposed to go near schools. Really? Same Game? Wow...

Having eight different class stories is nice but that is only, what, ten percent of the content? The other ninety percent is identical. You get one unique run on the Empire side and one on the Republic side. The rest of the time you are going to be seeing lots of the same content. In WoW? Well if I got bored with one zone there was a whole other continent I could go to.

TOR? Not so much...

radbass's Avatar


radbass
02.27.2012 , 01:00 PM | #225
Quote: Originally Posted by EternalFinality View Post
Then what is the point? If they cannot deliver quality experiences endlessly, why did they make an MMO?
if you expected them to be able to constantly provide fully voiced updates, then how come you can read? it makes no sense.

God we're still in 1.1. either stop ************ and make an alt, or ****. either way... noone wants to hear you *****.

madmilitia's Avatar


madmilitia
02.27.2012 , 01:03 PM | #226
Quote: Originally Posted by Ultratron View Post
If you need that comment explained then you do not deserve an answer.
Ok if you want to play that game,
Definition of ACCESSIBLE. 1: providing access. 2. a: capable of being reached
How did WoW provide better access to an MMO then EQ? The growth of WoW was largely due to the advances in high speed internet and colossal fail of EQ2.
And how is TOR trying to provide better access?
The ability to destroy a planet is insignificant next to the potential of the Force.

radbass's Avatar


radbass
02.27.2012 , 01:04 PM | #227
Quote: Originally Posted by durvas View Post
There certainly are a lot fewer people around which is a much more serious problem than people seem to realize. Fewer people means fewer groups, which means fewer people get to actually play the game instead of standing around, which leads to more cancellations, and so on in a downward spiral until you get to the very base level. This is a vicious circle and will mortally wound a decent title if not addressed. These problems are exacerbated Republic side, and many people would probably end up quitting for good rather than reroll again. They need server mergers right now, not in a couple months or weeks. they need to swallow their pride and say, "We released too many servers at launch. MMOs require a decent sized server for a functioning economy and group activities to maintain interest." This will help prolong the life of the game.
this i can agree with. we do need server merges and we need them now. they're fixing the q problems with cross server WZs, (and im crossing my fingers for a cross server FP finder), and dual spec will fix the lack of healers and tanks, but higher pop servers would go a long way in making the game more fun for everyone, at which point we may even start to grow.

Elyree's Avatar


Elyree
02.27.2012 , 01:05 PM | #228
Quote: Originally Posted by Aharx View Post
Quesh, for example, had 4 players on it. Really BW? Combine some Instances for Pete's sake! 4 players is laughable for a planet in any MMO.
What's laughable about Quesh is that it only takes about an hour to do the whole planet.

radbass's Avatar


radbass
02.27.2012 , 01:07 PM | #229
I'll give 1000 dollars to anyone who can provide the name of a hyped MMO who's numbers didnt tank after launch.


biowares financial goal is to sustain 500k subs. considering the starting point of 2 million, and considering that even WoW (arguably worst launch of all time) only lost 50% of subs in those shaky months, TOR's chances of remaining financially viable for Bioware is very good. People fail to see through the hype and realize that this game has actually exceeded expectations.

SirRobin's Avatar


SirRobin
02.27.2012 , 01:07 PM | #230
Quote: Originally Posted by madmilitia View Post
what do you mean by more accessible?
The general definition of such. World of Warcraft was an easier game to progress in than Everquest in various ways. Just as The Old Republic is an easier game to progress in than World of Warcraft.