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Any damage should break any CC! Balance the game Bioware

STAR WARS: The Old Republic > English > PvP
Any damage should break any CC! Balance the game Bioware

dschlan's Avatar


dschlan
02.24.2012 , 08:45 PM | #61
Quote: Originally Posted by jcyrus View Post
Eating the first CC then using CC break on the second only works once every 2 minutes. Full resolve lasts what... 10 seconds?

That leaves 1 minute 50 seconds where the player can be stunned twice and can't break out of it.

It doesn't require 4 players to take down a player who is trapped in 2 consecutive stuns with no CC-breaker up.
Actually, it usually does take more than 1...unless the CCed person is bad (only exception is going up agaisnt an Op...which is made for exactly that, chain CC 1v1). CCs have cooldowns too you know (I know, hard to grasp for some) so there'll be times where you will have ZERO chance of being CCed. I rarely use my Trinket anyway as usually I can either win without it or it isn't worth it. I DID say SMART usage earlier. Maybe you missed that.

Again, TEAM GAME. Is it really that hard to understand?

jcyrus's Avatar


jcyrus
02.24.2012 , 08:59 PM | #62
Quote: Originally Posted by dschlan View Post
Actually, it usually does take more than 1...unless the CCed person is bad. CCs have cooldowns too you know (I know, hard to grasp for some) so there'll be times where you will have ZERO chance of being CCed. Again, TEAM GAME. Is it really that hard to understand?
I didn't say it only takes one. What I said is it doesn't take 4, which was the number you stated as the player being focused.

CC's have cooldowns, but apparently the part that is hard to grasp is that the cooldown on these CC's is less than the CC-break.

Example:
You are on Huttball ramps, carrying the ball.
A player stuns you, and you wait it out while receiving heals.
You continue forward and get stunned crossing the flame trap.
You are now at full Resolve.
You use your CC break ability to avoid dying in fire and throw the ball to a teammate sitting on goal line.
Your team scores while you get swarmed by enemy players coming out of their spawn.
You are defeated.

Now you're back on your side, and you've got no CC-breaker for about 1.5 minutes. Meanwhile, enemy stuns recycle in half your CC-breaker cooldown (or less, if they're specced down to 50s).

Not sure why that's so hard to understand.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

dschlan's Avatar


dschlan
02.24.2012 , 09:04 PM | #63
Quote: Originally Posted by jcyrus View Post
I didn't say it only takes one. What I said is it doesn't take 4, which was the number you stated as the player being focused.

CC's have cooldowns, but apparently the part that is hard to grasp is that the cooldown on these CC's is less than the CC-break.

Example:
You are on Huttball ramps, carrying the ball.
A player stuns you, and you wait it out while receiving heals.
You continue forward and get stunned crossing the flame trap.
You are now at full Resolve.
You use your CC break ability to avoid dying in fire and throw the ball to a teammate sitting on goal line.
Your team scores while you get swarmed by enemy players coming out of their spawn.
You are defeated.

Now you're back on your side, and you've got no CC-breaker for about 1.5 minutes. Meanwhile, enemy stuns recycle in half your CC-breaker cooldown (or less, if they're specced down to 50s).

Not sure why that's so hard to understand.
4 was an example. Focus fire is focus fire. You can't go 1v2 against competent players.

As for your situation...if you score and then die, it's irrelevant. But anyways, you still fail to grasp the team situation: PEELS. HEALS. CLEANSES. it's like you don't even understand what those are.

Yes the CD on CC break is long...BECAUSE IT ISNT A DUEL. If it was a short CD there would be NO point to CC. I guarantee no one on this forums gets CCed as much as they complain about. If you were truly getting CCed that much then they're ignoring the rest of your team, which is a benefit.

WoW has way more CC than this game, 2 minute CDs on trinkets. No one *****es about that. This game even gives you a resolve system.

You really don't need your CC breaker that often as most times it either: 1 is useless because you're getting focused or have no resolve or 2. you can win without it. I use it maybe twice per WZ and I do great in WZs.

PvP in this game isn't rocket science.

gryhmr's Avatar


gryhmr
02.24.2012 , 09:06 PM | #64
@OP: no.

Lord_Karsk's Avatar


Lord_Karsk
02.24.2012 , 09:09 PM | #65
Welcome to The Stun Republic.

Dee-Jay's Avatar


Dee-Jay
02.24.2012 , 09:14 PM | #66
Being stunned to death is such a frequent occurance in SWTOR PvP that it's becoming the least enjoyable aspect about it.


Occasionally people do actually like playing their own class instead of watching it die in a myriad of instant stuns.

Grubfist's Avatar


Grubfist
02.24.2012 , 09:36 PM | #67
Quote: Originally Posted by dschlan View Post
4 was an example. Focus fire is focus fire. You can't go 1v2 against competent players.

As for your situation...if you score and then die, it's irrelevant. But anyways, you still fail to grasp the team situation: PEELS. HEALS. CLEANSES. it's like you don't even understand what those are.
Not to mention avoiding the fire pits altogether. Let someone else cross them and pass to them. Either they use their stuns on him and you're fine, or they lost their chance to stun someone in fire.

Teamwork is hard.

Jesmcalli's Avatar


Jesmcalli
02.24.2012 , 09:38 PM | #68
Quote: Originally Posted by Saereth_Darklighter View Post
In 4 secs or whatever the cooldown its still not fair as there is nothing i can do about it. I can't stealth out, there is no way to break it but using unleash and its a 2 min cooldown. All i'm saying is you can have all the abilities you want but don't take away my right to fight, escape, or heal, at least give me a fighting chance. This is the main reason i die so much in warzones, and no i do not have a pocket healer.
I don't think it's fair that ( as a Shadow), wearing light armor, with nowhere near the survivability that a marauder has, I still hit for far less than Sents/Marauders do. But, I make do with what I have.

anwg's Avatar


anwg
02.24.2012 , 09:52 PM | #69
Quote: Originally Posted by Saereth_Darklighter View Post
No you dont understand. 99 damage reduction only last 5 seconds and takes half your health. People can still get to use their abilities and fight to the best of their knowledge aka run off or health themselves. When I'm under cc and taking damage, there is absolutely nothing i can do but Die, tell me how thats a fair fight? Reduce enemys accuracy doesnt last long and has a huge cooldown, inquistors always have a very nice group buff.
Which class do well when "under cc and taking damage"?

SaerethDL's Avatar


SaerethDL
02.26.2012 , 05:47 PM | #70
Quote: Originally Posted by Sirolos View Post
AoE damage padding people to be on the top of the charts?

Unheard of.




You dont have a stealth?

Whats force camo again?


I find it hard to believe you are a BM..

No really..
So a group of people attack you..

You die like everyone else.

L2P instead of force leaping into a group of 4+ by yourself.
You don't know me and you don't know what your talking about. I hate trying to have honest discussion on this forum and all people can say is L2P. Dude i would own the **** out of you
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