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will orange gear become obsolete with 1.2?

STAR WARS: The Old Republic > English > General Discussion
will orange gear become obsolete with 1.2?

paspinall's Avatar


paspinall
02.24.2012 , 09:12 AM | #41
Quote: Originally Posted by Azzras View Post
The beauty of MMOs is the ability to add more.

More gear is coming in patch 1.2
More gear than what they 'said' was every piece of non moddable gear having a moddable version... which they clearly dont.

notebene's Avatar


notebene
02.24.2012 , 09:12 AM | #42
This is medium.

I would like something like that fully slottable, with the ability for a crafter to give me a consumable to add an augment slot to each piece (rather than having my armor that dropped in the world be gimped b/c now only the critted stuff is better...this way, the crafters are in demand even more b/c they can make augment slot adder consumables).

Make it so!
MOTD - One Giant Server - When I'll Need To Make My 'Bucket-List' List 1. I'm not having fun any more. 2. Puritans. 3. One or more characters were renamed in a server merge. 4. Something given to 'all characters on account' are not given to 'all characters on account'. 5. Design by Committee.

paspinall's Avatar


paspinall
02.24.2012 , 09:13 AM | #43
Quote: Originally Posted by Azzras View Post
Again, changing in 1.2
Yes i know it is, which is why I said he was confusing as he was saying that was how it is NOW.

paspinall's Avatar


paspinall
02.24.2012 , 09:14 AM | #44
Quote: Originally Posted by notebene View Post
This is medium.

I would like something like that fully slottable, with the ability for a crafter to give me a consumable to add an augment slot to each piece (rather than having my armor that dropped in the world be gimped b/c now only the critted stuff is better...this way, the crafters are in demand even more b/c they can make augment slot adder consumables).

Make it so!
rather the one type of crafter that can do it would be ? as opposed to the two types that they are giving crit moddable stuff to ? to add to the 2 others which already have crit moddables ?

notebene's Avatar


notebene
02.24.2012 , 09:15 AM | #45
Quote: Originally Posted by paspinall View Post
More gear than what they 'said' was every piece of non moddable gear having a moddable version... which they clearly dont.
This + crafters making consumable augment slot applications to existing armor = everything, ever, in the universe, is something awesome to wear.

If you want to look like a Fox NFL robot, you can. Luke in his IV white toga? All the way until level 1,000? You betcha! Inspiration and Indignation didn't come with an augment slot? No problem, buy a consumable from the GTN and add one!
MOTD - One Giant Server - When I'll Need To Make My 'Bucket-List' List 1. I'm not having fun any more. 2. Puritans. 3. One or more characters were renamed in a server merge. 4. Something given to 'all characters on account' are not given to 'all characters on account'. 5. Design by Committee.

Azumio's Avatar


Azumio
02.24.2012 , 09:17 AM | #46
Quote: Originally Posted by paspinall View Post
No you cant because right now the armour is locked. which is what you are wanting them to make, ie the stuff everyone else dislikes. You are making a very confusing line here. Right now you cannot make a purple piece from level 5 at all the same as end game.
Oops, mistype.

Meant Orange gear, and Patch 1.2 for purple (When the slots get unlocked).

Sorry for the confusion.

paspinall's Avatar


paspinall
02.24.2012 , 09:18 AM | #47
Quote: Originally Posted by Azumio View Post
Oops, mistype.

Meant Orange gear, and Patch 1.2 for purple (When the slots get unlocked).

Sorry for the confusion.
That makes it all clear then he he, yeah I got quite confused with what you were trying to say now it makes sense LOL.

BMBender's Avatar


BMBender
02.24.2012 , 09:21 AM | #48
Quote: Originally Posted by Azzras View Post
This^

(Though I do not like the crit craft concept when it comes to gear. If I want the best I would have to craft a piece of gear for ages in hopes of one of them being a crit. Armormech, etc. should just get the bonus when the gear is equipped and BoP)
Quote: Originally Posted by genesiser View Post
What I don't understand is seeing as people want that fully customizable feel, why do they want augment slots to be on armor? Why would they not prefer to instead just allow augments to be able to go on any piece of gear regardless of augment slot or not? Don't they realize that with augment slots they just made all gear that's not crit crafted obsolete including raid and pvp gear? Yes, you can transfer all the mods in 1.2, but you won't be wearing said piece because it's now inferior to that orange piece with an augment slot.

If people really do want to be able to wear any piece of gear, allow augments to be put on every piece of gear. Just let there be a level restriction and that's it.
Quote: Originally Posted by Kheld View Post
Orange gear is a disaster.

Simply having it ingame pretty much destroys Armour Crafting.

Same thing happened in Lotro, endgame went all about the Armour Set grind, all the people who has spebt weeks & months Armour Crafting got shafted.

Everyone will be wearing the limted sets of Orange gear, of which most is pretty ugly.

Same with orange weapons. Armstech is now a complete joke except for Barrels.

Why spend days getting to 400 in Armstech? Do a few PvP WZ's to get a moddable Orange weapon!

Bioware & EA Devs / Managers are STUPID, STUPID people.

Quote: Originally Posted by Azumio View Post
I hate the fact I can use the same armor at level 1 as I can at level 50.

I want that extra bit of juicy motivation.

I'd rather it if Orange (Or Purple) came with overlaying stats along with the Mod slots.

Add in the ability to Merge to pieces of equipment, so you can merge a piece of equipment that looks good, with a piece of equipment with great stats and have the look you want with the stats you want.
These and other concerns are why we begged since before beta for a simple easy unobtrusive social tab; no mess no fuss no QQ. Instead whats likely gonna happen is min maxers are gonna figure out how to eek the most of the system; what they eek out is (going by the track record to date i assume from lack of internal testing) gonna be higher/better/more used than BW intended. BW will then proceed to nerf/remove/adjust whatever combo it was. And we'll all be back here in 3 mo. complaining about people looking the same again.
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

JerokTalram's Avatar


JerokTalram
02.24.2012 , 09:22 AM | #49
Quote: Originally Posted by Eivea View Post
The way I understand it, it will make all non-crafter-orange gear obsolete, because of crits. On one hand I am happy we will be able to remove tier armoring, on the other it feels like we are abandoning an one way road for another. Some of those mid level oranges acquired with commendations - instances have amazing looks, but crafted ones will be preferred because those augment bonuses add up.
I don't think crits are frequent enough that non-crafter-orange gear will be obsolete. Even at level 50, it's probably going to take a while and cost a fortune to get all critted orange. Level Character unless they are armortech or synthweaving probably won't be able to afford it.

I know that in all the crafting, I've done. I have only seen one crit.

notebene's Avatar


notebene
02.24.2012 , 09:22 AM | #50
Quote: Originally Posted by paspinall View Post
rather the one type of crafter that can do it would be ? as opposed to the two types that they are giving crit moddable stuff to ? to add to the 2 others which already have crit moddables ?
Not sure what you are saying, but (weapons aside) you got:

AC
Mod
Enh

That's an OJ. I think 'everything' that is (again, not weapons) made by crafters that is 'armor' should have those. They should come filled with stuff that add up to whatever level they are currently at so they aren't just shells. You can then replace those with whatever you want.

I think, like they are planning, they should be able to make crit version that also have an augment slot.

Now, I think they should be able to 'reverse engineer' the critted item into a 'consumable that will add an augment slot to any existing piece of armor'. One use. I could then buy one of these from a crafter and add it, say, to an Indignation Chestguard (so that OJ that drops in the world is somehow not sub standard).

Finally, I think that 'all' armor should be slottable. Now, whether that means they 'add' slottable versions of all armor to the world or not is moot. Really, there should be no reason for 'green' or 'blue' or 'oj' armor. There should be shells, all fully slottable. Crafters can make 'em, they drop in the world. Crafters can create ones with augment slots, they can 'also' create consumables so you can apply them to existing armor (that obviously don't already have an augment slot).

Then if you feel the need to 'color' things to tell how awesome they are, color the things you put in the mod and augment slots. Green, blue, purple, orange, banana, whatever.

I guess that's about it.
MOTD - One Giant Server - When I'll Need To Make My 'Bucket-List' List 1. I'm not having fun any more. 2. Puritans. 3. One or more characters were renamed in a server merge. 4. Something given to 'all characters on account' are not given to 'all characters on account'. 5. Design by Committee.