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Why doesn't swtor utilize the entire planet???????

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Why doesn't swtor utilize the entire planet???????

Saurakk's Avatar


Saurakk
02.24.2012 , 10:45 AM | #61
Quote: Originally Posted by Tamanous View Post
Short answer:


They will.


6 pages of pointless conjecture when we already see evidence of it. Low and high level areas on Coruscant already exist. Tatooine is known for it's epic areas where Krayt dragons exist so expect high level areas in the future. List goes on and on.

The areas would likely be based around a second space port or shuttle landing spot and would take a great deal of time to make. The areas we see now are nothing more than a small portion already. I have no clue as to why the OP would want to chop those areas up even smaller.

Content patches, expansions and level cap raises will bring us back to existing planets. Devs have even mentioned this in the past. People ASSUME one thing despite it going against logical direction.
This^^

Plus they cannot allow you backstage yet or you would see the 2x4's holding up the plywood backgrounds of the set.

This is a game after all and not a world simulator. There is purpose to their areas as opposed to blind exploration of empty areas.

SnapWolf's Avatar


SnapWolf
02.24.2012 , 10:48 AM | #62
For starters, making an entire planet would be too technical. Not only that, but you would have to make generic zones, and it would be too dull to play in that. If you think the story is generic enough as it is, then imagine on an entire planet!

Saiaku's Avatar


Saiaku
02.24.2012 , 10:50 AM | #63
Even if most of the planets would be wastelands, it would be nice to have the ABILITY to just travel endlessly like that on a speeder (whops we need faster speeders with room for friends)

And maybe some strange bosses and creatures can be placed in the no-man-lands, or some pirate base, or some other fodder mobs, just for the sake of immersion.

I want this
Hidden Beks -> Nightmare Lands -> The Red Eclipse

Kaedian's Avatar


Kaedian
02.24.2012 , 10:56 AM | #64
Quote: Originally Posted by _Ender__Wiggin_ View Post
I hop in the driver's seat of my shiny, brand new, intergalactic spaceship. It's an exhilarating sensation, the first time one jumps into light speed, and I'm rifling through my star charts, giving orders, and preparing to visit the city-moon of Nar Shadaa.

As I arrive and my ship starts to convulse out of light speed, I gaze out of the front window of my cockpit to see a glowing ball of energy, light streaked speedways, and buildings bathed in the perpetual glow of neon. It's very exciting. The moon is enormous, and I can't wait to explore it's every locale.

Once I'm thoroughly done enjoying the art and design of this moon, my fascination wanes as quickly as the din of that first casino I couldn't play any mini games in. I can't travel anywhere else on Nar Shadaa but one very small city. In fact, I can't travel anywhere on any planet except one small part of the planet. Total bummer.

You see, friends, it's not that I don't like the art and the stories in each city. On the contrary, they're usually quite intriguing. It's just...well, I'm an explorer you see. It's in my blood. I like to run around and go to different places, travel from city to city, and keep my finger on the pulse of each planet I frequent.

In SW:ToR, one can travel and peruse the vagaries of a galaxy. Get to put on the shoes of each little planet, crawl in its skin, and wiggle around a bit. It's pretty cool. But I can't wiggle much.

I have a difficult time believing that my actions in one very small area of a planet or city are affecting my entire faction's influence on the entire planet. That would be like me going to Washington, DC, doing some errands in the surrounding neighborhoods, subverting a faction of congress, usurping one party of the bicameral system, and then lay claim that I have just taken over the entire United States of America (or the world for that matter) for the glory of the Empire. Yet, this is exactly what I did on Alderaan.

I'm just not getting it. In other games of this type, one stays on one world (for the most part), exploring the snow peaked mountains in high elevations, or trapping across the desert in the vast expanses between vales, valley, shorelines, and coastal capitals. It feels like I'm really exploring the enticing features of each planet.

I know this really isn't feasible in a franchise like Star Wars, since travel among planets is an integral part of the story. It would, however, be very helpful for one to be able to travel to separate parts of a planet.

So here is my suggestion: Allow for one to take shuttles to different areas of planets in upcoming game expansions. It's obviously too late now to change the way the zone system is set up. It would have been way more rad to take speeders to other areas of the planet, shuttles to different poles, and quick travel to bases or areas set up far away from the operating hub.

In some cases, the current system works and it makes sense. Especially in starting areas, but I'm just not really buying it on planets like Tatooine. The gigantic, arid, bowling ball of the galaxy. Where Tusken Raiders reign, and moisture farmers toil endlessly to make a living. The planet is so enormous, and the expanses are so extreme, I find it very hard to believe that I just traveled the entire planet in my questline. I'm not really sure how my actions in one very small area affect the planet on a macro level.

Additionally, I'm not sure why the Republic and Imperial bases would set up so close to one and other. Wouldn't they try and keep their respective capitals on different areas of the planet? Makes sense to me. Oh, you decided to build this massive Imperial base (unnoticed) in this small crevasse that just so happens to be next to one of the Republic's most notorious prisons? Get me that logistics guy, he's getting a promotion.

In sum, it would just have been nice to have the zones split up a bit more than they are now. Put some areas of the zones, ostensibly, on different parts of the planet. That way one feels as if they're really exploring the entire planet, absorbing the whole of the culture in that planet, and making more effectual change on the galaxy as a whole, instead of just very small parts of that planet.

When one clicks on a world map, it should show the world and the different areas of that world. Not just one large blob that we all expect to be our massive quest area, and that we assume is the entire planet.

Just a thought. Anyone else feel the same way when playing??

TLR = Put parts of zones on different areas of planet made accessible by speeder or shuttle travel. Bring the planet map up instead of one big map. Greater sense of exploration of world, versus just one small part of it.
It's a great idea in theory, however the game has a similar land mass as most other mmo's at launch, the difference here is its spread out amongst several planets which generates the insular feel. The game would have a much different feel if the number of planets were dramatically reduced for launch. Imagine if they'd had the same initial starting planets and then the republic stayed on Coruscant from 10-40, the Empire on DK from 10-40 (with the flashpoints and warzones being exceptions) and then both factions moving on to a final planet for 41-49 with co-factioned zones where both factions are pitted against each other as additional obstructions to completing the quests (with or without the pvp flavor) and the finale to take place on Ilum with both sides struggling to wrest control from each other.

The planets then could be developed as planets with a larger feel and your efforts being more local would seem to have a larger effect on something.

Just a thought.
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Centurion - Legion of Shadows
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Qoojo's Avatar


Qoojo
02.24.2012 , 10:59 AM | #65
Because the game is on rails. If you are looking for an exploration mmo, then this isn't the mmo for you.


This post is Wookie approved and
IEEE 9000 Ewok tested

grandmthethird's Avatar


grandmthethird
02.24.2012 , 11:02 AM | #66
i have 2 points

1) have you been to every city on the planet you live on? (earth) i'm going to go ahead and guess you answer no. why would you go everywhere on all 20 planets in this game then?

2) by leaving places un-explored, the devs have room to expand on our game
"Hope has a vicious enemy called fate"

BMBender's Avatar


BMBender
02.24.2012 , 11:08 AM | #67
Why doesn't swtor utilize the entire planet?


the Hero engine as currently modded in TOR would probably blow up your PC
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

iceperson's Avatar


iceperson
02.24.2012 , 11:25 AM | #68
Personally there are a lot more planets I'd like to see added before they go back and add areas to the existing ones.

MWidowmaker's Avatar


MWidowmaker
02.24.2012 , 11:27 AM | #69
Quote: Originally Posted by CeruleanNite View Post
1. Because as small as they are now people still complain that it takes to long to get around them.

2. Because this gives them room to have expansions without creating a bunch of new planets. They can send us back to them into areas we havent been yet.

3. Because no matter what they did people wouldn't be happy.
this is 100% spot on, highlighted something that i sorta think will happen eventually, especially with planets with orbital stations...
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Vitellius's Avatar


Vitellius
02.24.2012 , 11:43 AM | #70
This is a nice fantasy, but that's all it is....a fantasy....a pipe dream. The amount of development time to implement even a fraction of this would be immense. Even if you made large expanses of empty space to "explore" a la SWG, you'd still have to put SOME stuff in it to actually find or else once you've run through it, then you leave and start asking for more stuff. Thousands of hours of dev time for you to suck up in a day or two. Not practical.

SWG had all this stuff and it was dull as dish water (and yes, I was there before NGE, after NGE and was in late beta).

You have to pick your battles in game development. It's a tricky balance. More will be added to the planets we have but it will be in the form that we are already familiar with. This game can't be a "sci-fi reality simulator". There must be walls, limitations and boundaries. You can't pull out your Game of Life board game and complain it isn't real enough.
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