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I have become a WZ quitter...

STAR WARS: The Old Republic > English > PvP
I have become a WZ quitter...

jimlaheysadrunk's Avatar


jimlaheysadrunk
02.25.2012 , 03:02 PM | #51
Quote: Originally Posted by Mofotrey View Post
I understand that, but when they people who JUST want valor, gear, and XP ruin the PVP matches for the people who are actually there FOR the PVP matches, it just sucks. You get what you want either way, but whether or not we get what we want is at the mercy of fate and quitters. That's not fair, IMO.
If you stay in the match, you still get valor at the end, and one could argue that, depending on your server queue times, you get more valor by staying, and you get commendations, too. That's EVERY finished match, regardless of winning or losing.

When you quit, though, you pretty much guarantee a loss for the remaining players, NOT because they need to be carried, but because they can't be vastly outnumbered for a full minute or more.










It's far better to leave the game BEFORE it starts, so I at least commend you on that, but not everyone that has a problem with quitters is a 12k health noob. I'm in my 40's in valor rank, with nearly full T2 PVP gear with the gaps filled in with T1. I'm not a great PVP'er by any means, but I am fairly good. I hate quitters because they open the flood gate for the other team to walk all over me.




You get valor and commendations for staying. You get nothing for leaving.




1. A lot of people don't leave because of scrubs, they leave the very second that their team falls behind. I've been in matches where we score immediately early on and lead 1-0 for a few minutes, but 8 minutes in if the other team takes a 2-1 leave, 4 people quit. That doesn't make sense. Clearly the game is fairly even and a good competition.

2. Not really, the point is that they play the game. WZ quitters don't play the game at all, they're looking for handouts.

3. Obviously to TRY to win very game, but reality is that you CAN'T win every game. For every game that is won, someone has to lose, too. I understand that a lot of PVE scrubs and clueless noobs want to get their dailies ASAP because that's the only way they're capable of getting decent gear, but for those of us who PVP for the sake of PVP'ing, the dailies aren't much of an issue because we're going to play enough games to get our 3 victories eventually anyway.
And if you want to argue that it's a time constraint issue, I LOL at that. I'm a high school English teacher and a coach and I'm in grad school, too. I'm lucky to get an hour or two a day during the week to play TOR. A lot of quitters are unemployed high schoolers or college students who have all the time in the world.




The assumption that everyone who is against quitters is bad or needs to be carried is one made only by fools. Congratulations! You're unable to think logically and understand that there is more than one viewpoint on an issue!




How did you know I'm not a professional athlete? Are you a Sith in real life, too?




OK, so in little league or high school baseball does the other team just walk off the field if they're down 4-0? No, they keep playing! And if you argue that there's a mercy rule if it gets really bad, let me remind you that there are mercy rules in TOR PVP, too. The point was that teams don't just walk off the field when they're losing, they keep playing. I used MLB teams because the disparity of talent between the Brewers and Astros was an easy way to make the illustration.

you guys are forgetting that there is a pretty big difference between playing baseball with actual real physical people that you can see and strike if you need to. the problem with video games is the personal aspect is gone. someone can do and say whatever they want to without any backlash other than words on a screen.

if someone who is playing baseball/basketball/football with friends quits, they will catch all kinds of flack from real physical people. if im playing a video game over the internet, nobody knows who i am, where i live, what i do for a living, they dont know my friends, they dont know my parents, they dont know anything other than the screen name i choose to play with. all they can do is type some stuff on the computer, which doesnt have the same effect as being slandered to all your friends in RL.

you cant compare playing sports in RL to WZs in a video game. it just doesnt work that way. i wouldnt quit playing a team sport because i dont really want to be blasted by my friends for being a sissy quitter. this does not apply to video games because most people couldnt give a wet fart about what some other clown over the internet thinks.

Ontos's Avatar


Ontos
02.25.2012 , 03:02 PM | #52
lol ragers at quitters

Its human nature

1. You broke up with your GF/BF <-- Quitter
2. You divorced your significant other <-- Quitter
3. You gave up smoking <-- Quitter, regardless if good/bad for you
4. You quit a job <-- Quitter, even if you hate you boss what about the rest of the crew ?
5. You gave up a cat/dog, cause the new place doesn't allow animals <-- Quitter, its like family bro

I can go on and on. To bad pro-teams are paid to get along and work together, but human nature is "**** dude! Stop giving me orders!" cause most of us don't like being told how to do something even if its the wrong way. But it just makes ragers whine when it affects their video game score (and just can't get over it) and they just get their way from the game developers...to bad they can't give better options or balance PvP (Expertise = crutch, you need better item to kill someone...you suck period...given equal gear and skills it should be damn equal with/without it...and low levels DO NOT act the part of a higher level..they lack skillpoints and stat modifers - dinged 16 - 17 on a sniper and suddenly it gains 150 points after training while in the WZ...which tells me its not the skill acting like its 49 but its acting like that skill at 49 so same class same attack 20 levels higher will still do more damage then a lower level with the same attack). Balance my ***...hell grant me the same rewards as the guy scoring a 2.5k medal for damage taken and I get it for taking the hit then I will just let myself get farmed.

Chumpions, Wh*rriors, and Prattlemasters...FFS I hate stat jocks. Wish PvP gear broke every match to near uselessness and had insane repair costs...you should pay a premium to prance around in it.
Waldorf: The internet is a completely different culture, isn't it?
Statler: You said it. Everything here is immediately followed by sarcastic comments and nasty responses.
Waldorf: Yup, we're finally where we belong.

Xippin's Avatar


Xippin
02.25.2012 , 03:10 PM | #53
Here is the reality of it.

The ones whining about quitters give themselves away because they claim;

We are there for the challenge and the competition!

BUT, they don't want you to leave because it puts them at a disadvantage. Because without you, they are automatically going to lose because of a numbers disadvantage.

Guess what, you show up undergeared and lacking the basic concepts of passing, guarding turrets and interrupting door clickers...YOU are the quitters disadvantage.

What you are really mad about is, the quitters can get rid of you, but in ending our agony of putting up with your lack of gear and/or lack of the basic principles of competition (achieving a goal) we put you at a disadvantage, not because you are outnumbered...because we were your only hope of winning.

This is what I see, I enter a WZ on my scoundral and do 500k healing and 100k damage.
More then half my team does 50-60k damage 3-5k protection and 5-10k healing. <--Do they really deserve to be healed? No. But I healed them anyways, wasting my time and eatting a loss. Why? The deffinition of insanity is doing the same thing repeatedly expecting different results.

So I respec to DPS and que again, as DPS on my scoundral I average 350-550k damage and 80-100k healing depending on warzone and team composition. But the 2nd highest dps on my team has 110k damage done, 3rd highest is 70-80k damage done. Are they pulling their share of the fight? No, but I stayed anyways wasting another 15 mins of my play time.

So I switch to my dps guardian, and again pull 350-450k damage depending on the warzone and team composition, 20-30k protection (using only taunts) and get the same result in the same team. Low damage done, little to no healing and little to no protection coming from the rest of my "team."

The reality of it is, whether I play my 50 Vigilance Guardian (VR 60), my 50 Scrapper DPS (VR 64) (or Sawbones healer) or my 41 Advanced Prototype BH (VR 40), I am consistantly doing better then 3/4 of my group (Even on my BH I average 250-300k dmg done). So when I see that my group is full of mouthbreathing facerollers who have no concept of guarding a door/turret or how to stop a ball carrier without white baring him right before he reaches the last hazard. Topping the charts isn't all that matters, true. But I top the charts dps'ing/healing the RIGHT PEOPLE. I'm not on the sidelines fighting some random person who is trying to distract me, I'm chasing ball carriers, dps'ing clickers, blowing cooldowns on healers, taunting their dps on our healers, yanking their healers into our backlines.

I will even run from a sideline fight to yank a pusher/knockback user away from our ball carrier in huttball, not because i'm skilled, because I want to win. Toping the charts is a side effect of playing right. Those people with 50-75k damage done at the end of the fight are the ones getting stomped in sideline fights because they are mouthbreathing facerollers who have no concept of how to win.
Xippin - BH: Powertech; Shield Tech / Smuggler: Scoundrel; Scrapper

EduardoJN's Avatar


EduardoJN
02.25.2012 , 03:23 PM | #54
In the 10-49 bracket there are less quitters IMO, cuz ppl are still after xp, comendations and money.

After they turn 50 its where the real problem lies, cuz now u have to complete the daily to get your pvp gear, and only by winning u can achieve that.

If the losing side could gain something, like if u lose 3 times u still complete 1 daily, ppl would tend to stay and play rather than quit ( again IMO ).

That sense of "no matter how much effort i put here, this game is doomed and im not going to gain absolutely nothing...im out" is qhat makes ppl quit.

That and a lil bit of "LETS PLAY HUTTBAAAAAAAAAAAAAAAAAAAAALL" all the freaking time.

Wren_Atticus's Avatar


Wren_Atticus
02.25.2012 , 03:31 PM | #55
Quote: Originally Posted by Emrakkia View Post
TL;DR version:
There is merit in quitting a WZ, and I'm not sure that "punishing" quitters is the right solution. That might simply be changing the oil in a car, but the tires are still flat.


Wordy version:
The brief tale of how I've become a WZ quitter...

So I've always been pretty upset when people ditch WZ's, to the point where I kind of explicitly sought out a guild that frequently does WZ's. I always presumed that quitters were n00bs, people who sucked at WZ's, etc. Anyways, I was in a guild PVP WZ the other day and before the match had even started, the guild chat was "let's bail."

I asked why and the response was "half the team isn't geared. if the enemy is better geared, it's a waste of time. we gotta get our dailies/weeklies done. we'll give it a minute to see the state of the enemy."

So to make a long story short, the enemy WAS better geared, but I convinced the guild to stay, and no one quit. It was a brutal deathmarch where we managed to cap 2 for very short periods of time, but could never consistently hold more than 1 cap. After 15 mins or so, we lost.

After that, I caved, and we started playing their way. In 30 minutes, I had gotten my daily done. After an hour, I'd gotten my entire weekly done.

Becoming a quitter is a bit depressing, because, while there IS a great degree of skill in WZ's, it makes me realize that WZ's really are a numbers game. If THIS, then our odds of winning are 75% or higher. If THAT, then our odds of winning are 25% or lower. Once you know the formula, you can pretty easily just treat any given WZ like you would a quest... "Can I win this? No? I'll leave and try again later."
If there were words that could adequately express my disdain for your guild and you, imagine those words here now.

Pathetic. A true PvPer will fight it out. My guild has entered into WZs and literally carried the whole thing on the shoulders of the 4 of us. My server has a well-known Republic AFKer/bot that you are guaranteed to get in at least half of your WZs. Yet in spite of this, we never quit. We will fight, win or lose.

We were just given props by an Imperial on our Server forum because we don't back down, even if the numbers are against us. It is easy to win a WZ when gear/numbers are in your favor. Harder to do so when they are not, and that is where skill comes in. All your guild is doing is proving they lack the skill.
"You've been Synergized. Have a nice day!"
Wrangler <Synergy> - Scoundrel - Infinite Empire Server

Sylriana's Avatar


Sylriana
02.25.2012 , 03:40 PM | #56
Hey. I personally totally support the OP's decision. He's perfectly validated in leaving any Warzone match he wants...















He should just be penalized 50 commendations, 1000 valor and shouldn't be allowed to queue for another 30 minutes afterwards for doing so.

Nythain's Avatar


Nythain
02.25.2012 , 03:45 PM | #57
Quote: Originally Posted by EduardoJN View Post
In the 10-49 bracket there are less quitters IMO, cuz ppl are still after xp, comendations and money.

After they turn 50 its where the real problem lies, cuz now u have to complete the daily to get your pvp gear, and only by winning u can achieve that.
Agreed, something really should be done about this. People can justify fighting to the losing end all they want, but when push comes to shove, you only get your dailies/weekly if you win. Not a problem for people who have been 50 since day 2, or people who managed to get gear drops in bags before they changed the rules, but it's a serious issue for anyone who's freshly turned 50 or only been 50 briefly to try and get geared up to better support their teams.

Eschleepy's Avatar


Eschleepy
02.25.2012 , 03:49 PM | #58
Quote: Originally Posted by Cegenaus View Post
lol im juvenile for having a differing opinion, i can taste the irony

to answer your questions:

1. it became mandatory to win games when the objective is TO WIN GAMES. not a hard concept for some, i guess you are not some

2. leaving a wz is justified when it takes 6 hours to complete dailies if you dont. some of us dont have 6 hours a day to play or just dont want to so we do what needs to be done to get things done

3. too much effort for what? actually reading and responding to my post? i think you are confusing them with you. id like to hear your explanation for this self proclaimed title of "self entitiled", sound like a baseless insult to justify needing people to carry you through all of your games and throwing a tantrum when they dont

i hate to burst your bubble but playing for hours just to get 3 wins is not fun. now if the emphasis was not on winning (which it wont be soon) then id predict a lot less leavers. since i obtained a full set of champ gear before lvl 60 i havent left a wz once, as soon as i hit 60 youll be damn sure im not gonna spend hours working on dailies. as soon as we get rid of people like you this game is going to be a better place and we can all get our dailies done in a reasonable amount of time, until then you can continue to be a part of the problem and ill continue to fix it
So as soon as you get rid of the people who stay and fight it out, even if they are losing and have gear, the game will be fixed? Really? You probably support welfare too. Its not MANDATORY to complete your games every day. Its not a job, its for fun. Its competitive and you play and try to win. Quitting when the game isnt stacked in your favor is just being a *****. Straight up. No one with any sort of integrity would tell you different. Is it efficient to stay in every game and fight back? Probably not. But since when is efficiency worth more then being a good player? Oh yes, thats right. As stated before, we live on the internet so it doesnt matter who you screw over or that you act like a selfish dick because you dont care about the people on the other side or what they think. Yeah, thats a stand up stance to take.

And as stated before, Im not undergeared. When we do guild runs, we do very well. There are 4 competitive pvp guilds and we know when we see them that the game is gonna be tight. IDK I guess I just value my reputation more then you do. I dont quit and people know it. I KNOW I get marked in pugs because Im still a valid threat to the other team, even if they are full BM. And I dont mind. I still go out and make them work for it. You, just trying to knock out your daily? Zero respect for that. Shows your lack of skill when you only want to play the game when its stacked in your favor.

Self entitlement is you feeling like people need to be as good as you or you dont play. Thats a pretty dick statement to make. Especially when people are going to level alts and are going to step into warzones fresh out of leveling. Yes they may die fast but utility and skill>gear all day long. You thinking its ok to just quit because you think you know you wont win is saying you're entitled to win every game just because you have a stupid daily to knock out. Thats pretty pathetic, a terrible attitude. And its pretty obvious when people are like that, they are in real life too. Any chance to get ahead or step on the little guys to one up yourself. Never ONCE thinking to drag yourself down a bit to help someone else out. God forbid they get in the way of your daily! Shame on them

jimlaheysadrunk's Avatar


jimlaheysadrunk
02.25.2012 , 03:50 PM | #59
Quote: Originally Posted by Nythain View Post
Agreed, something really should be done about this. People can justify fighting to the losing end all they want, but when push comes to shove, you only get your dailies/weekly if you win. Not a problem for people who have been 50 since day 2, or people who managed to get gear drops in bags before they changed the rules, but it's a serious issue for anyone who's freshly turned 50 or only been 50 briefly to try and get geared up to better support their teams.
its also an issue for people that dont have unlimited hours to play this game.

Swarna's Avatar


Swarna
02.25.2012 , 04:04 PM | #60
Quote: Originally Posted by Emrakkia View Post
"half the team isn't geared. if the enemy is better geared, it's a waste of time. we gotta get our dailies/weeklies done. we'll give it a minute to see the state of the enemy."
That says plenty about your guild. Birds of a feather flock together.

I see this type far too many times find it amusing how much emphasis people put on completing their dailies/weeklies while at the same time don't even like to PVP but want the gear anyways.

Hell, I rarely even do my Ilum daily because I don't even like Ilum atm. That just makes sense. I don't feel obligated to do something I find un-fun just for the sake of getting gear. How do you people come in and try to queue up for the warzones that you apparently don't like doing (if you're so quick to leave) to get a bag of shinies that you'll use for the same said warzones? That makes no freaking sense.
Swarna/Pong-ping
Marauder/Sniper
Jung Ma