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Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

silvercgull's Avatar


silvercgull
02.24.2012 , 11:09 PM | #391
OP Got owned in a pvp zone, in combat heals are a joke, OP L2P and your class please, so I can scream nerf to your class because I am sure people have issues with every class here.
~Ib'tuur jatne tuur ash'ad kyr'amur~

Calista_ZK's Avatar


Calista_ZK
02.24.2012 , 11:42 PM | #392
Quote: Originally Posted by Mcfondles View Post
Oh well.. a sorcerer can burst down a target as fast if not faster than an assassin can..
what are you smoking

not in this game, no, they can't...ever....

SweetNausea's Avatar


SweetNausea
02.25.2012 , 12:48 AM | #393
Quote: Originally Posted by Mcfondles View Post
Oh well.. a sorcerer can burst down a target as fast if not faster than an assassin can..
Haha

Good one.

Telaan's Avatar


Telaan
02.25.2012 , 12:59 AM | #394
Quote: Originally Posted by Mcfondles View Post
Oh well.. a sorcerer can burst down a target as fast if not faster than an assassin can..
Are you trolling? Sages/Sorcerers have the worst burst damage out of all the DPS classes. Which is exactly why you see people complaining in their forum about having a hard time achieving the 2.5k damage medal.
Kype Lightwave/Telaan Lightwave -Pot5- "Pistols' RP Apprentice"
Telaan Lightwave Pre-CU Jedi Knight -JKO- Bloodfin
Master LS/Master Healer/Enhancer 4xx4

SuperSair's Avatar


SuperSair
02.25.2012 , 01:49 AM | #395
Yeah, Commando's have a healing stance...but wait....their healing stance doesn't gimp their DPS and their DPS stance doesn't gimp their healing. The gimp you are thinking of comes from the DPS/healing you loose when NOT speccing into those respective trees or stance. Which is similar to Sages.

EDIT: It is necessary for Shadow's to have stances because they are a tank class. Every tank class that is a hybrid needs a stance system to add threat and armor modifiers. However because the buff you get from just switching to a tank stance is so high(like 150% more armor) as opposed to a small change from switching between say; Shadow to Force technique, it leads to developers having to make complicated design choices.

marvellus's Avatar


marvellus
02.25.2012 , 02:21 AM | #396
Consular

Telekinetic Throw lvl1

1748/3=582,66 dmg/s

Trooper

Full Auto lvl1

677(774)/3=225(258) dmg/s

Armor-piercing Cell – Armor penetration +35%
303(348) dmg/s
Combat support cell – max 3% damage/healing bonus
231(265) dmg/s
Plasma cell – 10% to bonus hit for 564
789(822) dmg/s

Sage

Telekinetic Throw Max lvl

4011/3=1337 dmg/s

Commando

Full Auto Max lvl

1527(1630)/3=509(543) dmg/s

Armor-piercing Cell – Armor penetration +35%
687(733) dmg/s
Combat support cell – max 3% damage/healing bonus
524(559) dmg/s
Plasma cell – 10% to bonus hit for 1295
1804(1839) dmg/s

RedMix's Avatar


RedMix
02.25.2012 , 02:24 AM | #397
Quote: Originally Posted by silvercgull View Post
OP Got owned in a pvp zone, in combat heals are a joke, OP L2P and your class please, so I can scream nerf to your class because I am sure people have issues with every class here.
Theres about an 75% chance that whoever i die to in a WZ is probably a Sorc... because 6 out of 8 people in WZ's are Sorcs, its an inevitability

RedMix's Avatar


RedMix
02.25.2012 , 02:27 AM | #398
Quote: Originally Posted by marvellus View Post
Consular

Telekinetic Throw lvl1

1748/3=582,66 dmg/s

Trooper

Full Auto lvl1

677(774)/3=225(258) dmg/s

Armor-piercing Cell – Armor penetration +35%
303(348) dmg/s
Combat support cell – max 3% damage/healing bonus
231(265) dmg/s
Plasma cell – 10% to bonus hit for 564
789(822) dmg/s

Sage

Telekinetic Throw Max lvl

4011/3=1337 dmg/s

Commando

Full Auto Max lvl

1527(1630)/3=509(543) dmg/s

Armor-piercing Cell – Armor penetration +35%
687(733) dmg/s
Combat support cell – max 3% damage/healing bonus
524(559) dmg/s
Plasma cell – 10% to bonus hit for 1295
1804(1839) dmg/s
Do the math where Full auto can be Dodged/Deflected and mitigated by Armor, and has a 15 second cooldown.

Stormlorr's Avatar


Stormlorr
02.25.2012 , 02:28 AM | #399
Quote: Originally Posted by syntxerr View Post
On a serious note though, speaking of healing specs. You are limited by your force, period. You really are. Especially in PVP. Yes, you can theoretically lasy forever, but I'd argue that your healing output when maintaining a constantly high level of force will be same or lower than a Combat Medic or a well played Scoundrel.
I like how you can last forever if you manage your force and still out heal the other classes (who are actually depleting their resource pool). No... it doesn't last forever, it just lasts long enough to mean that you have a significant advantage over others (like everything else your class has).

If you want that utility thats fine by me but there needs to be a trade off, you cant be top dmg, top heals, have the most CC, the best escapes, ect.
... and boom goes the dynamite.

SuperSair's Avatar


SuperSair
02.25.2012 , 02:38 AM | #400
Quote: Originally Posted by marvellus View Post
Consular

Telekinetic Throw lvl1

1748/3=582,66 dmg/s

Trooper

Full Auto lvl1

677(774)/3=225(258) dmg/s

Armor-piercing Cell – Armor penetration +35%
303(348) dmg/s
Combat support cell – max 3% damage/healing bonus
231(265) dmg/s
Plasma cell – 10% to bonus hit for 564
789(822) dmg/s

Sage

Telekinetic Throw Max lvl

4011/3=1337 dmg/s

Commando

Full Auto Max lvl

1527(1630)/3=509(543) dmg/s

Armor-piercing Cell – Armor penetration +35%
687(733) dmg/s
Combat support cell – max 3% damage/healing bonus
524(559) dmg/s
Plasma cell – 10% to bonus hit for 1295
1804(1839) dmg/s

You misinterpreted. What I am saying is that by being in Plasma Cell doesn't provide any negative effects their healing ability, just as Combat Support cell doesn't apply any negative effects to their damage abilities. OP is suggesting a stance system that would make Sage heals less effective and remove core abilities in their DPS stance JUST by switching to that stance.

For example:

Un-stanced: 1.5 sec Benevolence cast.

DPS Stance: 3 sec Benevolence cast.