Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Patch 1.2 will save the pvp or not ???

STAR WARS: The Old Republic > English > PvP
Patch 1.2 will save the pvp or not ???

Yfelsung's Avatar


Yfelsung
02.23.2012 , 01:14 PM | #151
Quote: Originally Posted by Winteria View Post
Old AV was the best ! We even had some program to "premade" if you remember
So everyone in the group was fully in the fight, everyone had a role, some on Def some on Capping and some in frontline. Alot of fun.
Even without doing the premade trick, before Xrealm BGs people on your server would actually listen to a leader.

I won several AVs while sitting in our base with the map open just commanding people.

Sure, my stats were terrible, but I found it really enjoyable playing WoW as a semi-RTS.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

Winteria's Avatar


Winteria
02.23.2012 , 01:15 PM | #152
Quote: Originally Posted by TheBigBee View Post
and waiting for a raid group to go to MC and kill them as they were going down.....yes it was fun lol


but that was not by game design thats just what we (the community) did
Oh we had our Raid grp each day, needed a good guild to plan 40 mans raid while gearing each of them. That was alot of frustration and alot of fun at same time..

40 mans raids is no more..

TheBigBee's Avatar


TheBigBee
02.23.2012 , 01:15 PM | #153
MY point being


Great community + great content = perfect game

great community + crappy content = still can have fun

crappy community + great content = no fun at all


have yet to fine first option
PUT YOUR HELMET ON !!!

Winteria's Avatar


Winteria
02.23.2012 , 01:19 PM | #154
Quote: Originally Posted by Yfelsung View Post
Even without doing the premade trick, before Xrealm BGs people on your server would actually listen to a leader.

I won several AVs while sitting in our base with the map open just commanding people.

Sure, my stats were terrible, but I found it really enjoyable playing WoW as a semi-RTS.
Yes it was a blast. I remember some great leaders, well known from the ppl on server used to give Orders and make us win from that commander position you talk about...
most of the time they were hidding in a secret corner doing nothing but telling us what to do. It was like a military efficiency group.

Winteria's Avatar


Winteria
02.23.2012 , 01:22 PM | #155
Quote: Originally Posted by TheBigBee View Post
MY point being


Great community + great content = perfect game

great community + crappy content = still can have fun

crappy community + great content = no fun at all


have yet to fine first option
Yeah for sure.
The Ops leader in Wz get blasted in every round these days...
most of the time no one try and listen to other. (Except the good guilds)
I think the community get worst like you said.

Jaramukhti's Avatar


Jaramukhti
02.23.2012 , 01:35 PM | #156
Quote: Originally Posted by Winteria View Post
What about Gw2 will have 3 servers fighting each other during 2 weeks for supremacy in a Huge Battleground filled with all kind of stuff including Npcs. After each battles reroll with new servers and do again. Meanwhile we have Nothing to spend our time on...

I want something big, not just another same faction warzone ...
as for end game I think GW2 will still bring more reasons to play than the buggy and boring raids of TOR and the grind fest in Wz. (not even speaking of Ilum here)
except this boring grind
That still won't be enough - people WILL (not a guess, they will) consume all the content faster than ArenaNet can push it out in the beginning. That is just how gamers work. They always push content limits to the breaking point. At that point, you'll get the complaints that ArenaNet didn't put enough work into some areas, didn't show enough love to others, and if anything goes wrong with the RvR system in GW2 (bugs happen in all games), there will be those flaming ArenaNet left and right, unjustified or no.

I wouldn't dream of saying GW2 is going to fail or succeed. It is too early for any arguments to be made in either direction. I AM saying, however, that things are not always going to go smoothly, even in GW2 - gamers should prepare for that, because it is a fact of life.

Content, especially launch content, is only going to stretch so far. After that, you have to give the devs time to catch up. GW2 is going to be in this same position after hardcore players eat up all its content in the first few months, then my guess is you will be having this same conversation on GW2 forums asking the fervid masses to be patient and give ANet more time. That's just the way it goes.
(█|]]]]]]]█l█]███████████████████████████████████████████ị

Yfelsung's Avatar


Yfelsung
02.23.2012 , 01:37 PM | #157
Quote: Originally Posted by Jaramukhti View Post
That still won't be enough - people WILL (not a guess, they will) consume all the content faster than ArenaNet can push it out in the beginning. That is just how gamers work. They always push content limits to the breaking point. At that point, you'll get the complaints that ArenaNet didn't put enough work into some areas, didn't show enough love to others, and if anything goes wrong with the RvR system in GW2 (bugs happen in all games), there will be those flaming ArenaNet left and right, unjustified or no.

I wouldn't dream of saying GW2 is going to fail or succeed. It is too early for any arguments to be made in either direction. I AM saying, however, that things are not always going to go smoothly, even in GW2 - gamers should prepare for that, because it is a fact of life.

Content, especially launch content, is only going to stretch so far. After that, you have to give the devs time to catch up. GW2 is going to be in this same position after hardcore players eat up all its content in the first few months, then my guess is you will be having this same conversation on GW2 forums asking the fervid masses to be patient and give ANet more time. That's just the way it goes.
People excitement for GW2 is based on the fact it's a game that takes PvP as seriously as PvE.

Something the MMO world hasn't seen in a long time.

As a pure-PvP player, I'm excited at the idea of a game that hands me a fully leveled character when I want to do Conquest (their Warzones).
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

Necodreus's Avatar


Necodreus
02.23.2012 , 01:48 PM | #158
Most fun Ive ever had pvping, is eq 1 on a pvp server from 98 to 02. Only able to attack someone, within 4 lvls, get 25 + person raids together to do hate/fear, have another guild enter. Combat ensues over spawns trying to train eachother, and get the kill. Every class was needed and every ablility to try and flip mobs, or get kills. One battle took 4 hrs in Hate while we fought a three guild battle over innoruk man that was intense. And this was when you had to /corpse to a safe spot to get equipment back and lost xp. Brutal stuff and there was barely any voice communications.

Will it fix this games pvp? No, Mmos need time yo evolve and that can take six months to a year.

Did some things should have been better implemented? yes, but business is about money and 6 years in development and hundreds of millions of dollars spent, they needed to get the game out, and start making money.

Content devoured faster than a blackhole. Well duh.. unsub for a while comeback later if you have that much free time. Its taken me 2 mnths to finally hit 50. Are Wz fustrating and needing more yes, it will happen though.

Have patience or go do other things and come back when game is a yr old and polished better. Me ill stick around enjoying the game, bugs and balance issues all, because MMOs are always in flux for better and worse and seeing where it goes is what keeps me intetested...
Primary Edict: Cut from the void, not from bewilderment. Cut the enemy as quickly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Cut him without mercy to the depths of his spirit. It is the balance to life: death. Squadron 238B

Jaramukhti's Avatar


Jaramukhti
02.23.2012 , 01:50 PM | #159
Quote: Originally Posted by Yfelsung View Post
People excitement for GW2 is based on the fact it's a game that takes PvP as seriously as PvE.

Something the MMO world hasn't seen in a long time.

As a pure-PvP player, I'm excited at the idea of a game that hands me a fully leveled character when I want to do Conquest (their Warzones).
What made the original GW successful was its focus on PvP. I wouldn't have expected ArenaNet to shift that focus. That is their bread and butter. It's a smart move to stick with their strength.

I will admit, I like many of ANet's ideas on PvE for GW2. In fact, it made me lol just a bit that they have taken steps to emulate Bioware & Bethesda style story principles in this newest installment of the GW franchise. I guess if you're going to put in story, you go to the masters.

Having said that, they are, first and foremost, ideas right now. Unproven. Untested ideas. Testing tends to reveal things about ideas that make you have to shift things around a bit. I don't expect GW2 to be any different. Hell, they already had to get rid of companions, which was something they wanted to do early on. It's all a part of the ongoing process, and what exists now in theory may not be there later in practice.

Also, I still don't feel confident GW2 is going to break the trend of players outgaining content. You can't account for gamer speed, no matter how hard you try. No game has ever done it (not even WoW). Gamers consume content at blinding speed, and they will do so in GW2 as easily as they did in WoW, or EQ, or SWTOR, or any other game. When that happens, it will be GW2 loyalists' job to ask for more time on behalf of ANet the way some SWTOR fans are asking for it on behalf of Bioware. It's just the way of things.
(█|]]]]]]]█l█]███████████████████████████████████████████ị

Yfelsung's Avatar


Yfelsung
02.23.2012 , 01:53 PM | #160
Quote: Originally Posted by Jaramukhti View Post
What made GW2 successful was its focus on PvP. I wouldn't have expected ArenaNet to shift that focus. That is their bread and butter. It's a smart move to stick with their strength.

I will admit, I like many of ANet's ideas on PvE for GW2. In fact, it made me lol just a bit that they have taken steps to emulate Bioware & Bethesda style story principles in this newest installment of GW2. I guess if you're going to put in story, you go to the masters.

Having said that, they are, first and foremost, ideas right now. Unproven. Untested ideas. Testing tends to reveal things about ideas that make you have to shift things around a bit. I don't expect GW2 to be any different. Hell, they already had to get rid of companions, which was something they wanted to do early on. It's all a part of the ongoing process, and what exists now in theory may not be there later in practice.

Also, I still don't feel confident GW2 is going to break the trend of players outgaining content. You can't account for gamer speed, no matter how hard you try. No game has ever done it (not even WoW). Gamers consume content at blinding speed, and they will do so in GW2 as easily as they did in WoW, or EQ, or SWTOR, or any other game. When that happens, it will be GW2 loyalists' job to ask for more time on behalf of ANet the way some SWTOR fans are asking for it on behalf of Bioware. It's just the way of things.
PvE content will always expire.

But well designed PvP content never does.

People have been playing Dust on CS for a decade or more.

I'm never going to touch GW2's PvE content, so I don't care how fast it gets eaten.

I don't do PvE.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.