Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

bellok's Avatar


bellok
02.24.2012 , 06:10 PM | #321
Actually I find it that the healer hybrid is quite blanced. Even though they can deal moderate damage, and heal moderate damage, they cannot deal high damage or heal for high amounts. Here is a comparison:

a) full spec'd healers usually heal 300k-400k damage.(mostly due to their AOE heals)

b) full spec'd Damage dealers usually deal 300k-400k damage.(mostly due to their AOE attacks)

c) Hybrids with more healing usually heal 150k-200k, and deal 150k-200k damage.

I tend to find this balanced actually. Of course you will find some healing hybrids who deal more than 200k damage, or heal 200k damage but usually when they do so they sacrifice one category for the other. For example if they deal 250k damage, they usually only heal for 100-150k damage total. It's balanced.

GrandMasterDarth's Avatar


GrandMasterDarth
02.24.2012 , 06:18 PM | #322
Quote: Originally Posted by RedMix View Post
Flat out prevent them from casting heals/shield while in DPS stance or make them take 2x as long to cast them or something. these Sorcs doing 500k Dmg and Healing at the same time is just ridiculous.
Amen brother!

This is something i have been thinking for a while now, why keeps my merc from doing uber damage and healing at the same time....

2 things:

1 heal = 25% of my resources(3 ammo), and if i go below 8 ammo out of 12, i regenerate slower and slower....
Stances, i get good bonuses from using one or another...


The funny thing is they nerfed the SHADOW/ASSASSIN hybrid spec for doing too well, but somehow they totally missed sages/sorcerers....

So please BIOWARE, nerf the sage/sorc hybrid spec... the dps ones are fine but the fact that they can compete for most dps and most healing during the same warzone is a bit too much....

bellok's Avatar


bellok
02.24.2012 , 06:20 PM | #323
Quote: Originally Posted by GrandMasterDarth View Post
Amen brother!

This is something i have been thinking for a while now, why keeps my merc from doing uber damage and healing at the same time....

2 things:

1 heal = 25% of my resources(3 ammo), and if i go below 8 ammo out of 12, i regenerate slower and slower....
Stances, i get good bonuses from using one or another...


The funny thing is they nerfed the SHADOW/ASSASSIN hybrid spec for doing too well, but somehow they totally missed sages/sorcerers....

So please BIOWARE, nerf the sage/sorc hybrid spec... the dps ones are fine but the fact that they can compete for most dps and most healing during the same warzone is a bit too much....
Pics or the 500k damage on both sides is b.s.

Lalush's Avatar


Lalush
02.24.2012 , 06:28 PM | #324
I want to know this pro sorc who can do 500k damage and 500k healing at the same time.
I know this is not wow but something like shadow priest shoeuld work fine. Remember priest can't heal in shadow form.

bellok's Avatar


bellok
02.24.2012 , 06:42 PM | #325
and one last thing. Aside from the heal rejuvenate for sage(and the sorcs equivalent), there is no way a sage/sorc that is a hybrid healer/telekinetic balance spec can heal and do damage at the same time. It is always one or the other. They don't have the luxury of having the Salvation heal where they heal multiple targets over time like a fully spec'd healer can. Rejuvenate does not heal that much overtime, and I doubt it is the one heal that is going to make or break things and push hybrid healers over the edge with "500k healing and 500k damage at the same time" in any warzone whatsoever.

Drack's Avatar


Drack
02.24.2012 , 06:42 PM | #326
Quote: Originally Posted by jonnyshadow View Post
lol sorcs in this thread are something else....OP isnt calling for a nerf just proposing that they should have stances so they are more focused and cant basically do everything(at least i hope)....btw i remember a bunch of sorcs wanting pure frozen shock water nerfed (got destroyed) since dps can use it to heal outside of battle (i know the other reason was because of stealthies and how it wasnt supposed to be use in the first place and all of that nonsense) but using that same analogy from saying a dps shouldnt heal...why should sorcs basically do both? hypocrites? a stance would keep the dpsing in line and the healing in line and so they cant do both in each fight either one or the other...just like tanks...if they tank they have a stance for that and a stance for dps one or the other not both....imo you shouldnt have the best of both worlds
Thats not right at all. Assassins could vanish and instantly heal for 9 k, thats a pretty stupid comparison to make.

Annex's Avatar


Annex
02.24.2012 , 06:43 PM | #327
Waaah it isnt fair.

Bioooowware. Make the bad sorc go away. Im going to tell my mummy.

All classes should be able to spec 40/40/40 like them and get 500k dps and heals or i quit.

I pruv yu rong wid math.
Annex / Scimitar
ShadowLegion

Calista_ZK's Avatar


Calista_ZK
02.24.2012 , 06:44 PM | #328
Quote: Originally Posted by RedMix View Post
Different game sir, Stances are in this game and Bioware has already shown that they don't want classes being able to Tank and DPS at the same time (nerfing Shadow/Assassin stance dancing) So why should Sorcs be special and be above that rule when it comes to Healing and DPSing? No other class can take Top Dmg and Top healing in the same WZ, its broken.
Because you are looking at a stupid, useless number. If you do high damage. its due to AOEs. High heals, which are in all reality not simultaneously not the highest in the wz at the same time, are likely mostly passive heals that don't help your team meet the objectives.

If you do the highest, best healing as a sorc/sage, that is helping your team, you are NOT doing much damage to anyone.

If you've rolled DPS, you are throwing some bubbles that get counted as heals, you MAY cast a heal on someone else in a quiet moment.

They doesn't make them any more "special" than anyone else who can roll up in stealth and then whale on them, for example, or use any other "special" abilities.

Drack's Avatar


Drack
02.24.2012 , 06:45 PM | #329
Quote: Originally Posted by Niddhog View Post
The idea is that a sage/sorc can burst far longer than a scoundrel/commando can. With 600 force they can enter burn phases of heavy healing for longer periods, with no crippling penalties afterwards. Whether at 599 or 0 force a sage regens the same rate. Take a scoundrel that low and hes at base 2/second. I think commandos are the same? Yes they have other ways to regen/cooldown to refil, but a sage has abilities as well (free noble sacrifice through procs, etc) on top of 600 pool.
Well, sorcs have the worst burst dmg of all the classes in the game. So yes we can keep doing an even dmg all the time, but we cannot burst anyone down.

fungihoujo's Avatar


fungihoujo
02.24.2012 , 06:48 PM | #330
Quote: Originally Posted by RedMix View Post
Different game sir, Stances are in this game and Bioware has already shown that they don't want classes being able to Tank and DPS at the same time (nerfing Shadow/Assassin stance dancing) So why should Sorcs be special and be above that rule when it comes to Healing and DPSing? No other class can take Top Dmg and Top healing in the same WZ, its broken.
Oh, ok, so they showed they don't want any class to be able to do two roles... by changing how one class worked. Sure, you're making sense now. Ops can't damage then heal, mercs can't damage then heal, PTs can't damage then throw out a couple taunts.

Also, you're wrong- I've topped medals many times as a PT and Guardian- including top protection plus damage. I've topped damage and healing as a marauder... a class that can't even heal. Topped damage easily as a sniper- topped damage and healing as an operative- and everyone knows mercs regularly top damage and healing.

Oh, wait, you're talking about yourself. Yeah, certain players with a certain level of skill sometimes cannot top anything ever. That's kind of how the game goes though. I guess we should be impressed that a class can spam aoe heals, aoe damage and dots, do no burst and lose because their healers easily outhealed the damage being done with their own aoe heals.

Frankly, I have not seen a single post by a sorc bragging about 800+ damage that didn't say 'DEFEAT!' above it. Grats, sorcs can play terribly and get big numbers, and grats to you for thinking big numbers are more important than wins.