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Strong "Silver" Enemies are Getting Rediculous.

STAR WARS: The Old Republic > English > General Discussion
Strong "Silver" Enemies are Getting Rediculous.

soulself's Avatar


soulself
02.26.2012 , 11:22 PM | #121
I've had the same problem with my companions being weaker then hell.

to test it i went to the GTN and bought every piece i could to make sure they are geared (mostly blue items with a few greens) then i went to quesh and found a strong that was actually 3 levels lower then me (me 40 them 37), started the battle by putting the strong to sleep for 60 sec and cleared the mobs around to where only the strong was left.

then healed my companion up (Spar the Zabrak BH) and made sure all of their powers were turned on then set them to fight the strong and just sat back and watch and sure enough the strong beat my fully geared companion.

Also note that i have all the datacrons up to quesh so my presence is higher then normal which is suppose to increase companions Stats.

all in all i think the companions in general need a slight boost in Defense or Damage to make then be able to at least take on a strong.
I'm in a war against all things stupid.

AtikLYar's Avatar


AtikLYar
02.26.2012 , 11:41 PM | #122
I'm not calling for nerfs or anything, but I will say that I have noticed a trend.

Strongs normally have low HP, but deal a lot of damage.

Elites will have massive HP pools, but much less damage.

Between those two choiced, the Strong is much more dangerous to some of the more squishy classes.

My problem is that I am being forced to level a certain way. The game throws a couple Strongs at me and I find myself forced to use a healing companion. But the thing is, I don't WANT to use my healing companion. I want to use the companion I've been using and I like using.

So why does the game feel the need to not let me?

Kunra's Avatar


Kunra
02.26.2012 , 11:52 PM | #123
I have posted about this subject before and got Flamed. In general, level 1-20, fun and easy.

20-30 gets a bit harder(and annoying with travel times) but still doable given enough time.

30+, still "doable" but a pita.

40+, screw it.

This is the first game I have played in nearly 10 years that I still dont have a level 50 after 2 months of playing.

Whether you agree or dont, I am just offering my opinion, not looking to argue the point beyond this.

AJediKnight's Avatar


AJediKnight
02.26.2012 , 11:58 PM | #124
Quote: Originally Posted by AtikLYar View Post
Strongs normally have low HP, but deal a lot of damage.

Elites will have massive HP pools, but much less damage.
Yup, and for classes like a vengeance specced Jugg, with zero CC, the 2-3 same-level silver fights are an absolute nightmare on Voss/Corellia. It was too much damage for Quinn to heal me through, and I didn't do enough damage myself to power through it.

There's a huge inequality in this game when it comes to balance during leveling. Like, ever watch a heal-specced sorcerer casually solo an at-level champion? Try the same thing as a jugg and prepare to get face planted.

TOR is garbage. That's all that really needs to be said.
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LeonBraun's Avatar


LeonBraun
02.27.2012 , 12:01 AM | #125
I personally found the best thing for my main (Knight) was to keep my astromech droid geared to the teeth, that way it can draw more damage for longer and allow me to finish fights... Kira I found is just way too soft.

Likely the healer should have been the second companion instead of the third for the knight. It's the stage where the knight needed it most. When I got Doc I just un-summoned him because my droid was well geared.

Lots of class quests are just stupid when it comes to silvers and golds... I found the knight quite annoying early (late 20's early 30's) due to not having a healer or any self healing ability.

But it's gotten better for me lately.

I've just kept the droid geared well and it's helps having cybertech on that toon.

ounkeo's Avatar


ounkeo
02.27.2012 , 12:03 AM | #126
It's odd for sure. My vanguard trooper is almost 50 and since the low 40's, I just kept telling myself how much more difficult would this be with a less tanky class. Even with all orange current modded gear and a healer pet (I keep her gear current and it's all orange stuff), some of the silvers are walking trainwrecks.

For example, on Voss, a Stage 2 mission has you summon 2 silver mobs. Holy hell, even blowing every single cooldown and medpack, they'd still kill me before I could even down one. If I get my pet to take one mob, she ends up dying then me.

Took 4 deaths to finally beat them by a hair with everything on cooldown. Pet also nearly dead.

Also, a great example of overly pwoerful silver mobs are the Voss cyborg mobs in the caves. Just ONE of the silver mobs will drop you to 20% hp even after you blow defensives. It's a steady stream of 400+400+400+400+400+400+400+400+400+400 hits that you can't interrupt. You stun them but they get right back at you doing that. They don't exactly die quick either with 12.5k hp. So i HAVE to blow 25% damage reduction timer AND pop a large medpack every single silver fight.

Then I got to the gold mob and killed him without even blowing a single defensive or even using a medpack. I'd rather the end mobs be tough, not the trash mobs.

Kunra's Avatar


Kunra
02.27.2012 , 12:04 AM | #127
After reading alot of posts in this thread, i'm starting to think we need a thread asking "who leveled easy/difficult" with people stating what Class they leveled.

Apache's Avatar


Apache
02.27.2012 , 12:09 AM | #128
I do agree that Silver mobs definately do more damage than they should.

But as far as Tank companions go, I think its a flaw with the Companions tanking abilities in regards to Silver Mobs for some reason.

I have a high level BH Merc and a mid level Sorc healer.

My Merc BH can tank Silver mobs with Mako (BH Healing companion) healing me better than Skadge (The BH tank companion) can with myself healing my tank companion.

On my Sorc Healer, Khem Val (Sorc Tank companion), I can easily heal and fight 4 and 5 regular mobs with Khem easily tanking them. But Khem gets the tar beat out of him when tanking just one Silver mob. I have to pay close attention to Khem or the one Silver will kill him. But for some reason Khem can tank Gold mobs much better with much better damage mitigation.

Im not sure whats going on, but I Beta tested multiple builds, and remember that BW changed something in the way that companion tanks mitigated damage in the last two builds.

Before those last two builds I was testing Sorc and remeber that Khem was a true tank. Khem didnt do a lot of damage but could definately take it. Then during the last two builds Khem was suddenly a chump taking far more damage than he did in prior builds. Especially when fighting Silver mobs.

This change is the reason that I rolled a Merc BH at launch instead of a healer Sorc like I was originally going to.

I wish they would change the companion tanking abilities to where they were before in mid Beta. The Tank companions were much more effective.

Jaramukhti's Avatar


Jaramukhti
02.27.2012 , 12:11 AM | #129
It must just be exclusive to certain classes, this issue.

As a 46 Jugg, I have NEVER had any problems with strong enemies. I can take several at a time, with additional normal adds, like they are nothing.

It might be because I use Malavai (my healer) as my primary companion. So maybe it also has to do with companion choice. When I was going from 40-50 on my IA, I did notice that things got much more manageable once I started using Lokin and keeping his gear up-to-date. When I used other companions, I found myself kiting bosses more, and using pillars and such for LOS.

OP, try using your healing companion more, and use any and all dmg mitigation abilities early and often.
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ounkeo's Avatar


ounkeo
02.27.2012 , 12:12 AM | #130
Quote: Originally Posted by dashspeed View Post
It's all in the perspective.

This game is very well balanced when it comes to difficulty. Thing is, we mostly get around Normal and what I call "normal silver" mobs. There are silver ones that are a bit tougher.

What changes is our strategy. We can use the same 4-5 skills for everything, but then we get pissed off when that strategy doesn't work on harder mobs, so we uselessly pop all CDs without thinking and end up dying.

EVERY time I've died to a "ridiculously hard" mob, the second, or third attempt, was MUCH more easier, after having thought out what to do with the encounter and how to proceed with caution.

Please, Bioware, don't listen to people who say it's too hard. This type of game needs a challenge where a 1-2 deaths should be normal before understanding how to deal with a harder mob.

It just makes killing it much more satisfactory.
You realise these are trash mobs right? Trash mobs are junk mobs/ filler as you reach the final thing. Fighting a single trash mob should not be harder than fighting the final boss of a quest. That's just broken logic.

They are also very time consuming to kill in quantity.