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Problem with crit crafting orange gear and removing purple mods.

STAR WARS: The Old Republic > English > General Discussion
Problem with crit crafting orange gear and removing purple mods.

darthtoph's Avatar


darthtoph
02.25.2012 , 05:32 AM | #41
Quote: Originally Posted by Greyfeld View Post
Crafted gear should be the best gear.
Not if it looks like s*** Goodwill threw away. Go play Republic and tell me how awesome looking gear they have.
I don't judge a game by how old or new it is, I judge it by what it is when it is presented to me.

AJediKnight's Avatar


AJediKnight
02.25.2012 , 05:37 AM | #42
I refuse to use the crap crafted gear. Even if it gimps me, I won't wear it.

The entire point of the orange gear was supposed to be choosing how you look; it was intended to be a replacement for an appearance tab (which is what Bioware should have gone with in the first place).

Now we're just being railroaded from one fixed costume into another. This is no improvement.

Fire whoever is making these decisions, Bioware. It's time for this idiot to taste the harsh reality of unemployment in 2012.
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Syylara's Avatar


Syylara
02.25.2012 , 05:44 AM | #43
Quote: Originally Posted by darthtoph View Post
Not if it looks like s*** Goodwill threw away. Go play Republic and tell me how awesome looking gear they have.
Personally, I think the current endgame models are about the worst looking stuff in the entire game.

That said, if what we get is a limited selection of craftable oranges as the best option, that still doesn't impress me.

Every skin in the game should have a craftable orange option, imo.
Syyl'ara - Twi'lek Smuggler Yaan'su - Chiss Agent
www.swtor-rp.com - Roleplaying community and discussion

AJediKnight's Avatar


AJediKnight
02.25.2012 , 05:53 AM | #44
Quote: Originally Posted by Syylara View Post
Personally, I think the current endgame models are about the worst looking stuff in the entire game.

That said, if what we get is a limited selection of craftable oranges as the best option, that still doesn't impress me.

Every skin in the game should have a craftable orange option, imo.
Or allow crafters to add slots to orange gear. Problem solved that way, too.
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illgot's Avatar


illgot
02.25.2012 , 05:54 AM | #45
Quote: Originally Posted by Gidoru View Post
Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)

Combined with new features such as the ability to extract base-mods from purple items (including the set bonus) and the improved color matching feature, crafters of all professions will find themselves in a lot of demand once the update hits


So, correct me if im wrong, but dont these changes essentially make orange crafted gear the best in the game? Why bother with my PvP or PvE gear when i can i just remove all the mods and set bonus, and put them in a piece of orange gear that now also has an augment slot for extra stats? In fact, why bother having PvP or PvE gear at all then? You might as well just give people a set of mods instead of a piece of gear, because EVERYONE that is atleast semi interested in min/maxing will be using orange gear.

I thought the goal was to make Crafting viable and competitive not make it the best gear. If this is indeed the case i find this an extremely stupid change. Quite frankly while i am not one to come to the forums throwing around threats should this indeed be the case i have no intention of renewing my subscription.
you are 100% correct. And the sad thing, if a player truely loves the look of PvE or PvP gear sets they can't really retain that appearance and stay competitive. Now everyone must wear only orange crit gear.

I personally want to see them work on the orange mod gear and give us an appearance tab. There are a lot of great items out there that there is no orange equivalent.

justregularjoe's Avatar


justregularjoe
02.25.2012 , 06:11 AM | #46
Quote: Originally Posted by Gidoru View Post
Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we're up to 4 pages of crew skill related patch notes in 1.2. alone)

Combined with new features such as the ability to extract base-mods from purple items (including the set bonus) and the improved color matching feature, crafters of all professions will find themselves in a lot of demand once the update hits


So, correct me if im wrong, but dont these changes essentially make orange crafted gear the best in the game? Why bother with my PvP or PvE gear when i can i just remove all the mods and set bonus, and put them in a piece of orange gear that now also has an augment slot for extra stats? In fact, why bother having PvP or PvE gear at all then? You might as well just give people a set of mods instead of a piece of gear, because EVERYONE that is atleast semi interested in min/maxing will be using orange gear.

I thought the goal was to make Crafting viable and competitive not make it the best gear. If this is indeed the case i find this an extremely stupid change. Quite frankly while i am not one to come to the forums throwing around threats should this indeed be the case i have no intention of renewing my subscription.

Dude. this is nothing but a great change. Think about it - orange gear lets players modify the way they want to look, but only have the mods YOU can get. If a player wants to use his/her raid gear they can still do that too. On the note of augments, not everyone will be able full sets of that stuff - If I was crafting critted gear that looked awesome you bet there would be a price tag. It will stimulate the economy as well.

There is really no negative, at all from this change. I'm not sure why the OP thinks so.

Bazouk's Avatar


Bazouk
02.25.2012 , 06:19 AM | #47
Quote: Originally Posted by Zannis View Post
I'd like for there to be an increasing crit chance on gear crits the longer you go without critting. Something that doesn't have you crafting and vendoring 50 of the same orange item just to get an augment proc.
it won't be 50. it'll be 400

illgot's Avatar


illgot
02.25.2012 , 06:19 AM | #48
Quote: Originally Posted by justregularjoe View Post
Dude. this is nothing but a great change. Think about it - orange gear lets players modify the way they want to look, but only have the mods YOU can get. If a player wants to use his/her raid gear they can still do that too. On the note of augments, not everyone will be able full sets of that stuff - If I was crafting critted gear that looked awesome you bet there would be a price tag. It will stimulate the economy as well.

There is really no negative, at all from this change. I'm not sure why the OP thinks so.
There is a negative.

Now no one can use the PvP or PvE gear sets if they enjoy their design. Now everyone must use orange crit gear with an augment slot to stay competitive.

Personally I would find no fault with their orange mod system if they added in an appearance tab. Let people wear gear for stats and retain the look they love.

I personally love the look of my Operatives PvP gear. I wear it all time and only switch to my PvE set when I raid with my guild. Once the new orange crit system comes into place I'll now be forced again into a look I really do not care for. None of the orange crafted gear my operative can wear is that appealing to me.

Same for my Bounty Hunter. I love the look of the PvP set, hate the look of the PvE set, and really don't care for the look of any of the orange crafted gear I have seen.

All Bioware did was add another layer to the grinding just so we can stay on par.

Give us an appearance tab already. That way players can make use of all the gear in game instead of just switching focus from one set to another.

Maltuvion's Avatar


Maltuvion
02.25.2012 , 06:29 AM | #49
Quote: Originally Posted by Koalachan View Post
1) You still need to get the gear to get the mods. Some people may still prefer the look of the gear. Essentially, this just makes it so ALL gear is mod gear. Pick what you like the look of.
Or you mean, pick whatever orange you were lucky to get an Augment crit on.
You cannot ignore a full set of Augment-critted oranges. The stat boost is immense from these slots which, coincidentally, is unavailable to raidgear dropping.

Patch 1.2 will make raid gear obsolete and merely a source of Mods.

... so why aren't bosses just dropping mods instead?
Quote: Originally Posted by Koalachan View Post

4)It doesn't make orange BEST, it makes it equal.
Wrong, wrong and.... Wrong! Orange will be vastly superior due to Mastercrafts with Augmentation slot.


Patch 1.2 is hilariously bad from a long-term design perspective. However, I'll look forward to the veritable storm of complaints coming in from players of all stripes once they fully realize and experience that they no longer achieve gear or become iconic such as when acquiring Rakata/Battlemaster gear, but instead only farm mods for whatever Orange they were lucky to crit on.

Maltuvion's Avatar


Maltuvion
02.25.2012 , 06:29 AM | #50
Quote: Originally Posted by AJediKnight View Post
I refuse to use the crap crafted gear. Even if it gimps me, I won't wear it.

The entire point of the orange gear was supposed to be choosing how you look; it was intended to be a replacement for an appearance tab (which is what Bioware should have gone with in the first place).

Now we're just being railroaded from one fixed costume into another. This is no improvement.

Fire whoever is making these decisions, Bioware. It's time for this idiot to taste the harsh reality of unemployment in 2012.
This. So much this.