Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Strong "Silver" Enemies are Getting Rediculous.

STAR WARS: The Old Republic > English > General Discussion
Strong "Silver" Enemies are Getting Rediculous.

Lamech's Avatar


Lamech
02.26.2012 , 06:54 PM | #91
The people saying learn to play.

We're not talking about all silvers here.

There just seem to be certain ones that are overpowered.

The particular quest I was mentioning the final boss was gold and I didn't break a sweat. Didn't use all my abilities. Simple

The two silvers that preceded him however killed me 4 times. I used all my abilities including interrupt. Medpac, relics the lot.

That isn't right.
If it was the final boss, fine, but the lead-up?

Gokkus's Avatar


Gokkus
02.26.2012 , 06:58 PM | #92
Why was this thread necro'd again?
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

Telendria's Avatar


Telendria
02.26.2012 , 07:01 PM | #93
Quote: Originally Posted by Lamech View Post
The people saying learn to play.

We're not talking about all silvers here.

There just seem to be certain ones that are overpowered.


The particular quest I was mentioning the final boss was gold and I didn't break a sweat. Didn't use all my abilities. Simple

The two silvers that preceded him however killed me 4 times. I used all my abilities including interrupt. Medpac, relics the lot.

That isn't right.
If it was the final boss, fine, but the lead-up?
yes, this is definitely good example. I was like "*** just happened?" when I was doing it on my marauder for the first time and wiped several times, too. I think I wiped on them once with my merc even tho i knew what they were capable of. sorc was just way too OP to wipe on them, but yeah.

and I bolded the important part so people actually read the important stuff

grueber's Avatar


grueber
02.26.2012 , 07:05 PM | #94
Quote: Originally Posted by Lamech View Post
The people saying learn to play.

We're not talking about all silvers here.

There just seem to be certain ones that are overpowered.

The particular quest I was mentioning the final boss was gold and I didn't break a sweat. Didn't use all my abilities. Simple

The two silvers that preceded him however killed me 4 times. I used all my abilities including interrupt. Medpac, relics the lot.

That isn't right.
If it was the final boss, fine, but the lead-up?
The OP specifically referred to regular non-class/FP quests. In short, trash mobs.

Ratzap's Avatar


Ratzap
02.26.2012 , 07:14 PM | #95
A lot of the sentiment seems to be that folk want to stroll through without medding etc, zero downtime (I know, the OP was a different thing but lots of the replies seem to be this). You want in a nutshell the 'silver trash' gone. Yes it gets worse on Ilum but then as your gear improves post 50 they are a lot less noticable and tbh you can just run around a lot of them if you want to.
Me, I like them, especially leveling. They give more exp and creds than the regulars, I don't just want to run round clicking mission objectives and collecting resource nodes. I kill everything on the way and the silvers are welcome additions to the exp/cred pot. A few seconds after each set to recharge is not a handicap IMO.

Ratzap

Wikileeks's Avatar


Wikileeks
02.26.2012 , 07:18 PM | #96
Quote: Originally Posted by MajesticBeast View Post
The end of the sith warrior class is a ******!
it wasnt for me i guess i have skill.

Elyx's Avatar


Elyx
02.26.2012 , 07:27 PM | #97
Quote: Originally Posted by habbathejutt View Post
Regardless of his gear and tactics, there is another point here. MMOs don't come with a difficulty setting. It's wiser to keep solo content easier and allow those players seeking more challenge to focus on PVP, Flashpoints and Ops.

I'm not saying that most of the current solo content in the game is too difficult for experienced mmo players but for those players who are new to mmorpgs or just want an easier experience leveling in general, they're kinda stuck struggling through.

Games should be as challenging as the the player wants them to be. There should be easier routes to follow for those who want them. That's all I'm saying
I agree with you...sort of. I think that the challenge should be up to the player. But at the same time, they shouldn't leave the "challenging" aspects to group only. creating various stages of a planet would be a decent answer. the general area is mostly eaks with an occasional silver. head up the hill to tough central, you get more silvers and elites. and from there you could venture into the heroic areas.

Perhaps call that "tough" area Heroic 1+. already have heroic 2+ adn 4+, why not make a more difficult area with a 1+? you can throw dailies in the mix to give people who decide to take the tougher route a reward for doing so...and those who want mind numbingly boring grinding could opt for the traditional areas and level normally, with normal rewards.

Personally, I've been leveling one of the tougher classes to level (juggernaut), and just finished hoth with little issues. Venge spec with quinn on heals. can't handle 3 silvers, but 2 is pretty straightforward.

I leap onto one, no AoE skills. quinn picks up other with healing aggro. pop my One regular defensive CD (DR) and go to town on silver one. finish him, leap to the other, taunt, fire off a damage chain, push, leap again, choke, another damage chain. I have yet to really die off of 2 silvers.

But someone said it earlier. the key is really paying attention to your control and skill use. turn off your pets AoE, send him on to tank one as you CC the other. down one, focus on the other, done. Its not simple, but I don't think it was supposed to be.

But on the topic...I think one of the greatest issues with silvers is in addition to the extra damage/health they have, they also have more innate resistance at higher levels, and random player style skills, such as stuns, knockbacks, barrages, etc. makes it far more difficult to form a strategy with this as the case. While elites tend to be pretty straightforward in their skills. Plus, again as stated earlier, they come with multiple weaks. If you focus fire the silver, the weaks will kill you. 3 weaks put out more damage then one silver. easy to kill, but in numbers they hurt.

i like the silvers as how they pose a challenge. but I don't have any issues with reducing their volume, as long as they offer options to challenge us that are inbetween the heroics that currently exist, and the EZ mode as it would be without silvers.don't take away my fun play because other players want to roll through their mobs while they watch netflix.

Telendria's Avatar


Telendria
02.26.2012 , 07:27 PM | #98
Quote: Originally Posted by Wikileeks View Post
it wasnt for me i guess i have skill.

Spoiler

Kaskava's Avatar


Kaskava
02.26.2012 , 07:28 PM | #99
Quote: Originally Posted by Wikileeks View Post
it wasnt for me i guess i have skill.

The boss before the very end, on Corellia. You know, the one with the cybernetics and burns (trying to avoid spoilers) was more of a pain. It's weird when the apprentice is harder to kill then the master. Especially when the master comes after.
This just in: Expanding on an ending no one likes is not improving said ending. A polished turd is still a turd.

Grotpar's Avatar


Grotpar
02.26.2012 , 07:32 PM | #100
Quote: Originally Posted by Andryah View Post
Trick with them is to agro them to your companion and then dps them down. You can desummon and resummon your companion at full health in about 3 seconds after the fight.
They're entirely possible, but they're a pain in the ***, nonetheless.

Gold mobs of this variation are even worse. I encountered one of these as a dps specced sorceror and it drove me back to speccing healing spec after I died 4 times trying to kill it.
I did end up killing it, but it was more trouble than it was worth.

Interrupting them works, but somehow they always get 2 shots off even if my interrupt is perfectly timed.