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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

Terans's Avatar


Terans
02.24.2012 , 10:54 AM | #661
Quote: Originally Posted by pmiles View Post
If we were all rocket scientists, we wouldn't be playing a video game to pass the time away.
Why?

What are rocket scientists meant to do to pass the time?

DarthKhaos's Avatar


DarthKhaos
02.24.2012 , 02:18 PM | #662
Quote: Originally Posted by pmiles View Post
Does anyone else find it amusing that someone expects to find a logical discourse about anything in an online gaming forum?

If we were all rocket scientists, we wouldn't be playing a video game to pass the time away.
BAM!
http://www.swtor.com/community/showthread.php?t=190123
BEST THREAD EVER!!!
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DarthKhaos's Avatar


DarthKhaos
02.24.2012 , 02:20 PM | #663
Quote: Originally Posted by SirRobin View Post
So "feeling weary because one is unoccupied or lacks interest in one's current activity," has nothing to do with the activity?
Actually it doesn't. To some fishing is great and exciting to me it isn't. It is my opinion and views of fishing that makes it dull and boring for me and it is theirs that makes it exciting for them.
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gurugeorge's Avatar


gurugeorge
02.24.2012 , 06:34 PM | #664
Quote: Originally Posted by SirRobin View Post
So your cherry picking of the voice acting counts as scientific method but theirs does not? Apologies, again, but I think you are rating your own opinion a bit too highly. Its the general discussion board in the official forum for an mmorpg. You are going to find a lot of opinions here and your's is simply another one.
I think you're getting confused. Nobody on this side of the argument is "cherry picking".

1) the game cost a bit (or a lot) more than comparable games (depending on who you believe)

2) the "more" fairly obviously went into the VO, story, dialogues aspect. (Unsurprisingly, since that's BW's speciality, and one would expect them to play to their strengths). IOW BW thought that added content was valuable to them (because they thought it would attract new players to the genre, presumably).

3) some people don't think that's good sense on BW's part, others do. Some don't believe that the added value from that will be enough for BW to have a successful game, others do.

4) however whether that's good value for BW in the opinions of players who fancy themselves as amateur game designers, or cognoscenti of MMOs, or whatever (i.e. whether the player thinks BW spent its money well) is a different question from whether they as players thinks the game is worth a sub.

5) Again, some do think it's worth a sub, and think the VO adds value TO THEM (over other games or activities they could have spent the sub money on), others don't, and find the VO doesn't add any value FOR THEM (they'd rather play something else or do something else).

6) Regardless, the cost of a sub is about the same as any other game, so it's not as if the players are paying anything extra for the added content - there' no point in feeling insulted by the fact that BW have chosen to spend extra money on VO content (although judging from some of the hater crap, oddly, it seems like it's a personal affront to some that BW have chosen to make the game the way they have).

If one doesn't like it one is free to cancel the sub and go somewhere else. If one doesn't like it but still wants to stick with the game and encourage the devs to improve it the way one thinks it should be improved, one can stay and post constructively.

But hanging around and perpetually whining and dissing BW is a waste of the whiner's time and everyone else's.

MGriffith's Avatar


MGriffith
02.26.2012 , 03:29 PM | #665
Quote: Originally Posted by SirRobin View Post
Actually no, an assumption of failure does not have to be inferred. Some have claimed that it is unfair to compare TOR to more developed mmo's. Apparently implying that TOR should only be compared to the "launch state" of other mmo's instead.
More or less, yes.
It takes time (and money) to develop game systems, user interface, content that utilises the game system. There is only a finite amount of time that a game can be held in development. At some point beta testing has to start and at that point either the company returns to investors and asks for another huge bag of money (and likely giving up their job), or they start working to ship the game.
So the reasonable comparison is to compare games based on development time. SW:TOR has 5 years of development, which is a little longer than most, but not that much longer and much of that was not so much content or system development but the time consuming dialog writing and recording.

Quote:
However that claim itself implies that equal resources were involved during every mmo's development. Something which is pretty clearly untrue in this case. TOR was EA's biggest development project ever. So should we expect only a little more, at best, than what other mmo's with far fewer development resources delivered?
The amount of money is an inaccurate measurement at best. You are comparing not only different dollars (a dollar in 2001 bought a different amount of work than one in 2010), but also different needs for different generations of games. The quality of modelling in modern games is much higher than it was in the WoW generation, and that was much higher than of even older games. That means more work for the art department, and higher costs associated with the same amount of content. Bioware may spend between 3 to 10 times as much writing on a quest as do other games. That again makes the game more expensive for the same amount of money, but at the potential gain of higher replayability and higher player retention. But blizzard had to develop a game engine from scratch as there was nothing on the market that could match to what they wanted to do with WoW, so they had much higher initial cost outlay for that.

Staff size would give you a more precise comparison but that kind of information is not generally accessible. Historically games cut down their staff to one for maintaining the game and a much reduced one for bugfixes and new content development.
Later games maintain a bigger development staff, accounting for the more rapid rate of bugfixes and new game systems being added. And accounting for the fact that they need to play catch up with the established game that have had more time to add new features.

fixit's Avatar


fixit
02.26.2012 , 03:32 PM | #666
Its only beta.

Its only pre-release.

Its only one month.

Its only two months.

Its only a year.

Its only a......

Its only a lame excuse made by blind fanbois.

Lunazen's Avatar


Lunazen
02.26.2012 , 03:33 PM | #667
Quote: Originally Posted by Alchropie View Post
Yes. If you want the same content as WoW the solution is pretty simple.


Go play WoW.

This!
Squadron 367
**SWG Teras Kasi~Creature Handler 2003-2005**
**EQ2 Monk 2005-2011**

Frostvein's Avatar


Frostvein
02.26.2012 , 03:44 PM | #668
Quote: Originally Posted by Lunazen View Post
This!
If you want a MMO that lacks features standard to the industry since practically the birth of the genre, then go play Hello Kitty adventure Island.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

BlackZoback's Avatar


BlackZoback
02.26.2012 , 03:50 PM | #669
Quote: Originally Posted by Frostvein View Post
If you want a MMO that lacks features standard to the industry since practically the birth of the genre, then go play Hello Kitty adventure Island.
World of Warcraft was not the "birth" of the genre... /picardfacepalm

Frostvein's Avatar


Frostvein
02.26.2012 , 03:57 PM | #670
Quote: Originally Posted by BlackZoback View Post
World of Warcraft was not the "birth" of the genre... /picardfacepalm
Combat logs/UI customization were around since long before WoW, so /picardfacepalm yourself.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"