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Strong "Silver" Enemies are Getting Rediculous.

STAR WARS: The Old Republic > English > General Discussion
Strong "Silver" Enemies are Getting Rediculous.

Ellvaan's Avatar


Ellvaan
02.27.2012 , 12:12 AM | #131
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Jaramukhti's Avatar


Jaramukhti
02.27.2012 , 12:15 AM | #132
Quote: Originally Posted by AtikLYar View Post
I'm not calling for nerfs or anything, but I will say that I have noticed a trend.

Strongs normally have low HP, but deal a lot of damage.

Elites will have massive HP pools, but much less damage.

Between those two choiced, the Strong is much more dangerous to some of the more squishy classes.

My problem is that I am being forced to level a certain way. The game throws a couple Strongs at me and I find myself forced to use a healing companion. But the thing is, I don't WANT to use my healing companion. I want to use the companion I've been using and I like using.

So why does the game feel the need to not let me?
Healing companions make things easier, but you can do any and all quests with any companion composition. You just have to get more creative when you fight. You are going to have to LOS enemies often, use your terrain, kite when necessary, all the while keeping the enemy on you while your companion whittles them down. Get creative.
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Zortezurtek's Avatar


Zortezurtek
02.27.2012 , 12:16 AM | #133
Damage reduction cooldowns, stuns, and interrupts. They help a lot.

Jaramukhti's Avatar


Jaramukhti
02.27.2012 , 12:22 AM | #134
Quote: Originally Posted by ounkeo View Post
You realise these are trash mobs right? Trash mobs are junk mobs/ filler as you reach the final thing. Fighting a single trash mob should not be harder than fighting the final boss of a quest. That's just broken logic.

They are also very time consuming to kill in quantity.
Example please. I'm not egging you on or anything, I genuinely would appreciate an example, since I can't, for the life of me, think of any instance where strongs were too overwhelming.:\
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soulself's Avatar


soulself
02.27.2012 , 12:28 AM | #135
Quote: Originally Posted by Jaramukhti View Post
Example please. I'm not egging you on or anything, I genuinely would appreciate an example, since I can't, for the life of me, think of any instance where strongs were too overwhelming.:\
I know on Quesh i was going through a quest chain where i fount a sith apprentice that was a strong and had another strong with him that i nearly died but then when i fought his master who was a elite with two normal mods i walked through that fight without any trouble.

hell i've even pulled two elites and won with less trouble then when i pull 2 strong mobs.
I'm in a war against all things stupid.

Cerion's Avatar


Cerion
02.27.2012 , 12:29 AM | #136
I repeat again...I don't find them difficult; I find them annoying at high level when they're treated as trash mobs. It simply doesn't feel terribly heroic to slog through these masses of strongs.

When I watch the films or the animated series, Star Wars heroes are annihilating everything in sight, quickly. They're running from objective to objective. boom boom. Punctuated by moments of truly challenging content.

SWTOR does a reasonable job of capturing this feeling pre-40. Post 40, when caves and hallways have Stong mobs every 30 meters, it's a lame-assed slow-paced slog. Fight through one group...meditate....fight through another group....meditate....fight through the next group...meditate. It's not a challenge. At all. It's annoying. It's boring. It has nothing to do with L2P.

Kunra's Avatar


Kunra
02.27.2012 , 12:31 AM | #137
Quote: Originally Posted by Cerion View Post
I repeat again...I don't find them difficult; I find them annoying at high level when they're treated as trash mobs. It simply doesn't feel terribly heroic to slog through these masses of strongs.

When I watch the films or the animated series, Star Wars heroes are annihilating everything in sight, quickly. They're running from objective to objective. boom boom. Punctuated by moments of truly challenging content.

SWTOR does a reasonable job of capturing this feeling pre-40. Post 40, when caves and hallways have Stong mobs every 30 meters, it's a lame-assed slow-paced slog. Fight through one group...meditate....fight through another group....meditate....fight through the next group...meditate. It's not a challenge. At all. It's annoying. It's boring. It has nothing to do with L2P.
I like you.

Lexster's Avatar


Lexster
02.27.2012 , 12:42 AM | #138
Eh, definately think its more of random mob types than silver in general. For instance, sith harrowers in the jedi knight story are pretty rediculous for their level, and you are supposed to drop 3 of em. On Quesh, the strong gamorrians near the imperial camp hit pretty damn hard too.

I think the biggest issue is they went and said the game story is designed for solo experiences, when the game is an MMO. What they should have said in the beginning is that you will need help from others and designed the game accordingly.

Cerion's Avatar


Cerion
02.27.2012 , 12:43 AM | #139
Quote: Originally Posted by Kunra View Post
I like you.
haha, well thanks....

I should point out that SWTOR isn't alone in this. It seems all MMOs succumb to this cheap device. I'd hoped SWTOR had abandon this design...not so. It only started to get to me on Corellia. But I'm sad to say, if future Xpacs are going to be like this, then I'm not going to be happy.

Jaramukhti's Avatar


Jaramukhti
02.27.2012 , 12:44 AM | #140
Quote: Originally Posted by Cerion View Post
I repeat again...I don't find them difficult; I find them annoying at high level when they're treated as trash mobs. It simply doesn't feel terribly heroic to slog through these masses of strongs.

When I watch the films or the animated series, Star Wars heroes are annihilating everything in sight, quickly. They're running from objective to objective. boom boom. Punctuated by moments of truly challenging content.

SWTOR does a reasonable job of capturing this feeling pre-40. Post 40, when caves and hallways have Stong mobs every 30 meters, it's a lame-assed slow-paced slog. Fight through one group...meditate....fight through another group....meditate....fight through the next group...meditate. It's not a challenge. At all. It's annoying. It's boring. It has nothing to do with L2P.
I don't know what to say. I've never had to use Channel Anger on my toon in a good while. Maybe Juggs/Guardians are op (I doubt it) for PvE, but with Malavai, my defensive mitigation abilities that trigger with Force Scream and Retaliation, my Smash that lowers accuracy, and my short term ccs and knockbacks, I barely get pushed below 90% health even by large packs of strong/norm mobs.

I won't say L2P. I don't know you and your play style. I just... Don't know what to say. Good luck?
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