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Any damage should break any CC! Balance the game Bioware

STAR WARS: The Old Republic > English > PvP
Any damage should break any CC! Balance the game Bioware

dschlan's Avatar


dschlan
02.24.2012 , 08:22 PM | #51
Quote: Originally Posted by jcyrus View Post
Rather than making all CC break on damage, what they need to do is make damage taken while stunned increase your Resolve.

That prevents the stunlock deaths that are too frequent for a game that wasn't meant to have stunlock mechanics.
Anyone getting killed while stun locked (which really shouldn't happen if you use your trinket wisely and manage your resolve) is getting focused. Why do people seem to think that they can survive being attacked by 4 other people at once? It's ridiculous.

Metalmac's Avatar


Metalmac
02.24.2012 , 08:22 PM | #52
Quote: Originally Posted by dschlan View Post
Apparently like .001% or some such
And are you that good?

Really most clowns on the forums think they are PVP gods but in fact are no better then me.

I am realistic not a Ego Maniac claiming everyone is so much worse then I am.

That video is a rarity and people point to it like ALL SCRAPPER ARE LIKE THIS.

That is so far from the truth of the matter.

The hundreds of posts that show Sorcerer on top are proof of what is going on.

Explain why everyone is not rolling Scrapper to me please?

dschlan's Avatar


dschlan
02.24.2012 , 08:23 PM | #53
Quote: Originally Posted by Maleficium View Post
My scoundrel friend that I pvp with was predicting a nerf before it even happened. When we first started pvping at 50 we used to laugh while we were playing Civil war. All he would do was go over there jump anyone (he really liked being able to kill jugs during the initial stun) and kill them. If there was more than 1 person then he would take his kill and run away killing more people while I dumped heals into him.

The OP/Scoundrel was designed to be a stealth class that needed to pick and choose targets not run around getting free kills all nimbly bimbly.
Exactly. It was too easy before. Now it actually requires a certain level of skill to be good.

dschlan's Avatar


dschlan
02.24.2012 , 08:26 PM | #54
Quote: Originally Posted by Metalmac View Post
And are you that good?

Really most clowns on the forums think they are PVP gods but in fact are no better then me.

I am realistic not a Ego Maniac claiming everyone is so much worse then I am.

That video is a rarity and people point to it like ALL SCRAPPER ARE LIKE THIS.

That is so far from the truth of the matter.

The hundreds of posts that show Sorcerer on top are proof of what is going on.

Explain why everyone is not rolling Scrapper to me please?
1. you're an idiot. Sorc is on top because it has SUSTAINED and AOE damage. This damage is subpar in PvP when compared to burst. Topping damage doesn't mean anything. l2pvp

2. Plenty of people roll Scrapper (or its Op equivalent). And they're actually good. And maybe, just maybe, they prefer *gasp* different classes!

3. I probably am a much better PvPer than you and most of the QQers on here. Say I have a huge ego if you want, but I know my skill level. You're just straight up a scrub.

4. I don't need that video, I know several Scoundrels who do that regularly.

jcyrus's Avatar


jcyrus
02.24.2012 , 08:29 PM | #55
Quote: Originally Posted by dschlan View Post
Anyone getting killed while stun locked (which really shouldn't happen if you use your trinket wisely and manage your resolve) is getting focused. Why do people seem to think that they can survive being attacked by 4 other people at once? It's ridiculous.
The assertion that one would always have their CC-break ability up so they can prevent 2 stuns in a row is foolish.

The ability is on a 2 minute timer. Unless you are an RDPS that flees the second you get targetted, you are going to be in enough fights and experience enough CC to not always have your CC-break when using it would save you.

I'd ask you to explain who exactly made the suggestion that a player should be able to be survive being attacked by 4 players at once? I certainly didn't make such a suggestion, so unless you are suggesting that yourself I don't see why you would even bring it up.
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Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

dschlan's Avatar


dschlan
02.24.2012 , 08:31 PM | #56
Quote: Originally Posted by jcyrus View Post
The assertion that one would always have their CC-break ability up so they can prevent 2 stuns in a row is foolish.

The ability is on a 2 minute timer. Unless you are an RDPS that flees the minute you take a point of damage, you are going to be in enough fights and experience enough CC to not always have your CC-break when it would be useful.

I'd ask you to explain who exactly made the suggestion that a player should be able to be survive being attacked by 4 players at once? I certainly didn't make such a suggestion, so unless you are suggesting that I don't see why you would even bring it up.
The fact that people are talking about getting CCed and killed while CCed. Only time that ever happens is when you're getting focused. Also, eat 1st CC, use CC break on the 2nd CC. Full resolve. If people were really getting CCed as much as they cry about, they would have a constantly full resolve bar. In any game there's nothing you can do when you're the focus of the CC. WZs are a TEAM effort. If your team isn't peeling for you or taking the opportunity to kill people when they have no CC left, or your healer isn't cleansing, that's a different issue.

Maleficium's Avatar


Maleficium
02.24.2012 , 08:32 PM | #57
Quote: Originally Posted by Metalmac View Post
And are you that good?

Really most clowns on the forums think they are PVP gods but in fact are no better then me.

I am realistic not a Ego Maniac claiming everyone is so much worse then I am.

That video is a rarity and people point to it like ALL SCRAPPER ARE LIKE THIS.

That is so far from the truth of the matter.

The hundreds of posts that show Sorcerer on top are proof of what is going on.

Explain why everyone is not rolling Scrapper to me please?
First let me say this these "posts" showing that sorcs are tops are from people that don't understand the class mechanics. They look at sorcs doing 600k damage but don't take into consideration that they're playing void star. Or the fact that the 600k damage sorc lost the game.

Second as for not seeing more scrappers it's the same reason you don't see many hunters in WoW arenas but when you do they're all bloody amazing.

The class has a higher skill cap and people don't like to have to work for anything. So they all reroll FOTM (sorcs) but then they fail to realize that it's not any easier being a sorc.

FoTM classes and specs all look good and simple to play when in fact they're not. Lets take RMP and RLS two very strong arena comps in WoW. Sure they're free wins at low brackets due to the strong synergy between classes but once you get into the nitty gritty of arenas (anything above 2k) people quickly realize oh **** these guys are used to dealing with these comps and we actually have to learn how to play as a team.

Scoundrels and OPs were the FotM and sorcs/sages are quickly becoming them now. You see plenty of rerolls thinking that it will be a free win. Then they run into scoundrels/ops and sents/maras that actually know what they're doing and then BAM they'll switch classes again.

dschlan's Avatar


dschlan
02.24.2012 , 08:34 PM | #58
Quote: Originally Posted by Maleficium View Post
First let me say this these "posts" showing that sorcs are tops are from people that don't understand the class mechanics. They look at sorcs doing 600k damage but don't take into consideration that they're playing void star. Or the fact that the 600k damage sorc lost the game.

Second as for not seeing more scrappers it's the same reason you don't see many hunters in WoW arenas but when you do they're all bloody amazing.

The class has a higher skill cap and people don't like to have to work for anything. So they all reroll FOTM (sorcs) but then they fail to realize that it's not any easier being a sorc.

FoTM classes and specs all look good and simple to play when in fact they're not. Lets take RMP and RLS two very strong arena comps in WoW. Sure they're free wins at low brackets due to the strong synergy between classes but once you get into the nitty gritty of arenas (anything above 2k) people quickly realize oh **** these guys are used to dealing with these comps and we actually have to learn how to play as a team.

Scoundrels and OPs were the FotM and sorcs/sages are quickly becoming them now. You see plenty of rerolls thinking that it will be a free win. Then they run into scoundrels/ops and sents/maras that actually know what they're doing and then BAM they'll switch classes again.
+1000000 internetz to this

Maleficium's Avatar


Maleficium
02.24.2012 , 08:35 PM | #59
Quote: Originally Posted by jcyrus View Post
The assertion that one would always have their CC-break ability up so they can prevent 2 stuns in a row is foolish.

The ability is on a 2 minute timer. Unless you are an RDPS that flees the second you get targetted, you are going to be in enough fights and experience enough CC to not always have your CC-break when using it would save you.

I'd ask you to explain who exactly made the suggestion that a player should be able to be survive being attacked by 4 players at once? I certainly didn't make such a suggestion, so unless you are suggesting that yourself I don't see why you would even bring it up.
Here let me give you a little tip that I learned from arenas.

Eat the full duration of the first CC. If you trinket it then you've basically given the other team the chance to set you up in a full CC chain and go in for the kill.

Also when you trinket look at how much resolve you have if it's empty it's not worth it.

jcyrus's Avatar


jcyrus
02.24.2012 , 08:41 PM | #60
Quote: Originally Posted by dschlan View Post
The fact that people are talking about getting CCed and killed while CCed. Only time that ever happens is when you're getting focused. Also, eat 1st CC, use CC break on the 2nd CC. Full resolve. If people were really getting CCed as much as they cry about, they would have a constantly full resolve bar.
Eating the first CC then using CC break on the second only works once every 2 minutes. Full resolve lasts what... 10 seconds?

That leaves 1 minute 50 seconds where the player can be stunned twice and can't break out of it.

It doesn't require 4 players to take down a player who is trapped in 2 consecutive stuns with no CC-breaker up.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*