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what is the need for enrage?

STAR WARS: The Old Republic > English > General Discussion
what is the need for enrage?

SBite's Avatar


SBite
02.26.2012 , 10:27 AM | #21
The problem in this game is the healers' resources. This game can't exist without enrage 'cos healers can keep up forever with their current resource system. Healers must have long lasting / slow regaining resource that actually works as enrage timer. And because here it doesn't exist they need to make bosses with enrage timer. To me this is fundamental design mistake.

Sanquind's Avatar


Sanquind
02.26.2012 , 10:35 AM | #22
Rage timer is to prevent a group from just bringing 2 tanks and a whole bunch of healers. Why is this bad? Because 2 tanks and a whole bunch of healers are UNKILLABLE even against a raid boss. Raids are supposed to be challenging, but without the enrage timer a 6 healer, 2 tank group could breeze through it without any problem whatsoever.

Granted it's not a perfect system. A perfect system would allow any mix of classes with the appropriate gear to do a raid. However unless you can come up with a perfect system to allow that, I suggest you just deal with what you are given.
I said that this isn't WoW. But I was wrong. Combat log, dual spec, 16 man raids going to be easier than 8 mans... No, this game is exactly WoW in a star wars skin. They're just subtle about copying it, by slowly implementing WoW features over time.

CptKloss's Avatar


CptKloss
02.26.2012 , 10:39 AM | #23
There's absolutely no need for enrage. After certain time, boss should just give up and drop dead and everyone should get a gold medal, so people dont feel excluded from "achieving" content
"Please tell me Kenny is blowing up a man-shaped balloon"

-Fritz-'s Avatar


-Fritz-
02.26.2012 , 10:40 AM | #24
Quote: Originally Posted by Sanquind View Post
Rage timer is to prevent a group from just bringing 2 tanks and a whole bunch of healers. Why is this bad? Because 2 tanks and a whole bunch of healers are UNKILLABLE even against a raid boss. Raids are supposed to be challenging, but without the enrage timer a 6 healer, 2 tank group could breeze through it without any problem whatsoever.

Granted it's not a perfect system. A perfect system would allow any mix of classes with the appropriate gear to do a raid. However unless you can come up with a perfect system to allow that, I suggest you just deal with what you are given.

if that is the reason for enrage timers then its the worst reason i have ever heard.

"we dont want players to play in a way they like"



what stops a group of players from bringing all healers to pvp?
why are we artificially prevented from doing the same thing in pve?




there are other mechanics to use besides enrage timers on bosses.

for instance just off the top of my head.... adds that explode for massive AOE damage if they are not killed quickly.

this would require more dps than all healers would bring and would be a massive strain on healer resources if allowed to go unchecked...

and i spent like all of 10 seconds thinking of that.




...and you are telling me the best a multi-million dollar company do is "enrage timers" ??

seriously?!?

GuyTallman's Avatar


GuyTallman
02.26.2012 , 10:52 AM | #25
Quote: Originally Posted by -Fritz- View Post
what stops a group of players from bringing all healers to pvp?
The desire to actually win?
The difference between madness and genius is measured in degrees of success.

olagaton's Avatar


olagaton
02.26.2012 , 11:08 AM | #26
Quote: Originally Posted by rzrknight View Post
Lets take out enrage ok? Now , lets use like ... 5 tanks and 3 healers for a 8 player operation.
Immortal 100% failure proof team on the way.
Not necessarily. The team still has to perform. If they can win, I don't see the big deal. The gear can't go to anyone outside of that raid, so it's not as though it's going to affect the overall game balance. DPS classes will still have to complete the raids to get gear upgrades, etc, just like the tanks and healers do.

Quote: Originally Posted by Arnathis View Post
1. Dps are already the role that's least in demand because so many people play them and every advanced class has at least two dps specs.

2. Removing enrages would devalue them further.
Bare with me, I'll try to respond to all of your statements.

Regardless of how common they are, they are not always available to run an Ops or even groups at all times. This creates a problem for players who wish to run Ops or groups, and cannot fill out the group due to lack of appropriate players. This can be fixed by having BW create a different mechanic.

Quote:
3. Enrages are a tool used to tune the difficulty of a fight. Without them there's no point in even bothering with different difficulty levels as no matter how hard you make them people could just bring in more healers.
Difficulty of a raid is not only how quickly you can defeat the boss, but how well you are able to perform over long periods of time, and how consistent you can be in performance. Wherever people got the idea that DPS races are fun or the "only way" boggles me (maybe it was WOW; never played it). Perhaps I'm old school, and see the relevance and appreciate the skill required to run healing chains, and force players to utilize their skill, rather than just button mash as quickly as possible.

Quote:
4. Finding the right mix of tanks/heals/dps is part of raiding, deal with it.
This has never been a guaranteed rule of MMO's. There are many MMOs out there that can have raid content completed with any combination of classes.

Quote:
5. If there's ever going to be competitive raiding, which I'm sure BW would like there to be eventually, there has to be an enrage timer on every fight. Why? Because then EVERY guild willing to spend the time would be able to kill EVERY boss without any problem, without ever wiping.
Again, what would it matter if 10 guilds kill it with a 10 healer 2 tank group. Nobody else gets gear, and it would run it's course.

Quote:
6. There would be no skill required and the race to world/realm first would be about who had more time on their hands not about who had better players.
It already works like this, tbh.

olagaton's Avatar


olagaton
02.26.2012 , 11:12 AM | #27
Quote: Originally Posted by Vlaxitov View Post
Are you new to raids or dungeons in mmos? A balanced group DOES stack as many DPS as they can with the minimum number of healers and tanks.
Definitely not new to raids or dungeons. Raiding has never always been about stacking DPS with minimum healers or tanks; at least in the many games I have played. It's always been about getting enough players available to run raids, and forcing them to perform at an optimum level to succeed, regardless of class.

Quote:
Are you telling us that you can't be bothered to find out what roll someone plays let alone how good they are at it before picking them up in a group for a raid?
Tell me how, please? If I spec tank, but wear DPS type gear, am I optimized as a DPS class? Would you be able to tell the difference? The stance someone runs in does not tell you everything about that toon. The stat sheet doesn't tell you everything about that toon. And you have no parses or combat logs to see where the lack of DPS is coming from.

This happens daily.

olagaton's Avatar


olagaton
02.26.2012 , 11:14 AM | #28
serious question -- was Enrage a WoW feature? I've never seen it in any other MMO I've played over the last 20 years.

If so, that will explain a lot.

SnapWolf's Avatar


SnapWolf
02.26.2012 , 11:20 AM | #29
Quote: Originally Posted by -Fritz- View Post
if that is the reason for enrage timers then its the worst reason i have ever heard.

"we dont want players to play in a way they like"



what stops a group of players from bringing all healers to pvp?
why are we artificially prevented from doing the same thing in pve?




there are other mechanics to use besides enrage timers on bosses.

for instance just off the top of my head.... adds that explode for massive AOE damage if they are not killed quickly.

this would require more dps than all healers would bring and would be a massive strain on healer resources if allowed to go unchecked...

and i spent like all of 10 seconds thinking of that.




...and you are telling me the best a multi-million dollar company do is "enrage timers" ??

seriously?!?
Enrage timer is a gimmick that's been used in WoW. I don't see what's wrong with it.

And if you can't compete with the heat, maybe you have to get better.

Not everything in this game is as easy as Wrath of the Lich King folks. Sorry to disappoint you.

Argorash's Avatar


Argorash
02.26.2012 , 11:30 AM | #30
Enrage timers are the only reason that people bring DPS along to operations.
People making arguments about 'class composition' fail to realise that any class can spec into dps.

The solution to being too bad to kill the boss within the time limit is not to complain on the forums.
I would suggest doing more dps.
- The one and only