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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Perkunas's Avatar


Perkunas
02.24.2012 , 09:36 PM | #831
Quote: Originally Posted by Chewpaco View Post
Perfect example of a gamer that buys every commercial title in search of something epic.

To say that the future of mmorpg gaming is going to be the same garbage that's being peddled now is just crazy. People have played the same game with a different name, different graphics - for 7 years. None of them has ever put a dent in WoW.

EQ - experienced the same thing from 1998-2004. It was the giant elephant in the gaming room. Many games tried to copy a similar model, but were always the red headed step child.

Trust me - when the "Great New Game" hits - it will look like nothing you have seen before.

That includes style of combat, ease of use, encounter difficulty, creature comfort feartures like your macro's logs and parsers.

Then when you look back - you will remember your first game, like I do. You will argue with the kids whose first experience gaming was the new type of model. And you will educate them. As I have educated you.

I played EQ, mate. Read what I wrote before you go on some mindless tirade. I played until PoP as a raiding Cleric. What I am after is not what everybody is after. I'm looking for the next competitive raiding-based MMO and I had hoped that maybe TOR would be it considering Warcraft has consistently stabbed it's raiding community in the back since the merger with Activision.

Also, I've only subscribed to MMOs which appealed to me. EQ, Earth and Beyond, Planetside, Warcraft, TOR.
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"Hand of A'dal means he raided back when it was hard and he's better than you."

Forsbacka's Avatar


Forsbacka
02.24.2012 , 09:37 PM | #832
Quote: Originally Posted by Chewpaco View Post
Perfect example of a gamer that buys every commercial title in search of something epic.

To say that the future of mmorpg gaming is going to be the same garbage that's being peddled now is just crazy. People have played the same game with a different name, different graphics - for 7 years. None of them has ever put a dent in WoW.

.
This thread is not about future of MMORPG gaming, its about combat logs and TOR which is exactly like WoW except lot easier and we hope it would change, difficulty level that is, game is already what it is.

Forsbacka's Avatar


Forsbacka
02.24.2012 , 09:41 PM | #833
Quote: Originally Posted by Perkunas View Post
I played EQ, mate. Read what I wrote before you go on some mindless banter. I played until PoP as a raiding Cleric. What I am after is not what everybody is after. I'm looking for the next competitive raiding-based MMO and I had hoped that maybe TOR would be it considering Warcraft has consistently stabbed it's raiding community in the back since the merger with Activision.
Stabbed how? I kinda understand that, making normal and HC modes of same bosses was a big mistake for rading community but HC modes still provided max challenge on many bosses, was it worth it anymore like it was in Sunwell or old naxx? Not for me. Just curious on whats your take on that backstabbing comment?

Perkunas's Avatar


Perkunas
02.24.2012 , 09:56 PM | #834
Quote: Originally Posted by Forsbacka View Post
Stabbed how? I kinda understand that, making normal and HC modes of same bosses was a big mistake for rading community but HC modes still provided max challenge on many bosses, was it worth it anymore like it was in Sunwell or old naxx? Not for me. Just curious on whats your take on that backstabbing comment?
It first started happening with "Echoes of Doom" flat 30% health nerfs to all raid bosses in BC. From there they decided to dump Naxx on us again and that wouldn't have bothered me save for the fact that we had 2 "Onyxia-esque" single-boss dungeons beyond that in the first tier. I rather enjoyed 3 drake Sarth, and Malygos. They started handing epics like candy in heroics and from the TONS of badges people were getting from them. By the time we got to TOGC they were handing out tier gear that allowed people to skip the first 2 tiers of the expansion by just running 5-man dungeons. They also decided that Ulduar's difficulty was a mistake and they nerfed it into the ground. The only 2 fights worth a damn after the nerfs were zero light Yog and Algalon(25).

During Wrath Blizzard decided to take a page from EQ and many of us raiders had hoped was lost to the annals of history. This was the time limit/attempt limit bosses. Introducing an "artificial difficulty" that was based not on mechanics of the fight but by the limited amount you could see the actual boss. I think it culminated with the scaling buff in Icecrown and once again allowing people freshly capped to waltz around the top tier content where they didn't belong because of welfare gear. Not to mention attempting to even out 10/25 man content by handing out the same gear and attempting to balance the modes evenly WHICH STILL DOESN'T WORK.

Not to mention the shifting of raiding philosophies of class roles and niches. Bring the player not the class drove me insane, but that's my personal issue.
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"Hand of A'dal means he raided back when it was hard and he's better than you."

Forsbacka's Avatar


Forsbacka
02.24.2012 , 10:03 PM | #835
Quote: Originally Posted by Perkunas View Post
It first started happening with "Echoes of Doom" flat 30% health nerfs to all raid bosses in BC. From there they decided to dump Naxx on us again and that wouldn't have bothered me save for the fact that we had 2 "Onyxia-esque" single-boss dungeons beyond that in the first tier. I rather enjoyed 3 drake Sarth, and Malygos. They started handing epics like candy in heroics and from the TONS of badges people were getting from them. By the time we got to TOGC they were handing out tier gear that allowed people to skip the first 2 tiers of the expansion by just running 5-man dungeons. They also decided that Ulduar's difficulty was a mistake and they nerfed it into the ground. The only 2 fights worth a damn after the nerfs were zero light Yog and Algalon(25).

During Wrath Blizzard decided to take a page from EQ and many of us raiders had hoped was lost to the annals of history. This was the time limit/attempt limit bosses. Introducing an "artificial difficulty" that was based not on mechanics of the fight but by the limited amount you could see the actual boss. I think it culminated with the scaling buff in Icecrown and once again allowing people freshly capped to waltz around the top tier content where they didn't belong because of welfare gear. Not to mention attempting to even out 10/25 man content by handing out the same gear and attempting to balance the modes evenly WHICH STILL DOESN'T WORK.

Not to mention the shifting of raiding philosophies of class roles and niches. Bring the player not the class drove me insane, but that's my personal issue.

I agree on what you said, just wanted to hear specifics on that backstabbing part. I raided myself from first days of MC up to Algalon and more casually in ICC and didnt raid in cata anymore. I hated the gear handouts, and having different difficulty levels, there was really anything special feel on downing same boss on hardmode that other people were downing on normal like it was in Sunwell or old naxx, 4 HM comes to mind. But you have to admit that there was few veryhard hardmodes in ulduar, lich king with low buff and on top HC ragnaros, it wasnt just worth it anymore cause everyone was gettting same gear and doing same bosses on normal.

Arnathis's Avatar


Arnathis
02.24.2012 , 10:13 PM | #836
Quote: Originally Posted by Chewpaco View Post
Perfect example of a gamer that buys every commercial title in search of something epic.

To say that the future of mmorpg gaming is going to be the same garbage that's being peddled now is just crazy. People have played the same game with a different name, different graphics - for 7 years. None of them has ever put a dent in WoW.

EQ - experienced the same thing from 1998-2004. It was the giant elephant in the gaming room. Many games tried to copy a similar model, but were always the red headed step child.

Trust me - when the "Great New Game" hits - it will look like nothing you have seen before.

That includes style of combat, ease of use, encounter difficulty, creature comfort feartures like your macro's logs and parsers.

Then when you look back - you will remember your first game, like I do. You will argue with the kids whose first experience gaming was the new type of model. And you will educate them. As I have educated you.
It's very possible that the next great game will break the tank/dps/healing trifecta and do something different with its combat and leveling. Mark my words though, it will contain a combat log, damage meters and addons. Many many many people enjoy being able to customize a game to their liking. It's a different level of immersion and adds another layer of depth for those that want it. I log on to wow and my UI is exactly how I want it and I know nobody elses is exactly the same. I've put work into it. I use other peoples addons that they created but I set them up and made them work how I wanted.

As I said before, gamers know what information they want and they know how they want it displayed better than any company does. Let them decide where their buffs are and how they look. Let them decide how big or small their mini map is and where its located. Let them decide if their dots are displayed as icons with counters or as a set of expiring bars. Let them use an auction house addon to manage tons of auctions if they wanna farm currency.

JediElf's Avatar


JediElf
02.24.2012 , 10:27 PM | #837
I guess...in the end...it always boils down to this simple thing....

"I want to have something, that you can not have. By having that item/gear/title I am, a better gamer than you."

...for some this is true, but not for all. However it will always be a part, of human nature.

Perkunas's Avatar


Perkunas
02.24.2012 , 10:29 PM | #838
Quote: Originally Posted by JediElf View Post
I guess...in the end...it always boils down to this simple thing....

"I want to have something, that you can not have. By having that item/gear/title I am, a better gamer than you."

...for some this is true, but not for all. However it will always be a part, of human nature.
Nah, I was fine with Ulduar. I simply wanted people to have to work for a goal and not be handed loot for practically logging on. If you want the gear COMPLETE THE CONTENT.
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"Hand of A'dal means he raided back when it was hard and he's better than you."

JediElf's Avatar


JediElf
02.24.2012 , 10:33 PM | #839
Quote: Originally Posted by Perkunas View Post
Nah, I was fine with Ulduar. I simply wanted people to have to work for a goal and not be handed loot for practically logging on. If you want the gear COMPLETE THE CONTENT.
That's a complete exaggeration. I've never played an MMO, where I get a full set of purple, for just logging in. Not once has that ever happened.

Name one game, where that is true.

Perkunas's Avatar


Perkunas
02.24.2012 , 10:34 PM | #840
Quote: Originally Posted by JediElf View Post
That's a complete exaggeration. I've never played an MMO, where I get a full set of purple, for just logging in. Not once has that ever happened.

Name one game, where that is true.
You've never run the faceroll 5-man "heroic" dungeons in Warcraft then. If you weren't fully decked out in epics 2 weeks after you capped you weren't trying.
||||||||||| The
||||||||||| Disgruntled
||||||||||| Lithuanian

"Hand of A'dal means he raided back when it was hard and he's better than you."