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Any damage should break any CC! Balance the game Bioware

STAR WARS: The Old Republic > English > PvP
Any damage should break any CC! Balance the game Bioware

Jestunhi's Avatar


Jestunhi
02.24.2012 , 06:21 PM | #21
L2P.

People need to think about why they really lose before making a spectacle of themselves on here.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

DirtyDiggler's Avatar


DirtyDiggler
02.24.2012 , 06:21 PM | #22
SM"s dominant the damage charts, if you play one and your not getting 300k damage each map YOUR DOING IT WRONG.

Sirolos's Avatar


Sirolos
02.24.2012 , 06:23 PM | #23
Quote: Originally Posted by DirtyDiggler View Post
SM"s dominant the damage charts, if you play one and your not getting 300k damage each map YOUR DOING IT WRONG.
Maybe he is trying to pvp as carnage?
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

xorcist's Avatar


xorcist
02.24.2012 , 06:25 PM | #24
Quote: Originally Posted by Grubfist View Post
And no other class can buff their whole group's damage, use 99% damage reduction, or reduce enemy's accuracy by 90%.

The whole point of having different classes is to give unique and fun abilities.
That 99% damage reduction comes at a high cost. It's not free. So don't pretend like it is an op ability.

Now, as for the resolve bar. I think that should be taken out of the game. Its useless anyway right? Right. It doesn't work, so why have it? Even with a full meter people are still getting stun locked. Bug? I don't know...

On a side note, Huttball for example is a sage and sorcerers dream zone. Soooo many ways to use the map to their advantage. Because of the specific abilities they possess, they really can take control of many critical situations! More so than any other class I believe. Correct me if I'm wrong, but even with a slow cast on them they can speed burst to the end zone for a touch down too.
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

JinTetra's Avatar


JinTetra
02.24.2012 , 06:38 PM | #25
I try to avoid rage posts, but as a Marauder as my main (not even level capped yet), I had to come in here and agree with most people in this thread: OP doesn't know what he's talking about.

I always intended to roll a Marauder as my main, and when the game first came out, I heard a ton of whining about how they were under powered. People said that melee fighters in general were gimped in warzones, that Marauders were too squishy in medium armor, and that Marauders are the only class without stuns besides a melee-range channeled choke.

While the last point is true, none of that makes the Marauder weak in any way. Bioware gave us so much utility to counter balance those things, and now that I've leveled through to 45 and learned my class, I'm comfortable knowing that Marauders wreck shop when you know how to play them (I'd even say especially against Sorcerers/Sages, as I can't recall having any great difficulty fighting them).

Obfuscate, Saber Ward, and Cloak of Pain easily make up for the lack of heavy armor, and the only time a stun would be all that useful to us would be against a healer, in which case we can lock them out with an easy Disruption-Force Choke-Disruption cycle (Force Charge too, if you can get the range for it). Knockbacks hardly phase us at all, as any decent Marauder will avoid starting the fight with a Charge so that it's ready to use to close the gap after the knockback. Force Camouflage is absolutely magic on so many levels, I don't feel I even need to explain why.

At the risk of Bioware nerfing us, I wouldn't be afraid to say that Marauders are overpowered if anything. If you're a new player and have concerns about rolling a Marauder or a Sentinel, don't let the OP worry you.

Quote: Originally Posted by Sirolos View Post
Maybe he is trying to pvp as carnage?
I actually do PvP as Carnage personally. :P I've been told that's not the best strategy, and indeed, I do NOT pull 300k damage each match (though I'm not Lvl 50 yet), but still, I find that I still perform extremely well regardless.

Quote: Originally Posted by xorcist View Post
That 99% damage reduction comes at a high cost. It's not free. So don't pretend like it is an op ability.
A high cost, you say? I didn't realize activating it at 5% health and therefore losing a tiny bit of my health bar was so costly. Oh, you mean like if I used it when I'm at full health. Yeah, that would be fu#%in' stupid.
"We're gonna be dropped onto Korriban, dressed as civilians. And once we're in enemy territory, as a bushwhackin' guerrilla army, we're gonna be doin' one thing and one thing only... killin' Sith."
~ Darthshnooky

Internicio's Avatar


Internicio
02.24.2012 , 06:43 PM | #26
Having all CC break on dmg is not a good solution.
Without cc, my inf shadow would be pretty sad
I'd like it better if there were fewer CCs (especially stuns), however.

An additional problem is one of the only areas of skill in the game is when to use and break cc.
Instead of just having everyone with a CC and a CC break, classes should have more varied and unique skills, but that would make the game harder to balance.

Saos's Avatar


Saos
02.24.2012 , 06:50 PM | #27
Quote: Originally Posted by Saereth_Darklighter View Post
on the other hand an Inquistor gets to CC and do damage all day long
So I looked and none of my sorc's cc's have a duration that lasts "all day long".

I believe your information is incorrect, sir.

Crunchyblack's Avatar


Crunchyblack
02.24.2012 , 06:59 PM | #28
Quote: Originally Posted by Saereth_Darklighter View Post
Ok look at it this way.. I'm cc'd while carrying the huttball, or i'm cc'd next to a group of people.. all they have to do is attack me and im dead within a few seconds. Thats not fair. Thats not giving me a chance to do anything. This isn't about SM.. its about the nonbreakable CC in general, just take it out of the game, make it more balanced.
For god's sake learn to play a marauder. Not only is there a resolve bar to prevent excessive CC but you have a CC break, undying rage which...you know stops you from getting killed for its duration...a shield that blocks damage...force camo which makes you go poof and makes you dodge....oh and also...THE ABILITY TO PASS THE BALL....if you have the huttball and are surrounded by the other team...seems like a great time to toss the ball to someone who ISNT surrounded.

Also...marauders have an aoe stun...i actually never use it and am not sure if it works on players...might want to look into that one as well.

I agree that marauders have a whole ******** of stuff to manage and a full plate in pvp...its what makes then so fun and deadly/scoring machines in the right hands.

My only gripes with marauders take place on ilum during the 1FPS RvR where i really cant do much since it is almost always a ranged camp fight between two masses of players who refuse to charge eachother and actually fight...for ilum i wish we had a ranged "pull" skill so we could at least pull in some enemy players to us and fight.

Sirolos's Avatar


Sirolos
02.24.2012 , 07:01 PM | #29
Quote: Originally Posted by Crunchyblack View Post
For god's sake learn to play a marauder. Not only is there a resolve bar to prevent excessive CC but you have a CC break, undying rage which...you know stops you from getting killed for its duration...a shield that blocks damage...force camo which makes you go poof and makes you dodge....oh and also...THE ABILITY TO PASS THE BALL....if you have the huttball and are surrounded by the other team...seems like a great time to toss the ball to someone who ISNT surrounded.

Also...marauders have an aoe stun...i actually never use it and am not sure if it works on players...might want to look into that one as well.

I agree that marauders have a whole ******** of stuff to manage and a full plate in pvp...its what makes then so fun and deadly/scoring machines in the right hands.

My only gripes with marauders take place on ilum during the 1FPS RvR where i really cant do much since it is almost always a ranged camp fight between two masses of players who refuse to charge eachother and actually fight.
The AoE fear works on players

-_- its really annoying also
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

Keldaur's Avatar


Keldaur
02.24.2012 , 07:02 PM | #30
Quote: Originally Posted by Saereth_Darklighter View Post
I'm really getting sick of this. My SM battlemaster doesnt get a CC that allows me too do my full damage without it breaking the CC. Now on the other hand an Inquistor gets to CC and do damage all day long and I can do nothing but take it. Tell me how thats fair in any way Bioware?
Can't really do that withouth a major overhaul to every class. But yes, long time ago, CC meant something, and most of it was broken on damage, so you actually had to think what to hit and when to use it. Nowadays it's just stuns and knockbacks for everyclasses because most people don't really have a pvp mindset and they prefer quantity of kills over quality of those kills.