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Problem with crit crafting orange gear and removing purple mods.

STAR WARS: The Old Republic > English > General Discussion
Problem with crit crafting orange gear and removing purple mods.

Noctournys's Avatar


Noctournys
02.25.2012 , 06:30 AM | #51
Quote: Originally Posted by Koalachan View Post
4)It doesn't make orange BEST, it makes it equal.
At least in this instance, incorrect.

Orange gear will be able to crit.. meaning it will have an augment socket. Meaning - +28 to a stat of your choice, making it always better than raid-drop gear, which doesnt have augment slots.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Maltuvion's Avatar


Maltuvion
02.25.2012 , 06:31 AM | #52
Quote: Originally Posted by illgot View Post
There is a negative.

Now no one can use the PvP or PvE gear sets if they enjoy their design. Now everyone must use orange crit gear with an augment slot to stay competitive.

Personally I would find no fault with their orange mod system if they added in an appearance tab. Let people wear gear for stats and retain the look they love.

I personally love the look of my Operatives PvP gear. I wear it all time and only switch to my PvE set when I raid with my guild. Once the new orange crit system comes into place I'll now be forced again into a look I really do not care for. None of the orange crafted gear my operative can wear is that appealing to me.

Same for my Bounty Hunter. I love the look of the PvP set, hate the look of the PvE set, and really don't care for the look of any of the orange crafted gear I have seen.

All Bioware did was add another layer to the grinding just so we can stay on par.

Give us an appearance tab already. That way players can make use of all the gear in game instead of just switching focus from one set to another.
This. This cannot be reiterated enough.

Syylara's Avatar


Syylara
02.25.2012 , 06:33 AM | #53
Quote: Originally Posted by AJediKnight View Post
Or allow crafters to add slots to orange gear. Problem solved that way, too.
That would be one more step towards ideal as that would open up all of the current oranges that are only obtainable via drops or commendations, but still leaves out a lot of appearances exclusive to greens and blues.
Syyl'ara - Twi'lek Smuggler Yaan'su - Chiss Agent
www.swtor-rp.com - Roleplaying community and discussion

Leovinus's Avatar


Leovinus
02.25.2012 , 07:15 AM | #54
I haven't read the entire thread, but something occurred to me. As of this time, I don't really see any place to put the set bonus on orange gear. Maybe they're going to treat the set bonus as an augment, thus making orange gear exactly the same as raid obtained gear, with the requirement that you need to crit the orange gear craft to have the ability to put the set bonuses on. Plus, y'know, actually having to raid in the first place to get the gear to strip the mods out of.

I'm really not seeing a problem here.

BMBender's Avatar


BMBender
02.25.2012 , 07:52 AM | #55
Quote: Originally Posted by Leovinus View Post
I haven't read the entire thread, but something occurred to me. As of this time, I don't really see any place to put the set bonus on orange gear. Maybe they're going to treat the set bonus as an augment, thus making orange gear exactly the same as raid obtained gear, with the requirement that you need to crit the orange gear craft to have the ability to put the set bonuses on. Plus, y'know, actually having to raid in the first place to get the gear to strip the mods out of.

I'm really not seeing a problem here.
Let me clarify it for you then, look at your teir armor/weapon (pve or pvp) notice anything missing? like I dunno an armor mod, hilt barrel? They are there, you just can't see/remove them(you could in beta but min/maxers were getting stats above what BW thought was healthy) Coincedently that is also where the set bonuses reside.
What one can do once change is implemented; is remove armor mod from tier armor and toss in orange gear no probs right? well what if that orange gear was crit crafted (means it has an aug slot)?

At this point the armor is no longer a purely "social" change you can actually improve stats significantely 5x28=140 add another 28 if you get a crit crafted orange weap. basically rakata stim equivelant(which people loved so much they whined about em on forums for weeks)

The few people who don't mind the look of their tier armor will QQ because you just made it obsolete(to them anyway)

1.QQ incoming = Screwz U BW U just mad my Rakrta/BM geear usleess!!!!!!!!!!!!!!!!

The problem comes in sooner or later groups for the under geared will be even more difficult to find as we'll now have another check mark for pugs: Ah man sorry your not high enough HP, wearing greens, you got no augs /kick)

2. QQ incoming NOBDOIES GRPS WITH MEZ

Some people who are not Armortech sitting on crap tons of credits no skin off their backs if they gotta drop 6 mil cr for 5 pieces and a weap. Some people who are not armor tech won't be as lucky/fortunate/foresited to have that kinda cash laying around.

3.QQ incoming ICant' ufford my raid guilds Requirments BW U DIE
3.a QQ alternatevly I can't afford/find the social look I want because it happnes to be the quickest turnaround mats vs selling point for armormechs

The reasons BW removed taking arm/hilts/barrles outta purples hasn't changed; min/maxers achieving unintended stat increases; so look for a nerf at some point. Based on trends so far my guess is to make crit crafted oranges BOP to crafter who maintains a 400 armorteech/synth ect rating to wear, which leads me my next point...

All the people who whined and moaned about biochem being OP will now have a new stump to preach about AM/synth= enjoy the love incoming fellas
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

xGBox's Avatar


xGBox
02.25.2012 , 07:55 AM | #56
Quote: Originally Posted by Gidoru View Post
Quite frankly while i am not one to come to the forums throwing around threats should this indeed be the case i have no intention of renewing my subscription.
I LOVE THIS COMMENT. Why doesn't every single post involve threatening to cancel their subscriptions? As if you'll think it'll sway someone's opinion in any conceivable way.

Ansultares's Avatar


Ansultares
02.25.2012 , 08:13 AM | #57
People are totally overblowing this, as craftable oranges only cover five slots total; three armor (head/chest/legs) and mainhand/offhand (offhand only applies to four advanced classes).

BMBender's Avatar


BMBender
02.25.2012 , 08:23 AM | #58
Quote: Originally Posted by Ansultares View Post
People are totally overblowing this, as craftable oranges only cover five slots total; three armor (head/chest/legs) and mainhand/offhand (offhand only applies to four advanced classes).
As I stated above the 5x28=140 (168if you include crit weap) stat increase is no more/less OP than the biochem rakata stim but look how well that went over. sY I'm glad my mains 400 bio, alts 400 ArmorM, other 400 Arms

now I can add that 140/168 to my rakata stim buff*grin*
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

Mrs_Murder's Avatar


Mrs_Murder
02.25.2012 , 08:26 AM | #59
No problem here. Move along.
Grats on killing your own game, Bioware.

Ansultares's Avatar


Ansultares
02.25.2012 , 08:28 AM | #60
Quote: Originally Posted by BMBender View Post
As I stated above the 5x28=140 (168if you include crit weap) stat increase
It's 4x max for most classes, 5x max for four ACs, and yes those include weapons.

You can already grind out as many or more augment slots in end-game gear.

Like I said, lots of overreaction in this thread.