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Sorcerers, seriously what the hell?

STAR WARS: The Old Republic > English > PvP
Sorcerers, seriously what the hell?

Telaan's Avatar


Telaan
02.27.2012 , 03:53 AM | #411
Quote: Originally Posted by biowareftw View Post
And your posts are always clueless. The entire sad state of pvp in this game is summed up when you said "when I put guard on a melee dps".

You don't have to guard sorc/sage in a hybrid stack because they will never be touched. You can use it on the healer which makes them unkillable. It also makes healing MUCH easier for the healer.

Bottom line? Mediocre players can beat exceptional players by stacking one class. That is a problem.

Now go back to your roleplay/pve server where you aren't fighting the exact same comp every single warzone and where people don't play 2 ac's only as dps both of which are ranged, have a stun and the only reason merc/commando is so dominant is because the hybrid sorc/sage root on knockback.

This game is like WoW except melee either have no more then one way to reach their target (or none), like shadowstep/heroic leap in addition to charge/stealth opener. Melee have no immunity to spells, mez (fear), knockbacks or roots. Melee have no way to be repeatedly cleansed by healers (cooldown on it). Melee can be rooted for eternity with maxed resolve/diminishing returns. That is called broken.

Any decent frost mage from WoW finds it damn near impossible to die to melee in this game while playing a sorc/sage. We reported the hybrid spec as stupidly OP in beta, while people like you, who have no clue what they are talking about used bad play as your measure for balance.

I had to TRY to die on a hybrid specced sorc in beta. In a sorc/sage stack? It is impossible to die to melee. Add to that? You also hard counter mercs/commandos because you have an interrupt and they don't. You can los while still damaging them, they can't. You have channeled, they have a cast time that you can exploit. You have a instant cast mez, they don't.
The only thing I had to be afraid of on a sorc/sage was scoundrel/ops. That is no longer the case. The hybrid spec went from being the most op spec in the game, to completely ruining the game.
Do you copy paste your angry rants from thread to thread? I get it, you get owned by a knockback (that adds to and affected by resolve) with a 2 second root and a mez (that adds to and is affected by resolve) that breaks instantly on damage; and, all of which can be dispelled/cleansed by healers except the 2 second root.
Kype Lightwave/Telaan Lightwave -Pot5- "Pistols' RP Apprentice"
Telaan Lightwave Pre-CU Jedi Knight -JKO- Bloodfin
Master LS/Master Healer/Enhancer 4xx4

biowareftw's Avatar


biowareftw
02.27.2012 , 03:58 AM | #412
Quote: Originally Posted by Adzzy View Post
Your allies weren't very good were they (give you a hint, the root is the only cc they have that can't be dispelled...)
Let me give you a hint. Dispel has a cooldown. Noone runs with more then one one healer in each 4 man group.

Requiring multiple sorc/sage dps to dispel sorc/sage CC off of melee is just as broken. Now you are just back to who has more sorcs on your team...

Again your excuses are if a melee has a tank guarding them (makes it harder on the whole team, because he could be guarding a healer) and if you have multiple dispellers which all need to be sorc/sages.

Any other brilliant posts by you people?

Get a tank guarding you. Get a healer spam dispelling you (oh wait they can't). All so you can beat some mediocre players playing a class that is easier then a freakin WoW vanilla shadow priest (that had to shift in and out of shadow to heal/dps), that was easy BEFORE we had gaming mice.

Thanks for making all my arguments for me. Game is broken. Game is broken mostly due to one spec.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Adzzy's Avatar


Adzzy
02.27.2012 , 04:00 AM | #413
Quote: Originally Posted by biowareftw View Post
Let me give you a hint. Dispel has a cooldown. Noone runs with more then one one healer in each 4 man group.
4 seconds, and ity's not on cooldown before it's used, and the crowd control itself has a cooldown up towards a minute, this isn't poly, dispel, poly, dispel, poly dispel, it's quite literally, whirlwind, dispel .................................................. ............... whirlwind, dispel, and you can't layer it up with 5 stacks of god knows what to make the dispel hit useless stuff 4 times, and get resisted....

And you know the most fun part? a tank guarding someone has the same effect of ol ye blessing of sacrifice to wake on damage cc (that's 3 of 8 classes...).
Keys are lame

GrandMike's Avatar


GrandMike
02.27.2012 , 04:03 AM | #414
Quote: Originally Posted by biowareftw View Post
Let me give you a hint. Dispel has a cooldown. Noone runs with more then one one healer in each 4 man group.

Requiring multiple sorc/sage dps to dispel sorc/sage CC off of melee is just as broken. Now you are just back to who has more sorcs on your team...

Again your excuses are if a melee has a tank guarding them (makes it harder on the whole team, because he could be guarding a healer) and if you have multiple dispellers which all need to be sorc/sages.

Any other brilliant posts by you people?

Get a tank guarding you. Get a healer spam dispelling you (oh wait they can't). All so you can beat some mediocre players playing a class that is easier then a freakin WoW vanilla shadow priest (that had to shift in and out of shadow to heal/dps), that was easy BEFORE we had gaming mice.

Thanks for making all my arguments for me. Game is broken. Game is broken mostly due to one spec.
Really?

And you are best playa evah i presume, to bad you cant beat no more or less than 5 other players by yourself! Outrageous, game is broken!

Quote: Originally Posted by Adzzy View Post
4 seconds, and ity's not on cooldown before it's used, and the crowd control itself has a cooldown up towards a minute, this isn't poly, dispel, poly, dispel, poly dispel, it's quite literally, whirlwind, dispel .................................................. ............... whirlwind, dispel.
WW brakes on damage, and chances that it will last for any amount of time in WZ is....negligible

Not to mention that 1 stun or knockback + WW = insta full resolve. But let him overexaggerate and rant, its funny to watch

Telaan's Avatar


Telaan
02.27.2012 , 04:03 AM | #415
Quote: Originally Posted by Adzzy View Post
4 seconds, and ity's not on cooldown before it's used, and the crowd control itself has a cooldown up towards a minute, this isn't poly, dispel, poly, dispel, poly dispel, it's quite literally, whirlwind, dispel .................................................. ............... whirlwind, dispel.
I know, he acts like dispell's cd has a 2 min timer on it like stun break and that both the knockback as well as force armor don't have a cd and/or lockout.

His mo is to exaggerate and insult. It's typically funny to watch.....
Kype Lightwave/Telaan Lightwave -Pot5- "Pistols' RP Apprentice"
Telaan Lightwave Pre-CU Jedi Knight -JKO- Bloodfin
Master LS/Master Healer/Enhancer 4xx4

biowareftw's Avatar


biowareftw
02.27.2012 , 04:04 AM | #416
Quote: Originally Posted by Adzzy View Post
4 seconds, and ity's not on cooldown before it's used, and the crowd control itself has a cooldown up towards a minute, this isn't poly, dispel, poly, dispel, poly dispel, it's quite literally, whirlwind, dispel .................................................. ............... whirlwind, dispel.
Again you are requiring a dedicated healer/healers only dispelling you to even hit your target against a sorc stack?

Why the hell would you bother? Sorc do = dmg from range, have a ranged interupt, have more CC, and can root a melee without even targeting them with an aoe knockback through full resolve.

Oh and they can be played at half the skill cap...

So the best you can come up with is, get a healer/healers so that ONE melee played well can be as good as one mediocre sorc/sage in a warzone???

So 1 melee (not more as they need spam dispelled) is viable per 4 people in a premade with communication?

L O L.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Telaan's Avatar


Telaan
02.27.2012 , 04:06 AM | #417
Quote: Originally Posted by biowareftw View Post
Again you are requiring a dedicated healer/healers only dispelling you to even hit your target against a sorc stack?

Why the hell would you bother? Sorc do = dmg from range, have a ranged interupt, have more CC, and can root a melee without even targeting them with an aoe knockback through full resolve.

Oh and they can be played at half the skill cap...

So the best you can come up with is, get a healer/healers so that ONE melee played well can be as good as one mediocre sorc/sage in a warzone???

So 1 melee (not more as they need spam dispelled) is viable per 4 people in a premade with communication?

L O L.
The AoE knockback is affected by resolve......

You get so angry over things you don't even understand the mechanics of.
Kype Lightwave/Telaan Lightwave -Pot5- "Pistols' RP Apprentice"
Telaan Lightwave Pre-CU Jedi Knight -JKO- Bloodfin
Master LS/Master Healer/Enhancer 4xx4

GrandMike's Avatar


GrandMike
02.27.2012 , 04:09 AM | #418
Quote: Originally Posted by biowareftw View Post
and can root a melee without even targeting them with an aoe knockback through full resolve.
It DOES NOT happen. ROFL

First you have to actually know something about the game to have at least semi-coherent rant

Nishifumi's Avatar


Nishifumi
02.27.2012 , 04:10 AM | #419
I'm a sage dps and they are squishy. I don't care what you say I'm in full BM and the right class might have a hard time pinning me down but two solid dps classes will crush me faster then they can crush any other class.

I am predicting the best premade (if 8 man is allowable) ranked warzone teams will have no more than 1 dps sage in them. Most of the sages would be healers.

How does a team of two vanguard tanks, a couple of shadows that can guard and dps, a couple commando healers and a bunch of vanguard dps specced sound with everyone guarding each other except the two vanguard tanks. I don't think you could throw 3 dps on any one of them and survive to kill them.

In the situation where you have people working together with healers (especially trooper with some shield/armor) and dps specced tank types guarding them and some dps guarded in the mix, things will get rough.

If I were guarded and had taunts I'd could still die to a good 2-3 dps but a commando or vanguard or even shadow would last quite a while.

I think you're just frustrated because 5 dps classes focusing one person will kill them no matter what. If it were bounty hunters it'd be the same thing. If it were snipers it'd be the same thing. If it were shadows/knights it'd be the same thing (they just have to move around more).

Baron_Samedi's Avatar


Baron_Samedi
02.27.2012 , 04:10 AM | #420
Quote: Originally Posted by GrandMike View Post
Ooooh, and i like this line of thinking:

When i kill a sorc its because im great and sorc sucks.

When i get killd by sorc its because sorc is OP.

No, when I kill sorc I usually think "THANK YOU G_D for 5 seconds of normal pvp".
Cause after 5 seconds the dead guy comes around again.

And I need another minute or 2 to kill him, with great help of 3-4 people.