Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

STAR WARS: The Old Republic > English > PvP
Sorcs and Sages need 2 Stances so they cannot Heal and DPS at the same time.

Kalliadies's Avatar


Kalliadies
02.23.2012 , 08:00 PM | #41
Sorcerors dont need a nerf as such

they need a weakness.

tanky/hard to kill - through skillset check
escape - check
self heal - check
self shield - check
aoe damage - check
single target - check
stong and abundant cc - check
utility - check

Personally I would make force speed assassin only and be done with it.

If sorcs want to escape, do it the only way snipers can. Use cc. Force speed outside of range and los to heal is far too easy.

syntxerr's Avatar


syntxerr
02.23.2012 , 08:03 PM | #42
Quote: Originally Posted by jcyrus View Post
It's a good question.

But I think the main issue with Sorcerers/Sages isn't that they can switch between DPS and healing abilities on the fly. The issue is that they can spam these abilities virtually endlessly.

Sith Warriors / Jedi Knights are restricted by Rage / Focus.
Imperial Agents & Smugglers are restricted by Energy.
Bounty Hunters / Troopers are restricted by Heat / Ammo.

Sorcerers are supposed to be restricted by Force, but this really isn't the case.

The size of their Force pool compared to the costs of their abilities allows them to churn out damage and heals at a rare higher rate than any of the other 3 class types. Warriors can burn through a full Rage bar with a handful of attacks, while the other classes can quickly find themselves with a full heat bar, an empty energy bar, both of which empty/refill at a snail's pace once down to one >.
All of the above is also very true for Sages/Sorcs. It is a myth that they can just last forever and have no energy issues at all. That's bollocks. Most people don't even get the difference between being hit by a Sorc or an Assassin and complain and mix up abilities like pull.

On a serious note though, speaking of healing specs. You are limited by your force, period. You really are. Especially in PVP. Yes, you can theoretically lasy forever, but I'd argue that your healing output when maintaining a constantly high level of force will be same or lower than a Combat Medic or a well played Scoundrel.

People just think that those 600 force plus return through lifetap is some magic formula for spamming huge heals endlessly and that's not the case at all. If you want to conserve your force you'll be running a strict rotation, which is not that powerful at all in PVP. If you even want to build up force, because you had to dish out a few emergency heals, you're not an effecient healer at all for the time being.

Yes, Sages/Sorcs can dish out more big heals in a row and short duration than the other two classes. But after a good few of them, they're done. They'll have to built up their force again.

Basically you might see Sages/Sorcs casting around forever somewhere, but that kind of casting won't save anyone from getting nuked over. Just like the other two classes.

syntxerr's Avatar


syntxerr
02.23.2012 , 08:06 PM | #43
Quote: Originally Posted by Kalliadies View Post
Sorcerors dont need a nerf as such

they need a weakness.

tanky/hard to kill - through skillset check
escape - check
self heal - check
self shield - check
aoe damage - check
single target - check
stong and abundant cc - check
utility - check

Personally I would make force speed assassin only and be done with it.

If they want to escape, do it the only way snipers can. Use cc. Force speed outside of range and los to heal is far too easy.
Oh, my that would completely ruin the class, you realise that? Sages need their utility to have a chance to survive. I'd rather have this ability taken away from Shadows, because they can come with far too much at once. Stealth, high damage even though tank specced, CC galore, utility galore, force speed, vanish... that's just not funny what they bring. Do people complain? No. And that's strange.

Play a healing Sage for a while and see how often you're on the run and then think about your statement again.

Surgin's Avatar


Surgin
02.23.2012 , 08:08 PM | #44
Quote: Originally Posted by Ilintar View Post
Totally none, like it's not the case that lightning/TK throw when specced regens 1% of total mana upon tick, so I actually gain mana while casting it :>
Hey it costs 30 force! We wont mention that 1% of 600 is 6 and its channeled for 6 seconds making an uninterrupted cast give you 6 more force than it used while not counting the 6 seconds of regular force regen that happens as well

jcyrus's Avatar


jcyrus
02.23.2012 , 08:08 PM | #45
Quote: Originally Posted by AntoniusDelitan View Post
Are you serious?

If a non-healing specced sorc tries to chain heal... they will KILL their force pool. They have TWO heals... a big 2.5 second slow one, and a fast 1.5 second small one.
Of course they'll kill their force pool if they aren't specced for healing and try to chain cast.

But even not specced for it, they're capable of keeping up chain casting for longer than the any other classes are capable of chain casting their abilities. The other classes would run out of energy, or overheat.

That is what I was drawing attention to. That they are not restricted like the other classes are in terms of energy reserves.
Quote: Originally Posted by AntoniusDelitan View Post
Yes, force is a restriction. I go dry on my full heals sorc all the time, but only when the other team lets me chaincast heals.
Exactly. If you're allowed to chain cast you eventually run out, but all the other classes are restricted at all times by their energy reserves.

Chain casting to a Sorcerer does not mean the same thing as it does to an Operative. They have a much larger energy pool to fall back on before being shut out.
Quote: Originally Posted by AntoniusDelitan View Post
I die in 6 seconds when I get focused. Just like any other sorc.
Pretty much every class dies in 6 seconds if they get focused.

6 seconds = 4 GCD.
5 attacks (4GCD) x 1.5k damage = 7.5k damage
7.5k damage x 3 players = 22.5k damage.

This does not include the instant attacks that do not affect GCD. It also does not include the attacks which do more than 1.5k damage, or crit.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

Jebi's Avatar


Jebi
02.23.2012 , 08:10 PM | #46
Quote: Originally Posted by RedMix View Post
these Sorcs doing 500k Dmg and Healing at the same time is just ridiculous.
Got proof?

Cause I smell BS.

jonnyshadow's Avatar


jonnyshadow
02.23.2012 , 08:10 PM | #47
lol sorcs in this thread are something else....OP isnt calling for a nerf just proposing that they should have stances so they are more focused and cant basically do everything(at least i hope)....btw i remember a bunch of sorcs wanting pure frozen shock water nerfed (got destroyed) since dps can use it to heal outside of battle (i know the other reason was because of stealthies and how it wasnt supposed to be use in the first place and all of that nonsense) but using that same analogy from saying a dps shouldnt heal...why should sorcs basically do both? hypocrites? a stance would keep the dpsing in line and the healing in line and so they cant do both in each fight either one or the other...just like tanks...if they tank they have a stance for that and a stance for dps one or the other not both....imo you shouldnt have the best of both worlds

Jebi's Avatar


Jebi
02.23.2012 , 08:12 PM | #48
Quote: Originally Posted by Kalliadies View Post
Sorcerors dont need a nerf as such

they need a weakness.

tanky/hard to kill - through skillset check
escape - check
self heal - check
self shield - check
aoe damage - check
single target - check
stong and abundant cc - check
utility - check.
If they are spec'd into CC, they aren't doing much healing - if at all. (pro-tip bubble counts as healing, and if they get decent healing on a chart, it's because they are bubbling OTHER people - oh no!)

Hard to kill? lol, oh noes, a 3k bubble with light armor. So hard...

AOE damage? lol

Single target? Who doesn't? But it's also one of the lowest burst in the game.

Bad's are bad's.

Sorcerers and sages are one of the easiest class to kill endgame, unless they are spec'd into healing, but then they have low damage and low cc.

Boohoo.

Kalliadies's Avatar


Kalliadies
02.23.2012 , 08:13 PM | #49
Quote: Originally Posted by syntxerr View Post
Oh, my that would completely ruin the class, you realise that? Sages need their utility to have a chance to survive. I'd rather have this ability taken away from Shadows, because they can come with far too much at once. Stealth, high damage even though tank specced, CC galore, utility galore, force speed, vanish... that's just not funny what they bring. Do people complain? No. And that's strange.

Play a healing Sage for a while and see how often you're on the run and then think about your statement again.
ah no

you can heal, you can bubble (yourself and others), you can pull, you can dps, you can CC, you can escape

Sniper can dps (immobile), can CC and ............

play a sniper for a bit, then think about your class.

Rallic's Avatar


Rallic
02.23.2012 , 08:14 PM | #50
Quote: Originally Posted by RedMix View Post
Flat out prevent them from casting heals/shield while in DPS stance or make them take 2x as long to cast them or something. these Sorcs doing 500k Dmg and Healing at the same time is just ridiculous.
Same with tanks, take away there weapons when in defence stance. Mercs the same as sorcs , snipers should not be able to use weapons when in cover. Hmm ops should not be able to stealth and dps or heal and stealth.

Better yet remove every class in the game. Put in one class that has one skill that hits for 1.dpm not dps as that's just op.

But before you do that ask the op if its the 1dpm class he wonts to play as if its not it will be a op class and need fixed.