Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

FalmeseReb's Avatar


FalmeseReb
02.25.2012 , 07:38 AM | #411
Quote: Originally Posted by KEKHAN View Post
Erm I'm a Hybrid Spec Sorc with full gear and it's a great game if I hit 250k, 500k damage for a sorcerer??

Still the problem is Assassins and Sorcerers shame the same icon....
youre bad if the highest you can hit is 250k. Ive been in matches where a hybrid dps sorc gets 700k. seen screenshots of 950k.

Adzzy's Avatar


Adzzy
02.25.2012 , 07:41 AM | #412
Quote: Originally Posted by KEKHAN View Post
Erm I'm a Hybrid Spec Sorc with full gear and it's a great game if I hit 250k, 500k damage for a sorcerer??

Still the problem is Assassins and Sorcerers shame the same icon....
i've pulled up around 500k damage whilst being just shy of 200k healing a few times (my dps is always higher than my hps, but i fill in when my team lacks an actual healer, i pug a lot), a lot of its exaggerated by the fact that rather than armor mitigating damage, shield absorbs it giving the dps'er +3k damage, and the sorc +3k healing, whereas for other classes the damage isn't counted at all, if the enemy is sage heavy, especially healer types, damage of no real consequence adds up a lot.

If all i do is dps, 750k+ is plausible, at least on void star with a high uptime it is.

I play my powertech mroe than my sorc though, but even that in the right environment can push really high numbers, over 400k damage isn't that implausible in a pyro spec and i've even done over 200k protection (with a similar dmg value) when tank specced.

Really high numbers is more about the game's environment than anything though.
Keys are lame

silentsurfer's Avatar


silentsurfer
02.25.2012 , 09:06 AM | #413
Quote: Originally Posted by Adzzy View Post
Really high numbers is more about the game's environment than anything though.
No it's not since these are the only two classes which can do everything in the game. Let's face it, BW made a huge mistake with class design.

RadioDude's Avatar


RadioDude
02.25.2012 , 09:37 AM | #414
i logged on just to support the idea brought on by this thread. Shy of high armor (solved by their fast casting shield ability), sorcerer's are just way too OPed, with their high dps/heals/bubbles, it takes a lot for some classes to even bother with them. Every week when the patch comes out, I'm always surprised BW hasn't done a single thing to nerf the obvious OPness of sorcerers/sages

Visue's Avatar


Visue
02.25.2012 , 12:29 PM | #415
Quote: Originally Posted by marvellus View Post
Consular

Telekinetic Throw lvl1

1748/3=582,66 dmg/s

Trooper

Full Auto lvl1

677(774)/3=225(258) dmg/s

Armor-piercing Cell – Armor penetration +35%
303(348) dmg/s
Combat support cell – max 3% damage/healing bonus
231(265) dmg/s
Plasma cell – 10% to bonus hit for 564
789(822) dmg/s

Sage

Telekinetic Throw Max lvl

4011/3=1337 dmg/s

Commando

Full Auto Max lvl

1527(1630)/3=509(543) dmg/s

Armor-piercing Cell – Armor penetration +35%
687(733) dmg/s
Combat support cell – max 3% damage/healing bonus
524(559) dmg/s
Plasma cell – 10% to bonus hit for 1295
1804(1839) dmg/s

I just want to point out that these linked TK Throw tooltips are blatantly wrong.

If you read the Darth Hater caption, "The values used on spell tooltips are based on Level 50 characters in Green Gear," not level 1 characters.

The second linked tooltip indicates that TK throw hits for 4,000+ damage. This is not accurate, even for geared characters. In full champion gear, my (talented) TK throw ticks four times, for a total of ~2700 damage on light armor.

fungihoujo's Avatar


fungihoujo
02.25.2012 , 12:41 PM | #416
Quote: Originally Posted by RedMix View Post
Personally, yea i think if a hybrid class is capable of dealing the damage of a pure DPS class, they shouldnt also be given the benefits of being a tank or healer at the same time with no compensation to the DPS only classes. But thats just me.
As a pyro PT, can easily do 13000 burst in 2 seconds, while still being able to taunt.

shazariahl's Avatar


shazariahl
02.25.2012 , 02:15 PM | #417
Quote: Originally Posted by silentsurfer View Post
No it's not since these are the only two classes which can do everything in the game. Let's face it, BW made a huge mistake with class design.
Commandos and Ops can still heal and dps. Hybrid sorcs don't actually do anything particularly well. Why don't we see screenshots of these 700K dmg 250 heal sorcs? Or 500k/500k like the OP claimed? Someone claimed he saw a 950k hybrid sorc. How do you even know it was a hybrid? How much did he heal for? If he had to use a dps stance, would that actually change anything? I doubt it. It might make his dps even higher.

Stances would just make sorcs more powerful in that stance. What I mean is, a healing sorc would have to have a bonus to healing in his stance, which would make him heal better. A dps sorc would have a bonus to dps which would make him dps better. That's the way stances work - they are a tradeoff with benefit to one thing and negatives to another. People would still complain about sorcs doing tons of whatever it is they already complain about. They wouldn't implement stances w/o any benefit to being in that stance. Other classes were designed with that in mind from their creation - sorcs weren't. In order to bring in such a change, there WOULD be benefits to the class that were added in to compensate. BW isn't just making a PvP game - sorcs would still have to be viable for raiding and leveling, which would mean stances would have to benefit the user as much as it restricts him.

For example, my trooper can still dps in her "healing stance" and can still heal in her "dps stance". And I can still do both pretty well. For anyone curious, here's my trooper build:

http://knotor.com/skills#AgkZEABBSlF...txgoqRo6mxytsA

I don't know why people say sorcs are the only hybrid - there's tons of others. As for the assassin/shadow stance dance nerf, I can't understand why everyone thinks that was BW saying they don't like hybrid builds - it was simply 1 mechanic that wasn't working the way they intended, so they fixed it. That's all. One change to one specific class doesn't mean that BW doesn't want there to be any viable hybrid builds for any other class.

Rizenxin's Avatar


Rizenxin
02.25.2012 , 02:31 PM | #418
Quote: Originally Posted by RedMix View Post
Flat out prevent them from casting heals/shield while in DPS stance or make them take 2x as long to cast them or something. these Sorcs doing 500k Dmg and Healing at the same time is just ridiculous.
I support it.

bellok's Avatar


bellok
02.25.2012 , 02:42 PM | #419
sorcs/sages are group multipliers. With aoe attacks there is no way they can have aoe heals, nor be decent healers at that. If a sorc is putting out 400-500k+ damage output it is simply NOT possible to heal damage for any significant figure. Also if they are doing that kind of damage in a warzone they are generally ignoring the objectives anyways and the group tends to lose those warzones.

With aoe heals there is no way they can have aoe damage, nor be decent damage dealers at that. If a sorc is putting out 400-500k+ heals, it is simply NOT possible to deal damage for any significant figure.

Hybrid sorcs simply cannot have the aoe heals and keep the passive skill madness with the force generation that is associated with force lightning crit. However they can have the AOE damage. If they are dealing damage they cannot heal at the same time since they have no aoe heals. The only heal over time heal that can tick while they are dps'ing is the sorc's equivalent to sage's rejuvinate, and this does not heal for much damage. So this brings us simply back to the fact that it is impossible for hybrid sorcs to deal 400-500k+ damage and heal for anything above 100k in a warzone.

GrandMike's Avatar


GrandMike
02.25.2012 , 02:43 PM | #420
Quote: Originally Posted by Rizenxin View Post
I support it.
If you can proove they do 500k damage and healing at the same time, sure. I support it too. But until that time its quite funny.