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2/22/2012 -> Can we get an update on where the Combat Log is?

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2/22/2012 -> Can we get an update on where the Combat Log is?
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Forsbacka's Avatar


Forsbacka
02.24.2012 , 09:03 PM | #821
Quote: Originally Posted by Chewpaco View Post
I killed every Boss up to through the Lich King. Can't tell you for certain when I killed them all whether it was prenerf or not. It was probably after the nerfs, because you knew at some point that company was going to nerf everything anyways - making a complete joke out of all the content they jsut spent millions of dollars designing. And like I said - that game could never hold my attention for long enough stretches of time anyways. Because guilds were blowing through their endgame content 1 month after release.

.

So, did you ever kill any hard bosses in the game?No
Did you ever particiapte in hardcore raiding? No
Do you know anything about WoW raid difficulty? No
Did guilds blow through naxx or AQ40 in a month of release or at any point before TBC?No
Did guilds blow through Sunwell 1 month after release or before they nerfed it? No
DiD guilds low through HC ulduar after 1 months, or even 3 months after release? No
Did guilds Blow throguh HC ICC 25 1 month after release? No
Did guilds blow through HC ragnaros in 1 month after release or at any point? No
Have you ever participated in serious raiding in WOW? No

Forsbacka's Avatar


Forsbacka
02.24.2012 , 09:06 PM | #822
Quote: Originally Posted by Chewpaco View Post
How many guilds do you think would be clearing content in WoW without the assistance of a site like TankSpot?

I argue very few. Sure you could read about what you are going to see in old EQ days. But you can pretty much experience the fight 100 times before you ever set foot in it today watching ayoutube vid.

All of these factors contributed to the difficulty of succeeding back then.

When you ask if the Boss or the grind was harder. I will say the encounters were harder. There was more going on. There were adds that needed to be kited with aoe's with enrage timers with death touches. Bane damages where you had to have a balanced group of blunt weilders, slashing weilders, peircing weilders - fire damage, holy damage. You couldn't just swap specs and micromanage every little thing.

But developers were afforded more imagination with encounter design and difficulty, because they wern't strangled by the tiny raid compositions that the 16- 20 man raid community holds them to todday.

Everything about it was different. It was bigger, it took longer, it had more going on, it was harder.

It felt epic. I can't even get excited about doing anything in a 8 man group. Really? An 8 man raid? How much do really think can really be happening in an encounter with 8 players in it?
It wasnt harder as a fight, best wow guilds would walk over it in no time, you think it was harder causr your 72 man raid wasnt composed out of good players only, it was composed out of people that had very different skill level. Also competition for raid spots wasnt so serious. People back then used to be generally worse players skillwise than players today.

Perkunas's Avatar


Perkunas
02.24.2012 , 09:11 PM | #823
Raiding in EQ was not mechanically difficult. It was ridiculously tedious. I raided as a Cleric until PoP and the most difficult thing I remember was trying to assemble all the lemmings together for the boss spawn. Complete Heal -> Meditate -> Complete Heal -> Meditate ∞
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"Hand of A'dal means he raided back when it was hard and he's better than you."

Sir-Coffee's Avatar


Sir-Coffee
02.24.2012 , 09:11 PM | #824
Quote: Originally Posted by DavidBass View Post
WE ARE?!
I lol'd

Chewpaco's Avatar


Chewpaco
02.24.2012 , 09:13 PM | #825
Quote: Originally Posted by Arnathis View Post
You DID NOT kill heroic lich king, ever. I'd bet my life on it. You would remember it.

Stop talking out your a**.

Also, respond to my post from a few pages back please, the one about meters, logs and addons being part of the evolution of gaming. You conveniently ignored it.
Meters, Logs and Addons are NOT in the future of gaming, sorry!

Proof of this comes in 2 titles that are following a similar path.

Darkfall released a niche gamea few years ago that has an action style combat that doesn't even have targeting in it.

A title being released in May - Tera, which has a huge commercial budget and a subscription based model has further developed it. You don't tab a target.

People have grown sick and tired of macro snoozefest. They are on the way out my friend. Do some research. I guarantee you games going into development today, are following similar models, because the day of the lazy nerd that likes to copy and paste a 2 button macro and bang their head off the KB for a win are coming to a close in the very near future.

Trust me - no company is ever going to follow the commercial succes of WoW until a different model is used. This model is worn out and dried up and dead. Gaming companies know this. They also know that there are 2 million gamers that will buy absolutley any new release as it is released because they are searching for something epic.

But all of these games have 3 month lifespans. Why? Because they are all too easy. macros make games easy. Add-ons make games easy. Parsers make figuring out encounters easy. Just because Blizzard allowed them and made them popular, doesn't mean it was a great decision for the gaming industry. It just means tons of gamers have become gimped over the last 7 years.

But these companies arent stupid. They know you will spend your 50 bucks and then give them 30 for 2 months if they advertise the game right. They cash in and when they make their money back they could care less about making a great game. They use you like a shake and bake bag to make a profit.

The last thing on a companies mind is to make a truly epic MMO. They would rather make a couple dollars.

Perkunas's Avatar


Perkunas
02.24.2012 , 09:20 PM | #826
Quote: Originally Posted by DavidBass View Post
WE ARE?!
Don't worry... Most of us who actually care about the combat log will likely be gone before it ever sees the light of day. Sadly, I see nothing on the horizon worth a damn PVE-wise. GW2 is going to be a zergfest joke of a game.
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"Hand of A'dal means he raided back when it was hard and he's better than you."

Forsbacka's Avatar


Forsbacka
02.24.2012 , 09:20 PM | #827
Quote: Originally Posted by Chewpaco View Post
Meters, Logs and Addons are NOT in the future of gaming, sorry!

Proof of this comes in 2 titles that are following a similar path.

Darkfall released a niche gamea few years ago that has an action style combat that doesn't even have targeting in it.

A title being released in May - Tera, which has a huge commercial budget and a subscription based model has further developed it. You don't tab a target.

People have grown sick and tired of macro snoozefest. They are on the way out my friend. Do some research. I guarantee you games going into development today, are following similar models, because the day of the lazy nerd that likes to copy and paste a 2 button macro and bang their head off the KB for a win are coming to a close in the very near future.

Trust me - no company is ever going to follow the commercial succes of WoW until a different model is used. This model is worn out and dried up and dead. Gaming companies know this. They also know that there are 2 million gamers that will buy absolutley any new release as it is released because they are searching for something epic.

But all of these games have 3 month lifespans. Why? Because they are all too easy. macros make games easy. Add-ons make games easy. Parsers make figuring out encounters easy. Just because Blizzard allowed them and made them popular, doesn't mean it was a great decision for the gaming industry. It just means tons of gamers have become gimped over the last 7 years.

But these companies arent stupid. They know you will spend your 50 bucks and then give them 30 for 2 months if they advertise the game right. They cash in and when they make their money back they could care less about making a great game. They use you like a shake and bake bag to make a profit.

The last thing on a companies mind is to make a truly epic MMO. They would rather make a couple dollars.
We are not talking about addons here, but combat logs and parsers are past, present and future of MMORPGs, its just a tool to analyze the fights and to identify players that aint palying at a level they are supposed to. Logs or meters has been in almost every MMORPG since UO in a form or another, baseline features or mod based, also in your belowed EQ1.

Edit: what comes to Darkfall and Tera, those has different combat system and numbers doesnt show same role than in generic MMOs, but sicneTOR is one its same as saying modern warfare 3 doesnt have combat logs.

Perkunas's Avatar


Perkunas
02.24.2012 , 09:22 PM | #828
Quote: Originally Posted by Forsbacka View Post
We are not talking about addons here, but combat logs and parsers are past, present and future of MMORPGs, its just a tool to analyze the fights and to identify players that aint palying at a level they are supposed to. Logs or meters has been in almost every MMORPG since UO in a form or another, baseline features or mod based, also in your belowed EQ1.
People who pretend that EQ 1 was better than Warcraft are downright insane. There's no other way to describe it. Warcraft in beta was far better than EQ.

Real EQ'ers remember this post....

Quote:
Goodbye EQ, Hello WoW
EQ died months ago, but we're tenacious. Like kids with a can, we've played "kick the dead horse" night after night. Then we realized that we'd have more fun eating the EQ CD's than playing what they contain.

Afterlife will no longer be playing EQ. We'd rather watch TV than play EQ. Even if the TV is off. We'd rather go fishing than play EQ. Even without beer.

Making the decision easy is World of Warcraft. While EQ is plagued by bugs, with every quest broken to begin and end game encounters working only by accident, WoW, even in beta, is essentially bug free. I've personally done hundreds of quests in WoW, and they all worked. I haven't done that many working quests in EQ, and I've been playing it for 6 years.

World of Warcraft has thus neatly replaced our previous addiction: sleeping.

Afterlife is now a World of Warcraft guild. http://www.afterlifeguild.org/
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"Hand of A'dal means he raided back when it was hard and he's better than you."

GamewizX's Avatar


GamewizX
02.24.2012 , 09:26 PM | #829
Quote: Originally Posted by Chewpaco View Post
The last thing on a companies mind is to make a truly epic MMO. They would rather make a couple dollars.
You have some failed logic there. If a company truly wants to make a profit, they'll make an epic MMO. Especially when it comes to an MMO, as the profits are in the staying power of subscribers, unlike a game like Modern Warfare where it's all about initial box sales.

You seem to think that a great game and a great profit can't coexist or something... That's completely opposite from the truth. And by great game I mean a financially successful one, as "fun" is all based upon personal opinion.

What your definition of a "truly epic MMO" is obviously disagrees with what the majority of the people like, because games like WoW, EQ, TOR, ie, the more traditional themepark MMOs, are the ones inherently more successful because gaming companies see a larger profit in them. And they only see a larger profit in them solely because that's what people buy, which means that is what people enjoy.

If the more traditional themepark MMO model is such a horrible model, game companies wouldn't be competing so fiercely to control that corner of the gaming market. Why don't you see companies pursuing more sandbox games or games that try to truly innovate? Because that's not where the big money is.

I know, I know... how dare a game company try to make money, amirite?
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Chewpaco's Avatar


Chewpaco
02.24.2012 , 09:32 PM | #830
Quote: Originally Posted by Perkunas View Post
Don't worry... Most of us who actually care about the combat log will likely be gone before it ever sees the light of day. Sadly, I see nothing on the horizon worth a damn PVE-wise. GW2 is going to be a zergfest joke of a game.
Perfect example of a gamer that buys every commercial title in search of something epic.

To say that the future of mmorpg gaming is going to be the same garbage that's being peddled now is just crazy. People have played the same game with a different name, different graphics - for 7 years. None of them has ever put a dent in WoW.

EQ - experienced the same thing from 1998-2004. It was the giant elephant in the gaming room. Many games tried to copy a similar model, but were always the red headed step child.

Trust me - when the "Great New Game" hits - it will look like nothing you have seen before.

That includes style of combat, ease of use, encounter difficulty, creature comfort feartures like your macro's logs and parsers.

Then when you look back - you will remember your first game, like I do. You will argue with the kids whose first experience gaming was the new type of model. And you will educate them. As I have educated you.