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Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

Acyu's Avatar


Acyu
02.23.2012 , 09:30 PM | #101
Quote: Originally Posted by Tumri View Post
Originally Posted by Tumri
7. A bubble that provides between 3.5-4.5k absorption. Since average health pools are on average about 16k this can be looked at as an instant 20%-30%+ health gain on a 20 second cooldown. They have light armor but this skill makes them far tankier than most DPS specced players in any situation where the players aren't receiving external heals for extended periods of time and even then it's pretty much outright better than heavy armor. This bubble is not overpowered as it's essentially a counterbalance to their light armor. What makes it over powered is the talented CC that comes with it(More on that below). [Static Barrier]

[Static Barrier Absorb = 16.4% Maximum Health + 3.27 * Healing Power] - Source: http://www.torhead.com/ability/VIBtDV/static-barrier - See "Effect Details" and scroll down to "Action"(Subeffect 1)
Proof that you have no idea what you're talking about.

Hint: The maximum health is NOT your health after your items are equipped.

Protip: Bubble absorbs around 3.6K at full battlemaster gear.

EternalFinality's Avatar


EternalFinality
02.23.2012 , 09:31 PM | #102
This is a good point. Companion healers have the same stances. Nerf all Sorc healing by 25% and damage by 25%, then add stances that add 30% boosts.

AKfourtyseven's Avatar


AKfourtyseven
02.23.2012 , 09:31 PM | #103
Quote: Originally Posted by Calista_ZK View Post
A full heal doesn't do good damage, a full heal or hybrid doesn't have very efficient heals.

.
I assume you meant "a full dps doesnt have very efficient heals". I would agree with you if it wasnt for the fact we can crit heal for 4-5k when in DPS spec and having 0 points in the healer tree. I'd call that pretty damn good all things being considered.

You are right though, a full healer spec Sorc isnt killing anyone at all.

Everyone who plays a Sorc or know the class properly understand the issue with Sorc is not any spec that spends 31pts in a single tree.

Stances will not change that issue since its a fundamental error in skill placement.

Aidank's Avatar


Aidank
02.23.2012 , 09:32 PM | #104
Quote: Originally Posted by Acyu View Post
Proof that you have no idea what you're talking about.

Hint: The maximum health is NOT your health after your items are equipped.

Protip: Bubble absorbs around 3.6K at full battlemaster gear.
last time i checked, 3.6k lies inbetween 3.5k and 4.5k
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Painted's Avatar


Painted
02.23.2012 , 09:33 PM | #105
Look at all the OP sorcs come out screaming in defense. You know a stance is something I could support 100% so they stop being gods of the battlefield
Beta Tester from 12/08/2010
All the way to Alderaan!
Squadron 14-610

AKfourtyseven's Avatar


AKfourtyseven
02.23.2012 , 09:34 PM | #106
Quote: Originally Posted by Aidank View Post
last time i checked, 3.6k lies inbetween 3.5k and 4.5k
3.6k is the upper limit of a single bubble. Most full champ geared Sorc are only going to get 3k absorption on a bubble. So the 3.5k to 4.5k figure is very misleading.

Acyu's Avatar


Acyu
02.23.2012 , 09:34 PM | #107
Quote: Originally Posted by Aidank View Post
last time i checked, 3.6k lies inbetween 3.5k and 4.5k
Lol. Figures you would support misinformation from highly exaggerated numbers based on false calculations.


If a bubble caps at around 3.6K, then a bubble doesn't absorb upward of 4.5K.

It is more like starting from 2.5K - 3.6K for sorcerers based on gear. 3.5 - 4.5 is not even close.

Wesleyhjw's Avatar


Wesleyhjw
02.23.2012 , 09:35 PM | #108
Quote: Originally Posted by savionen View Post
A sage/sorc is highly mobile though, there's LOTS of places to LoS in, especially with Force Run and a ranged character. You can pop around a corner and heal with your infinite Force. Any class with no heals has to be like "Am I out of combat yet? Am I out of combat yet?" and Operative/Mercenary will run out of resources pretty quickly doing this compared to a Sorc.
Clearly LOS is a mechanic that only exists for sorcerors

Aidank's Avatar


Aidank
02.23.2012 , 09:35 PM | #109
Quote: Originally Posted by AKfourtyseven View Post
3.6k is the upper limit of a single bubble. Most full champ geared Sorc are only going to get 3k absorption on a bubble. So the 3.5k to 4.5k figure is very misleading.
Not when you consider that it's buffed by trinkets & adrenals.


With a power adrenal, I assume 4.5k is reachable.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Acyu's Avatar


Acyu
02.23.2012 , 09:36 PM | #110
Quote: Originally Posted by EternalFinality View Post
This is a good point. Companion healers have the same stances. Nerf all Sorc healing by 25% and damage by 25%, then add stances that add 30% boosts.
talk about a disproportionate penalty on sorcerers. No other class suffers such high penalty for being in a different stance.