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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

FiveDeadlyVenoms's Avatar


FiveDeadlyVenoms
02.23.2012 , 11:25 AM | #481
Quote: Originally Posted by RudeDog View Post
I don't know why I would ask someone since I played AoC at launch and played to level cap. I thought the game looked great and had decent questing until cap, although there were some levels where you had to grind.

I wasn't a fan of the PVP, bugs, and combo system and I played one of the weaker classes, so I get why it wouldn't be everyone's cup of tea. It wasn't mine either, obviously, since I quit after 3 to 4 months. I am not even sure why we are arguing. One poster said there was no content after 20 and I said he was wrong. He was wrong. I am certainly not going to defend all the other things that you are saying were wrong with the game because you are right.
Because I disagree with you On AOC. I as well played to lvl cap and for much longer then 3-4 months. My father played multiple characters to lvl cap. somewhere to 7-10 characters.

We are talking about AOC before expansion. The problem with AOC was they couldn't deliver enough content. it took them too long.

I'm not saying AOC didn't look great but when it comes to graphics lets face it, its the icing on a cake and nothing more. game play > then graphics.

Oldgrimm's Avatar


Oldgrimm
02.23.2012 , 11:25 AM | #482
Quote: Originally Posted by LucisAbyssus View Post
Are you joking? Full queue times for Rift at initial launch were weeks because they absolutely refused to add servers. The end game was awful, the PvP was awful, and so on. Granted, the rifts were neat for a couple of days, but when you had to do them over and over and over again...

Where on earth is it the new standard for a smooth launch? Compared to SW:TOR and how "smooth" it was in terms of population and server downtime, SW:TOR was the clear victor.
- Yes, do you live in Europe? A european could sing you a nice song over the chosen server-downtimes in SWTOR.
- Waitingqueues Rift max. 6h during the first weeks, and we had the same issue in SWTOR too. Where is the difference once again?
- They refused to add servers for a good reason. Want to try one of the SWTOR ghostservers now?
- Endgame? As a dedicated PvP player, the SWTOR endgame is (subjective opinion) by far the worst.

MackumDog's Avatar


MackumDog
02.23.2012 , 11:28 AM | #483
Quote: Originally Posted by FiveDeadlyVenoms View Post
Because I disagree with you On AOC. I as well played to lvl cap and for much longer then 3-4 months. My father played multiple characters to lvl cap. somewhere to 7-10 characters.

We are talking about AOC before expansion. The problem with AOC was they couldn't deliver enough content. it took them too long.

I'm not saying AOC didn't look great but when it comes to graphics lets face it, its the icing on a cake and nothing more. game play > then graphics.
AOC was great until level 20, when you left Tortage and found the graphics and quests to degrade rapidly, I leveled to cap and did some raids, but the killer for me was lack of community. People who say there was no content after 20 are probably those that never played it fully and just repeating forum rambles.
I can't brain today...I have the dumb

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:30 AM | #484
Quote: Originally Posted by Oldgrimm View Post
F.E. the national product of nigeria could be easily doubled. Now try that with USA / Germany or Japan ... got the point?
Irrelevant.

FiveDeadlyVenoms's Avatar


FiveDeadlyVenoms
02.23.2012 , 11:32 AM | #485
Quote: Originally Posted by MackumDog View Post
AOC was great until level 20, when you left Tortage and found the graphics and quests to degrade rapidly, I leveled to cap and did some raids, but the killer for me was lack of community. People who say there was no content after 20 are probably those that never played it fully and just repeating forum rambles.
Is it just me or are you contradicting yourself here??

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:32 AM | #486
Quote: Originally Posted by Oldgrimm View Post
- Yes, do you live in Europe? A european could sing you a nice song over the chosen server-downtimes in SWTOR.
- Waitingqueues Rift max. 6h during the first weeks, and we had the same issue in SWTOR too. Where is the difference once again?
- They refused to add servers for a good reason. Want to try one of the SWTOR ghostservers now?
- Endgame? As a dedicated PvP player, the SWTOR endgame is (subjective opinion) by far the worst.
Compared to the down times of other MMO's at launch it's nothing, that's the point.

******** max 6 hour waiting queue, try not being able to play the game for days. That "same issue" was quickly smashed in to oblivion every time it happened with SW:TOR due to the response time.

Rift still had and has ghost servers. I don't see your point.

I disagree. LOTRo's endgame was better than Rift's.

Lethality's Avatar


Lethality
02.23.2012 , 11:35 AM | #487
Quote: Originally Posted by Citywok View Post
If any of you have been around launches of other MMOs (which I doubt many people here have), you come to realize that they aren't going to be perfect at launch. An MMO is a living, breathing game that evolves over time. Every single feature you want or have seen in other games will often be added in at a later date once they fix the most pressing post-launch issues. Let's look at the launch of WOW.
That excuse doesn't fly anymore. It's a product. You pay money for it. It should be pretty damn close to perfect when you buy it. If you bought a refrigerator and they said "we're adding shelves later, but you can keep your stuff cool in the mean time." If you bought an Xbox game, would you be ok with "just play it for now, we're going to add hairstyles for your character later". No. In both of those cases you would expect a complete product, not something to be finished later.

Players are fine with working out some bugs, or of course the long-term content will come. But it's the very core features that are missing... guild functionality, UI customization, mobile/web external access, etc. The bare bones skeleton shell of a game from 2006. That's what we have.

Some players simply aren't willing to wait for a game to "grow up" again, and pay for it all the while. That's the problem BioWare is facing. Especially when you look at Guild Wars 2, who just had a rousing success with their press beta and opened up signups for regular beta.

If you want to compete with the market leader, and they do, you have to be competitive in every way.


Quote: Originally Posted by Citywok View Post
This game isn't WOW and it never will be. Don't expect it to have all the features you love from WOW 2 MONTHS after launch.
Content? Fine.

Bugs? Fine.

Featues? Lacking well-established best-of-breed features that have become standard? Not fine.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

LucisAbyssus's Avatar


LucisAbyssus
02.23.2012 , 11:37 AM | #488
Quote: Originally Posted by Lethality View Post
That excuse doesn't fly anymore. It's a product. You pay money for it. It should be pretty damn close to perfect when you buy it. If you bought a refrigerator and they said "we're adding shelves later, but you can keep your stuff cool in the mean time." If you bought an Xbox game, would you be ok with "just play it for now, we're going to add hairstyles for your character later". No. In both of those cases you would expect a complete product, not something to be finished later.

Players are fine with working out some bugs, or of course the long-term content will come. But it's the very core features that are missing... guild functionality, UI customization, mobile/web external access, etc. The bare bones skeleton shell of a game from 2006. That's what we have.

Some players simply aren't willing to wait for a game to "grow up" again, and pay for it all the while. That's the problem BioWare is facing. Especially when you look at Guild Wars 2, who just had a rousing success with their press beta and opened up signups for regular beta.

If you want to compete with the market leader, and they do, you have to be competitive in every way.




Content? Fine.

Bugs? Fine.

Featues? Lacking well-established best-of-breed features that have become standard? Not fine.
You mean the UI customization and guild functionality coming in 1.2?

Lethality's Avatar


Lethality
02.23.2012 , 11:40 AM | #489
Quote: Originally Posted by LucisAbyssus View Post
You mean the UI customization and guild functionality coming in 1.2?
UI scaling? Hardly.

Guild functionality? You mean banks? What about leveling and progression, achievements? Other guild mechanics like credits earned going into the guild bank, etc? I somehow doubt it.

And, the point is these should have been in from Day 1. There just isn't any excuse for the amount of time and money spent, and looking at what other lesser, smaller games have done... and what Guild Wars is about to do.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

stupidhero's Avatar


stupidhero
02.23.2012 , 11:41 AM | #490
Quote: Originally Posted by LucisAbyssus View Post
You mean the UI customization and guild functionality coming in 1.2?
Why 1.2 and not launch?

Rushed? "We do it our own way"-Mentality?

The first will not be succesful in the long run (see: AoC/WAR/etc.)

The second? FFXIV - that's it.