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Please buff Sorc/Sage DPS

STAR WARS: The Old Republic > English > PvP
Please buff Sorc/Sage DPS

Zaodon's Avatar


Zaodon
02.24.2012 , 01:10 PM | #41
Quote: Originally Posted by Organikal View Post
I'm still not sure if you are trolling. If you are, IF you are... you need to find a new game to play. The sorc is fine, the sage is fine, their damage is more than fine, their unlimited tools are fine, their bubble is OP, their utility in all three warzones are fine (and godlike in Huttball).

You need to learn that you are very much a utility class and not a Turret like the Merc/Commando
Utility cannot take a turret.
Utility cannot plant a bomb.

Only "killing the defender" can accomplish that.

Utility allows us to actually affect the score in only 1 warzone: Huttball. And even then, utiliy isn't all that great at defending against most ball carriers (they have leap, their own stuns, knockbacks, etc. Using utility to defend rarely works in lvl 50 Huttball.)

EternalFinality's Avatar


EternalFinality
02.24.2012 , 01:11 PM | #42
Quote: Originally Posted by Zaodon View Post
Utility cannot take a turret.
Utility cannot plant a bomb.

Only "killing the defender" can accomplish that.

Utility allows us to actually affect the score in only 1 warzone: Huttball. And even then, utiliy isn't all that great at defending against most ball carriers (they have leap, their own stuns, knockbacks, etc. Using utility to defend rarely works in lvl 50 Huttball.)
Actually, utility can plant a bomb and take a turret without killing the defender. It's called CC.

MatthewMystery's Avatar


MatthewMystery
02.24.2012 , 01:11 PM | #43
I Roll sage and i am quite content, as long as i keep my DoTS up and my sheild up while not on CD i have plenty of abilitys at lvl 20 to keep me at range why still pulling very good dps with all the possible cc we have we can also throw in critical heals to turn the fight i rarely die and when i do its normally me doing something i shoulded getting mixed up into 3+ hostiles even at that point i can usally pop my movement freeing ability and my sprint to get out of LOS or back to my allies. But i like these threads makes for less chance of getting nerfed

Zaodon's Avatar


Zaodon
02.24.2012 , 01:13 PM | #44
Quote: Originally Posted by EternalFinality View Post
Actually, utility can plant a bomb and take a turret. It's called CC.
False.

You have 2 CCs you can use to CHANNEL a turret or bomb cap (i.e. you can't be interrupted):

Stun
Force Lift

Lets analyze:

If I stun, they get a partial Resolve bar. It does not last long enough to CHANNEL a cap, so I will be interrupted.

If I Force Lift, its long enough, BUT it gives a FULL resolve bar. If they CC break, I cannot stun, therefore I cannot channel.

So, the ONLY WAY for a Sorc/Sage to cap a turret/bomb, is to Stun, and the target must MAKE A MISTAKE AND CC BREAK THAT STUN, so that we can then Force Lift and cap.

Ruuprect's Avatar


Ruuprect
02.24.2012 , 01:13 PM | #45
I dont think they need a buff, what your are seeing is they have less burst then other classes. I think they have great sustained dps.

http://www.simulationcraft.org/swtor...cerer_113.html

Open the Hybrid spec and look at the sustained dps.
Ruprect
Level 50 Sage
Jedi Covenant

dcgregorya's Avatar


dcgregorya
02.24.2012 , 01:15 PM | #46
They need to be able to tank. Taunt, AOE taunt, better defensive CD's and a stance that imrpoves their mitigation.

It's crap that I have to reroll to fulfill a basic role in this agme.

Zaodon's Avatar


Zaodon
02.24.2012 , 01:16 PM | #47
Quote: Originally Posted by Ruuprect View Post
I dont think they need a buff, what your are seeing is they have less burst then other classes. I think they have great sustained dps.

http://www.simulationcraft.org/swtor...cerer_113.html

Open the Hybrid spec and look at the sustained dps.
Useless link, as it doesn't show any other classes for comparison.

EternalFinality's Avatar


EternalFinality
02.24.2012 , 01:16 PM | #48
Quote:
If I Force Lift, its long enough, BUT it gives a FULL resolve bar. If they CC break, I cannot stun, therefore I cannot channel.
If they don't CC break, you're good. It's not always up you know.

All you need to do is stun them then start capping. Most people will use their break assuming you know something they don't, like someone else is nearby.

Zaodon's Avatar


Zaodon
02.24.2012 , 01:19 PM | #49
Quote: Originally Posted by EternalFinality View Post
If they don't CC break, you're good. It's not always up you know.

All you need to do is stun them then start capping. Most people will use their break assuming you know something they don't, like someone else is nearby.
To counter your point, my stun/force lift is not always up either. So, its a wash.

My point remains uncontested: you cannot use CC to cap, since it only works if you use both CCs in succession, and the other player makes an error.

Ruuprect's Avatar


Ruuprect
02.24.2012 , 01:19 PM | #50
Quote: Originally Posted by Zaodon View Post
Useless link, as it doesn't show any other classes for comparison.
Wasnt for comparison. Just showing you that they have good sustained dps with very little burst. I am willing to bet that most other classes sould have many more ups and downs because they have more burst and less sustained. But it all equals out.
Ruprect
Level 50 Sage
Jedi Covenant