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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.

myrrhbear's Avatar


myrrhbear
02.27.2012 , 12:23 PM | #451
I see that someone claimed this is being fixed in a coming patch... ? Is it? When is this patch supposed to happen? More importantly can anyone please share a link to the notes or explain what their fix is?

Suggestions:

a) Get rid of the /Leave button. You just don't need it. If something irl requires you to leave mid-match, then just shut the game. Other than that the assumption should be that once you join you do your best to help your team win until the match is over. Period. Having a /Leave button just begs people to drop whenever they don't like how it's going, which if it's balanced is about half the time, spoiling the match for everyone else (and then trying to justify it of course : P)

or

b) Anyone who quits on their team in the middle of a match loses the same amount of Valor they would have earned in a good win. It is very un-valorous to desert your allies during combat, because you can't handle losing ever, and you don't care how you just wrecked the match for your teammates. If the loss of Valor is equal to what they'd get in the next solid win, then there's no point to quit.

The more I think about it though, that /Leave button is really just a stumbling block before a blind man = it's like entrapment. Of course some people by nature will want to quit whenever they think they're going to lose. Providing a /Leave button just screams out to them, and ruins the game for the rest of us.
Who's scruffy looking?

Genocidalx's Avatar


Genocidalx
02.27.2012 , 03:07 PM | #452
Quote: Originally Posted by salamanderx View Post
Not talking about league play, just talking about pick up teams... no roster. If I'm playing a pick up game of basketball/volleyball/you name it, and someone decides they want to quit because its looking like we might lose, they aren't getting back on any team of mine.

You quit, you stay quit. Dont come back. If its an emergency or something, fine but if you're going to waste my time and my teams time by being a p**** then stay the **** away.

That said its an MMO, so a "time out" or something along that line will have to do. I dont demand that people be superstars or even know the rules but I expect they try. People that think their way is "the only way to play" are often more wrong than a person thats killing peeps (hey at least they are neutralizing 1-2 players to make up for themselves).
Don't you understand, though - using your little pick up basketball game analogy - that if someone someone left your pick up game, they would probably prefer to never come back? I mean, if they're that agitated at playing with bad players, they probably don't want to repeat that again. It's a fact when you throw competitive people into a team-based competitive environment, they're going to want to find other competition if their team isn't being competitive or even remotely competent.

There needs to be a way to divide players by skill so people aren't expected to carry all the weight. Once again, I recommend rated warzones. It's the ONLY sensible solution here. And, once again, I've yet to read one cited reason about how your little "timeouts" and "punishments" are going to improve anything at all.

Here's the kicker - they will not improve anything.

If I queue up for a game of huttball and see my team mashing buttons in the pit as the deficit climbs and climbs in mere minutes, then I'm still going to leave. If I have to wait even 5 minutes to queue again, I'll just alt-f4 out of the game. If I find myself alt-f4'ing a lot, my incentive to log back in is removed. I stop playing. I stop paying. It's that simple.

I'm not paying $15/month to be disciplined. Show me a little respect by playing the game right (that means attempting to complete objectives) and I'll show you some respect by grinding out a session even in a loss. But if you won't try, why should I have to?

I don't understand this mentality where being as awful as possible is perfectly acceptable, but being decent and looking for good competition is the crime.

I propose a system in which a certain criteria is established, and if someone doesn't meet that criteria in the match, then they are restricted from playing again for 15 minutes.

SirRobin's Avatar


SirRobin
02.27.2012 , 06:49 PM | #453
Quote: Originally Posted by myrrhbear View Post
I see that someone claimed this is being fixed in a coming patch... ? Is it? When is this patch supposed to happen? More importantly can anyone please share a link to the notes or explain what their fix is?
Well this is what we have from the "powers that be."

Quote: Originally Posted by GeorgZoeller: Feb 14th 2012
Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and penalties for quitters.
Note the lack of "add."

Quote: Originally Posted by Community Q&A: Feb 17th 2012
Gladoss, titdiscus, Leoran: What do you plan to against Warzones’ AFK, more particularly about players who leave Warzones ? Will there be sanctions for this type of behavior?

Gabe Amatangelo: It is not sanctioned behavior. In Game Update 1.2 we will be making changes to the Warzone rewards system, which will de-incentivize this type of behavior. This will include the removal of the interim bag/quest system, the introduction of the direct purchase of gear from Warzone and Ranked Warzone commendations, 14 new objective-based medals and participation scaling the rewards. Additionally, players will have the option to vote kick idlers. Kicked players will not be able to re-queue for several minutes.
Note the lack of "penalties for quitters."

Have not noticed anything newer.

LogicalPremise's Avatar


LogicalPremise
02.28.2012 , 09:21 AM | #454
Quote: Originally Posted by Caeliux View Post
Selfish, egotistical, self centered.
Really?

If I go into a Huttball match and no one is making any attempt to run the ball , just farming medals, then everyone is already being selfish , egotistical, and self-centered.

I agree with many others here. SOME people leave because they cannot stand to lose. SOME people leave because medal farming isn't the point. Really, they should just have a FFA map if people want to farm medals.

Consistently, I see no actual, valid, reasoned arguments about why it is "bad" to leave a match if people are just farming and not concentrating on objectives or winning. I suspect people like you are , indeed, farming and want other players to bring you your win while you AFK or kill the fresh 50.
Majynn, L65 Sorc - Harbinger
Garadan, L65 Jugg- Harbinger
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Tradius Ahern, L65 Gunslinger - BB&B- Harbinger

Chaosmagistrate's Avatar


Chaosmagistrate
02.28.2012 , 09:44 AM | #455
Quote: Originally Posted by myrrhbear View Post
I see that someone claimed this is being fixed in a coming patch... ? Is it? When is this patch supposed to happen? More importantly can anyone please share a link to the notes or explain what their fix is?

Suggestions:

a) Get rid of the /Leave button. You just don't need it. If something irl requires you to leave mid-match, then just shut the game. Other than that the assumption should be that once you join you do your best to help your team win until the match is over. Period. Having a /Leave button just begs people to drop whenever they don't like how it's going, which if it's balanced is about half the time, spoiling the match for everyone else (and then trying to justify it of course : P)

or

b) Anyone who quits on their team in the middle of a match loses the same amount of Valor they would have earned in a good win. It is very un-valorous to desert your allies during combat, because you can't handle losing ever, and you don't care how you just wrecked the match for your teammates. If the loss of Valor is equal to what they'd get in the next solid win, then there's no point to quit.

The more I think about it though, that /Leave button is really just a stumbling block before a blind man = it's like entrapment. Of course some people by nature will want to quit whenever they think they're going to lose. Providing a /Leave button just screams out to them, and ruins the game for the rest of us.
If you are going to be that extreme to inconvenience people that much because they had to do something midway. And penalize them for leaving the amount of valor.

I suggest you add a corollary that:

1) If you have less than 14.5k HP unbuffed, the queue solo and queue group buttons do not appear.

2) If your expertise level is not at least 200, the queue solo and queue group buttons do not appear.

3) If you have any gear less than level 45, the queue solo and queue group buttons do not appear.

4) If you do not have at least one relic equipped, the queue solo and queue group buttons do not appear.


I don't care if the pope blessed your gaming hands, if you fit into any of the above criteria, you are basically useless in the warzone. Your gaming skill can be over 9000, you will still get stomped.

I had a mouthbreather with 10.98k HP buffed last night in two of my warzones, zero expertise.

So basically that guy was ruining my chances of winning. Therefore he deserves to lose the amount of valor gained equal to the difference between my expertise and his, because he is a mouthbreather. He is ruining my fun and should be harshly punished. The queue warzone button should only be allowed to be clicked by people who are serious and want to contribute. I don't want casuals who have to quit warzones in the middle of the match in my match, and I don't want lazy sub-15k HP, sub-200 expertise bums who want my team to carry them to victory.

Yeah, I like your ideas. Let's get extreme. If you suck, you aren't allowed in. If you have crap gear, you aren't allowed in. If you have to go change a diaper, you aren't allowed in.

/endsarcasm
"This is an innovative MMO, if you want your quests to count, if you want to abandon quests, if you want to force leap a force speed sorceror and not get "Out of Range" messages, go back to 2004. "

Almghty_gir's Avatar


Almghty_gir
02.28.2012 , 10:25 AM | #456
my most favorite thing ever, is if someone leaves halfway through a voidstar match, the new person joining immediately asks "how far did we get first round"?

and then leave if they don't like the answer.

so now i've taken to trolling them, and if someone leaves when we're going to win (due to DC'ing or whatever), if the new person joining asks that, i just tell them we're going to lose, and then lol when they leave.
Bruglir Fellblade - Dark Jedi.
Guild leader - Vulgar Display of Power
Tomb of Freedon Nadd

Reginlief's Avatar


Reginlief
02.28.2012 , 10:35 AM | #457
Simple solution, re-roll Republic.

Way too many people play Empire and this leads to repetitive Huttball matches with a mix of elitist players and average players. If you roll a Republic player you do not have this problem.

VoidJustice's Avatar


VoidJustice
02.28.2012 , 10:41 AM | #458
People dropping WZ is a good thing. Someone who drops your WZ isn't playing for the team. When they leave you get a new roll and someone may join that does.

Before I was neutered (dinged 50) ... I was able from about level 40 on to get into a losing fight and turn it into a win. This was possible because bad selfish horrible players drop and I could get in the match and go to work.

Without dropping your stuck with people afk'ing or deathmatching... and that type of behavior is virulent. Once 1 or 2 on your team decide to "do their own thing" then the rest of the game is pointless, as more and more folks will join them. This is far worse than if they had just quit.

Spifnar's Avatar


Spifnar
02.28.2012 , 11:02 AM | #459
People leaving the WZ make it worse for the people who are already in the WZ and plan on staying, as it puts them down a player. This may or may not be justified by bad/stupid/lowbie play on the part of the people who are already in the WZ.

Also...

Leaving the WZ makes it much worse for the guy who fills your spot. There is no justification for this. You're screwing over someone else to avoid being screwed *less*. Suck it up.

Leaving the WZ makes it easier for the opponent. There is no justification for this other than win-trading. Aka no justification at all

Leaving the WZ (or getting auto-kicked for inactivity) needs a *HARSH* penalty. At least a 30min delay on requeue.

Leaving the WZ for being vote-kicked deserves no penalty at all, other than losing time re-queuing

Hansuki's Avatar


Hansuki
02.28.2012 , 12:15 PM | #460
A number of posters are looking at this problem from the wrong angle. BW will never try to improve the game for players that are good. They do not need to, since they have you're money. Good players dont leave warzones and BW knows that.

Leavers are bad players, always, since they purchased an MMO but choose to disregard the team-based aspects of the genre. Win or lose, MMOs are about playing with a team and with your friends. Leavers likely queue solo and have few RL friends playing with them. Premades seldom leave, in my experience anyway.

BW wants money, and the good players are having fun so they keep paying. Bad players leave warzones for any number of reasons, but BW doesnt want them to leave the game entirely because that = no money. Solution? Let bad players leave to keep their selfish desires motivated to play longer. Penalties for bad players = lost revenue. Thats the bottom line I'm afraid.

Remember that BW would rather have you create a legacy of alts and keep playing their awesome single player story forever than fix endgame pvp and pve.