Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Huttball needs to die and be completely replaced

STAR WARS: The Old Republic > English > PvP
Huttball needs to die and be completely replaced

ozzthegod's Avatar


ozzthegod
02.23.2012 , 11:23 AM | #201
I love huttball, if u feel ur class isnt cutting it then that's why they give the option to make like 8 characters on a server keep huttball

Wildcat's Avatar


Wildcat
02.23.2012 , 11:23 AM | #202
Quote: Originally Posted by Kindara View Post
They should make a huttball league so people can form 8 man teams and go head to head with other premade teams. That way people who have no idea how to play huttball and don't care about playing huttball the way its intented to play could suffer sucking at pvp on some other map.
What you describe is the best idea for making Hutball bearable.
Wildcat: 50 Sage, Wildkat: 50 Shadow, J'ackk: 45 Scoundrel, Thrashh: 39 Mercenary

thanealpha's Avatar


thanealpha
02.23.2012 , 11:24 AM | #203
Quote: Originally Posted by Wildcat View Post
Incorrect. They said they won't add that ability until they have cross server queuing in the game . Which won't be any time soon.

Their stated reason is that if they let us choose which warzones to queue for that certain warzones won't get played.

IE: hutball. Seriously, would anyone queue for Hutball if they could choose not to?
I would...as would most of my guild...some of us would queue it exclusively.

Sourceerror's Avatar


Sourceerror
02.23.2012 , 11:24 AM | #204
Quote: Originally Posted by astrocanis View Post
I'm not bad. I don't like it because it requires that I rely too heavily on complete strangers (my "teammates") who, as often as not, have no frigging idea what they are supposed to do.

Therefore, I respectfully request the ability to not queue for it.

I think the WZ is quite well designed and pretty interesting. When my teammates think "da red guyz diez" it is an almost unbearable trial for me to participate. I wish I could simply abandon my competitiveness and join in on the stupidity, but I can't, for some reason.

Please let me opt out.
I'm fine with people getting the choice not to queue it. The raging troglodytes who think it should be removed are a joke.

Kheldras's Avatar


Kheldras
02.23.2012 , 11:24 AM | #205
Love it on my Vanguard, CAN be fun on my Scoundrel (eff melee too).. both are not yet 50.
...and thats the way the flatcake crumbles.

thanealpha's Avatar


thanealpha
02.23.2012 , 11:26 AM | #206
Quote: Originally Posted by Kindara View Post
They should make a huttball league so people can form 8 man teams and go head to head with other premade teams. That way people who have no idea how to play huttball and don't care about playing huttball the way its intented to play could suffer sucking at pvp on some other map.

Honestly the OP's problems are a learn to play issue. If your team isn't protecting you from range and your not using the available jets and various ways to escape range then .. well ... honestly its not the map's fault.

If someone jumps down either pull them back up or jump down after them and slow them. The game is based on using the terrain to your advantage just like any other map. Just this one has traps. I use them often and melee who are good definitely know how to use them against you as well.
I'd love to see "practice facilities" arranged for guilds and their capital ships, or even legacy rewards. Allow for guilds to zone into an untimed and unopposed Huttball session to practice. That would be an AWESOME reward for guilds to pay into.

Kindara's Avatar


Kindara
02.23.2012 , 11:26 AM | #207
Quote: Originally Posted by Vaipyr View Post
Huttball is just about which team has the premade with the most sorcs/sages and a few vanguards/guardians to run the ball and drag people into hazards. Every other class/AC is pretty unneeded/unwanted/sub-par. Hell the current meta seems to be stack the guild with nothing but sorcs and BH's because they do everything and do it better in every area.
Its possible to be premades if people actually play the map right instead of trying to be solo warrior and worrying about kills.

astrocanis's Avatar


astrocanis
02.23.2012 , 11:28 AM | #208
Quote: Originally Posted by thanealpha View Post
I'll give you some reasons, if you offer some reasons for why you don't like it.

1> Teamwork is rewarded. More than the other two warzones working as a team is critical for Huttball success.
Precisely why I don't care for it. My guild is a group of professionals IRL and it's very difficult for us to coordinate times to play together. Reliance on non-cooperative groups is tortuous to me.

Quote:
2> Subtle use of some off-skills can be very powerful. Each class...yes EVERY class...has some skills that often don't get maximum use that come into play in this warzone. It has a tactical facet to it that the other two do not. Ever stop a ball carrier in the fire with a well timed root specced master strike? Good stuff.
I agree completely. For rebuttal, see my response to point 1. In fact, pretty much all of my distaste for the WZ depends from that rebuttal.

Quote:
3> Valor/Gear are less valuable than skill and communication. This is kinda a result of the first 2 but it's important to note. SOOO many people complain about the reward structure of this game and how geared players have such an advantage. Not in Huttball. Not as much anyhow. Ball movement, teamwork and communication can overcome ANY amount of gear and valor ranks.
Disagree. Highly geared opponents will make a mockery of your team if they have any modicum of experience or coordination.

Quote:
4> It's just fun. I enjoy the carry/pass the ball type of game over the holding/capturing static location type of fighting. I think the fighting, and more importantly knowing how and when to disengage from the fighting, in Huttball can and often is more dynamic and complex than the swarm and zerg type of fighting that occurs at turret controls and doors in Aldaraan and Voidstar.
I'm please you enjoy it. I mean that sincerely. I am glad you find pleasure in it. I don't, primarily because I MUST rely on teamwork, which is largely missing from most gameplayers.

Quote:
Sure, it's personal opinion, but Huttball may be the ONLY decent PvP mechanic in the whole SWTOR game.

Now, having said that, it can be miserable if you're queuing alone and get in a group that doesn't work together or who are more interested in getting medals than scoring and playing the game. But that's true for all three.

Me and three friends in vent taking on a Huttball....good stuff.
I agree - if I could have 3 friends in vent taking on a Huttball, I would probably enjoy it more. Because I can't, I again, very respectfully, request the option to opt-out of it.

Shalashasa's Avatar


Shalashasa
02.23.2012 , 11:30 AM | #209
huttball is actually good. what they could do is make another huttball arena.
Shalashaska - Level 50 - Valor Rank 82
www.BloodPactHQ.com
CE 7.21.2011

Vegathegreat's Avatar


Vegathegreat
02.23.2012 , 11:31 AM | #210
the problem with MMO's is 99% of the playerbase is terrible.......

they complain about everything instead of learning and adapting, they wanna do whatever it is they wanna do instead of what they have to do to have maximum effieciency. most players just dont know what to do, so they have knee jerk reactions and awful decisions on the fly.

this game is perfectly fine as is.....i play my sentinel i dominate, powertech i dominate, sage i dominate, commando i dominate, huttball i dominate, voidstar i dominate, etc.....

it has nothing to do with classes or maps or anything other than the players involved