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The end game PVE content is great, its execution however was poor.

STAR WARS: The Old Republic > English > General Discussion
The end game PVE content is great, its execution however was poor.

Forsbacka's Avatar


Forsbacka
02.25.2012 , 10:49 PM | #11
The post took longer to read than to clear nightmare modes.

Jett-Rinn's Avatar


Jett-Rinn
02.25.2012 , 10:56 PM | #12
It never fails every time a new MMO is released we have a group that screams about how easy it is..the devs cave and six months later they realized what a huge mistake it is because people start leaving in droves.

Cataclysm is a perfect example of this when it launched we got snide "Dungeons are hard" blogs from the devs and Totalbiscuit was singing "hark the wrath baby"

Several million lost subs later; the devs are almost taking you by the hand to Deathwing and handing you Tier gear.

The Moral of the story? If they just left things alone and not listened to the hotpocket crowd they would not have to go overboard in desperation after losing a huge number of subs.
No one hates Star Wars as much as "Star Wars fans"

Forsbacka's Avatar


Forsbacka
02.25.2012 , 11:05 PM | #13
Quote: Originally Posted by Jett-Rinn View Post
It never fails every time a new MMO is released we have a group that screams about how easy it is..the devs cave and six months later they realized what a huge mistake it is because people start leaving in droves.

Cataclysm is a perfect example of this when it launched we got snide "Dungeons are hard" blogs from the devs and Totalbiscuit was singing "hark the wrath baby"

Several million lost subs later; the devs are almost taking you by the hand to Deathwing and handing you Tier gear.

The Moral of the story? If they just left things alone and not listened to the hotpocket crowd they would not have to go overboard in desperation after losing a huge number of subs.
Although Cata had 2 difficulty levels just as wrath did and that offered challenge for serious raiders, HC Ragnaros beeing most difficult boss fight in MMO gaming history.

This game had 3 difficulty levels, easy easy and easy. People are complaining cause they thought there is different levels of difficulty with Nightmare modes beeing for serioous raiders , normals beeing for very casuals and hardmodes for average plyars. But instead they tuned nightmare modes so that most casual guilds clears em now. Why even make 3 difficulty levels for no appareant reason?

Samborino's Avatar


Samborino
02.25.2012 , 11:13 PM | #14
Quote: Originally Posted by Xtroll View Post
Uhm, dont get your hopes up, if I Remember right from a Q&A thread, 16 man Ops was intended to be slighly easyer than 8 man ops. And therefore have the same loot.

Expect heavy nerfs in 16 man ops.
That doesnt mean it wont get its own loot table, im not saying it has to be a ton better, just different.

They need to steer away from only making gear that is part of sets, it makes everyone look the same. Right now for PVE end game the loot drops are as follows. Exotech set, Xenotech set, Energized set. Then 3 sets of tier gear that look the same but with different colours. That is 4 sets of gear, or 6 sets if you want to be optimistic about it.

I think alot of people dont realise that , that is all they have right now for loot in the end game, and its spread out through all the Ops and HM FP's(with duplicate drops all over the place such as battle of ilum drops a columi offhand 2nd boss in EV drops same Offhand and so on and so forth). Im not a fan of wow anymore or anything but just as a comparison Naxxramas (8 and 16 man) had more loot then all of the PVE end game combined in SWTOR.

Jett-Rinn's Avatar


Jett-Rinn
02.25.2012 , 11:14 PM | #15
Quote: Originally Posted by Forsbacka View Post
Although Cata had 2 difficulty levels just as wrath did and that offered challenge for serious raiders, HC Ragnaros beeing most difficult boss fight in MMO gaming history.

This game had 3 difficulty levels, easy easy and easy. People are complaining cause they thought there is different levels of difficulty with Nightmare modes beeing for serioous raiders , normals beeing for very casuals and hardmodes for average plyars. But instead they tuned nightmare modes so that most casual guilds clears em now. Why even make 3 difficulty levels for no appareant reason?
I hear what you are saying but consider this; every starter dungeon is a bit light on the difficulty even in the hardest mode....I'm pretty confident that Nightmare mode in the upcoming operations will be a bit more difficult and you will see a ramp up from there as we approach the first expansion pack. That is little solace for experienced raiders but it is what it is.
No one hates Star Wars as much as "Star Wars fans"

Samborino's Avatar


Samborino
02.25.2012 , 11:16 PM | #16
Quote: Originally Posted by Jett-Rinn View Post
It never fails every time a new MMO is released we have a group that screams about how easy it is..the devs cave and six months later they realized what a huge mistake it is because people start leaving in droves.

Cataclysm is a perfect example of this when it launched we got snide "Dungeons are hard" blogs from the devs and Totalbiscuit was singing "hark the wrath baby"

Several million lost subs later; the devs are almost taking you by the hand to Deathwing and handing you Tier gear.

The Moral of the story? If they just left things alone and not listened to the hotpocket crowd they would not have to go overboard in desperation after losing a huge number of subs.
Luckily this game offers 3 different difficulty levels plus 8 and 16 mans. All they have to do is make nightmare mode unbelievably hard and give people an actual incentive to run it(its own loot table please). And make hard mode actually be a challenge as it should be(and maybe have it so that it doesnt share loot with normal mode). Not clear 4/5 in an hour on your first night running it.

And right now i think any average guild who has done their due diligence in gearing up pre raid gear should have 0 problems clearing EV normal in their first night there, is that what you want? Where is the sense of progression?

Forsbacka's Avatar


Forsbacka
02.25.2012 , 11:17 PM | #17
Quote: Originally Posted by Jett-Rinn View Post
I hear what you are saying but consider this; every starter dungeon is a bit light on the difficulty even in the hardest mode....I'm pretty confident that Nightmare mode in the upcoming operations will be a bit more difficult and you will see a ramp up from there as we approach the first expansion pack. That is little solace for experienced raiders but it is what it is.
Well i wont see next Operation since me and most of guildies quit already raiding or whole game but i hope for the people that are in it for raiding and will stay to play the game that you are true.

Samborino's Avatar


Samborino
02.25.2012 , 11:28 PM | #18
Quote: Originally Posted by BoomstarPrime View Post
I somewhat agree, hard modes definitely should've been harder. Plowed through them a bit too quickly.
Even if they werent harder and the drop rates where lower so you actuallly needed to go in there longer for loot, that would be acceptable for now, or even better more unique drops (ie. not part of sets) and a lower drop rate. I know its not like this for everyone but on my gunslinger i got 3 piece rakata on my first night in EV and the Main tank guardian got 2 piece. Why is more than one tier piece dropping? Maybe soa should drop 2 but on every boss seems a bit excessive.

Its a hard thing to say for alot of people, "i want less gear to drop" but someone needs to say it.

Xtroll's Avatar


Xtroll
02.26.2012 , 12:56 AM | #19
Quote: Originally Posted by Samborino View Post
That doesnt mean it wont get its own loot table, im not saying it has to be a ton better, just different.

They need to steer away from only making gear that is part of sets, it makes everyone look the same. Right now for PVE end game the loot drops are as follows. Exotech set, Xenotech set, Energized set. Then 3 sets of tier gear that look the same but with different colours. That is 4 sets of gear, or 6 sets if you want to be optimistic about it.

I think alot of people dont realise that , that is all they have right now for loot in the end game, and its spread out through all the Ops and HM FP's(with duplicate drops all over the place such as battle of ilum drops a columi offhand 2nd boss in EV drops same Offhand and so on and so forth). Im not a fan of wow anymore or anything but just as a comparison Naxxramas (8 and 16 man) had more loot then all of the PVE end game combined in SWTOR.
I do agree with you, I just dont belive they actualy will add new gear in the current content. But we can allways hope for more variety in future ops and patches...

I found the Q&A post I refering to and quoteing it just to clear things up:

ref: http://www.swtor.com/blog/community-qa-feb-17th-2012
Quote:
Lexiekaboom: 16 man Operations are much harder than 8 man Operations (to the point where most guilds can easily clear hard mode 8 man before being able to clear 16 man easy mode) but there is no loot difference at all to doing them. It's better to send your 16 man raid force to clear two 8 man instances .Is this oversight or design? What will be done to offset this in the future?

Gabe Amatangelo: This is not per design. The teams have been addressing this in the weekly patches to some degree and more so in Game Update 1.2. It is intended that 16 player mode is slightly easier than 8 player mode due to the fact that getting and coordinating 16 players is a larger hurdle in and of itself.
Im really not trying to take a Answer out of context here, But this is generaly the only "Answer" I seen from the devs on the topic, If it's eaven related... Thats for you to decide, I might be reading to much between the lines here.

Gohlar's Avatar


Gohlar
02.26.2012 , 01:27 AM | #20
Quote: Originally Posted by Jett-Rinn View Post
It never fails every time a new MMO is released we have a group that screams about how easy it is..the devs cave and six months later they realized what a huge mistake it is because people start leaving in droves.

Cataclysm is a perfect example of this when it launched we got snide "Dungeons are hard" blogs from the devs and Totalbiscuit was singing "hark the wrath baby"

Several million lost subs later; the devs are almost taking you by the hand to Deathwing and handing you Tier gear.

The Moral of the story? If they just left things alone and not listened to the hotpocket crowd they would not have to go overboard in desperation after losing a huge number of subs.
Translation: Design for the lowest possible denominator or people will quit.

I think think SW has proved that incorrect as people are leaving this game in droves.