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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:42 AM | #491
Quote: Originally Posted by Lethality View Post
UI scaling? Hardly.

Guild functionality? You mean banks? What about leveling and progression, achievements? Other guild mechanics like credits earned going into the guild bank, etc? I somehow doubt it.

And, the point is these should have been in from Day 1. There just isn't any excuse for the amount of time and money spent, and looking at what other lesser, smaller games have done... and what Guild Wars is about to do.
Yes I'm sure Guild Wars is going to scrape the competition and become a god within the MMO community. As soon as it beats its direct competitor, WoW.

But if it doesn't, don't even play it, because that's all that's going to matter.

Oldgrimm's Avatar


Oldgrimm
02.23.2012 , 11:44 AM | #492
Quote: Originally Posted by LucisAbyssus View Post


******** max 6 hour waiting queue, try not being able to play the game for days. That "same issue" was quickly smashed in to oblivion every time it happened with SW:TOR due to the response time.
Did we play the same game?
I played Rift from the 1st day and it was the smoothest launch I experienced.
(And trust me, I experienced a good number of them)

Quote:
Rift still had and has ghost servers. I don't see your point.
Yes, Rift has ghost servers. But the count of them is lower and they were nice enough to introduce a server transfer for free.
What do you think, will you see this feature in SWTOR too?
Or most importantly, will it be for free too?

Quote:
I disagree. LOTRo's endgame was better than Rift's.
Could you explain me, where I talked about LotRo?
But yes, LoTRo > Rift.

I talk about the endgame in SWTOR as a heavy focused PvP player, and the endgame here is horrible... straight horrible.
I was in WoW a very dedicated raider and compared with the difficulty in WoW, we cant talk about a challenging PvE endgame in SWTOR either.
(but yes, once again this is my subjective opinion)

Lethality's Avatar


Lethality
02.23.2012 , 11:45 AM | #493
Quote: Originally Posted by LucisAbyssus View Post
Yes I'm sure Guild Wars is going to scrape the competition and become a god within the MMO community. As soon as it beats its direct competitor, WoW.

But if it doesn't, don't even play it, because that's all that's going to matter.
It remains to be seen if the "game" is good of course (GW2) but it has all of the foundational pieces that TOR was missing. In other words, they come out of the gate ahead of where TOR is still trying to get to (and of course, well ahead of previous competition like WoW etc)
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:46 AM | #494
Quote: Originally Posted by Oldgrimm View Post
Did we play the same game?
I played Rift from the 1st day and it was the smoothest launch I experienced.
(And trust me, I experienced a good number of them)



Yes, Rift has ghost servers. But the count of them is lower and they were nice enough to introduce a server transfer for free.
What do you think, will you see this feature in SWTOR too?
Or most importantly, will it be for free too?



Could you explain me, where I talked about LotRo?
But yes, LoTRo > Rift.

I talk about the endgame in SWTOR as a heavy focused PvP player, and the endgame here is horrible... straight horrible.
I was in WoW a very dedicated raider and compared with the difficulty in WoW, we cant talk about a challenging PvE endgame in SWTOR either.
(but yes, once again this is my subjective opinion)
Agree to disagree then, because I thought it was complete garbage.

I wouldn't know, I cancelled sub after first month of garbage.

You didn't, but LOTRo is bad in itself and still had better end game than rift.

RudeDog's Avatar


RudeDog
02.23.2012 , 11:46 AM | #495
Quote: Originally Posted by FiveDeadlyVenoms View Post
Because I disagree with you On AOC. I as well played to lvl cap and for much longer then 3-4 months. My father played multiple characters to lvl cap. somewhere to 7-10 characters.

We are talking about AOC before expansion. The problem with AOC was they couldn't deliver enough content. it took them too long.

I'm not saying AOC didn't look great but when it comes to graphics lets face it, its the icing on a cake and nothing more. game play > then graphics.
Listen, if you are saying there was absolutely no content after 20, then you are wrong too. I didn't say that the content didn't deteriorate compared to Tortage, it obviously did, but there were quests. I am not even saying that AoC had "enough" content after 20 as I mentioned that there was grinding.

The other poster said there was "no" content after 20 and I called him out on it. If you think there was "no" content after 20 then you are wrong as well.

I am not defending AoC on game play, bugs, or anything else. I am just saying there was content after 20. Reading comprehension is your friend.

FiveDeadlyVenoms's Avatar


FiveDeadlyVenoms
02.23.2012 , 11:47 AM | #496
Quote: Originally Posted by Lethality View Post
That excuse doesn't fly anymore. It's a product. You pay money for it. It should be pretty damn close to perfect when you buy it. If you bought a refrigerator and they said "we're adding shelves later, but you can keep your stuff cool in the mean time." If you bought an Xbox game, would you be ok with "just play it for now, we're going to add hairstyles for your character later". No. In both of those cases you would expect a complete product, not something to be finished later.

Players are fine with working out some bugs, or of course the long-term content will come. But it's the very core features that are missing... guild functionality, UI customization, mobile/web external access, etc. The bare bones skeleton shell of a game from 2006. That's what we have.

Some players simply aren't willing to wait for a game to "grow up" again, and pay for it all the while. That's the problem BioWare is facing. Especially when you look at Guild Wars 2, who just had a rousing success with their press beta and opened up signups for regular beta.

If you want to compete with the market leader, and they do, you have to be competitive in every way.




Content? Fine.

Bugs? Fine.

Featues? Lacking well-established best-of-breed features that have become standard? Not fine.

Those core features can be changed I'm sure. the game is only out for 2 months

Everyone is going to take a hit when GW2 comes out, including WOW

Gw2's biggest joke is making everyone think its Free2Play when in actuality its not. Its just a huge marketing scheme they use on consumers. $60 game or expansion every 6 months is 10 dollars a month. thats not including the ingame store which is going to rapeyourface with just about everything they will charge you for. Guess what kiddies? Free2Play isn't really Free2Play...OMGZ.. I know right.

If GW does Hurt TOR it will be the pvp that does it, not the PvE.

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:47 AM | #497
Quote: Originally Posted by Lethality View Post
It remains to be seen if the "game" is good of course (GW2) but it has all of the foundational pieces that TOR was missing. In other words, they come out of the gate ahead of where TOR is still trying to get to (and of course, well ahead of previous competition like WoW etc)
Sorry but it still won't do the game any justice, it's just another fantasy mmo that is "doing its own thing" like stupidhero said about Bioware under your own post. An MMO which brings change people might ask for, but upon release completely disappoints the masses apparently.

MGriffith's Avatar


MGriffith
02.23.2012 , 11:48 AM | #498
Quote: Originally Posted by stupidhero View Post
Why 1.2 and not launch?

Rushed? "We do it our own way"-Mentality?
Trying to cram 10 years of development time in 6 and having to pick and choose which mechanisms are going to be included in launch?

Running out of investment money (that staff of several hundred costs upwards of a million each month, money that has to be earned back at some point. Which is when investors say, not when the techicians say).

For the first several months a relatively small proportion of the players are going to care overly much about end raids, niceties for guilds and stuff like that.
So the developers shift with something in place and then scramble like mad the next several months to iron out the worst bugs and performance issues and to add the mechanisms that were being worked on but were not yet ready for release, trying to stay ahead of the bigger bulk of the player base that grinds through the game at a bit slower pace than the most vocal complainers.
There is no conspiracy, no incompentence. Just plain technical and financial common sense. Annoying for you if you are at the wrong side of the development curve that has been projected, I will give you that.

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:50 AM | #499
Quote: Originally Posted by MGriffith View Post
Trying to cram 10 years of development time in 6 and having to pick and choose which mechanisms are going to be included in launch?

Running out of investment money (that staff of several hundred costs upwards of a million each month, money that has to be earned back at some point. Which is when investors say, not when the techicians say).

For the first several months a relatively small proportion of the players are going to care overly much about end raids, niceties for guilds and stuff like that.
So the developers shift with something in place and then scramble like mad the next several months to iron out the worst bugs and performance issues and to add the mechanisms that were being worked on but were not yet ready for release, trying to stay ahead of the bigger bulk of the player base that grinds through the game at a bit slower pace than the most vocal complainers.
There is no conspiracy, no incompentence. Just plain technical and financial common sense. Annoying for you if you are at the wrong side of the development curve that has been projected, I will give you that.
But MGriffith! SW:TOR took 300 million to make! I heard it from a blog!

muzzle_flash's Avatar


muzzle_flash
02.23.2012 , 11:51 AM | #500
Quote: Originally Posted by LucisAbyssus View Post
........ An MMO which brings change people might ask for, but upon release completely disappoints the masses apparently.
Strangely, thats exactly how a lot of people would describe swtor, minus the production value