Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This is for people talking smack on "missle spammers"

STAR WARS: The Old Republic > English > PvP
This is for people talking smack on "missle spammers"

bigfishcjp's Avatar


bigfishcjp
02.23.2012 , 10:41 AM | #61
Basically this - I have a majority champion geared merc and have a nearly champion geared Marauder. The Maruader is light years more skill based to play compared to my Merc. I go on my Merc when I get sick of dying on my Marauder against stacked teams, because my Merc is less rough and easier to get kills, and most of all easier on the hot keys which is easier on my Razer Naga hand.

Merc is definitely a face roll class and much easier to play. Though I have to say the sorcerer was even easier but that's about it. Merc/Sorc two easiest classes in game.

Now in the defense of a Merc. The Tracer missile mechanic is not the fault of the player but BioWare. They are the ones that made the arsenal tree reliant on tracer missile stacking. That coupled with CD's on heat seeker and unload, you can't always spam tracer x 3, unload, railshot or heat seeker. You have to sometime break that process and throw in more tracer missiles given heat seeker/unload may be on cool down. It's not the players fault this class is so easy.
I am the Law!!

hadoken's Avatar


hadoken
02.23.2012 , 10:41 AM | #62
Quote: Originally Posted by genesiser View Post
I'll use my own commando tooltips to show you what I'm talking about.

Demo round does more damage for each stack of grav round on the target. Once you have 5 stacks, or use it 3 times, it'll always do 25% more dmg till it wears off which is 15 seconds, so you every 15 seconds you use it once after all stacks are applied.

Grav round does 1361-1411 dmg
Charged bolts does 1342-1686 dmg.

The talent that gives you a 10% damage reduction when using grav round 5 times also works with charged bolts.

The talent that gives you a 30% chance to reset the cd of full auto and make it do 25% more dmg works with grav round and charged bolts.


The only thing it doesn't proc is the increased HIB damage. HIB does 1209-1499 dmg. 25% more dmg would make it do 1511-1873. Or in other words, an extra 302-374 damage after using grav round 5 times. Charged bolts has a high damage range of an extra 270 damage. 5 of those is 1350.

Grav round does get affected by armor as does charged bolts. However the way armor piercing ammo works is instead of bypassing 35% armor, it actually bypasses 35% damage reduction. So if you fight a target with less than 35% dmg reduction, charged bolts will not do reduced damage, which is the same as grav round.

The only time grav round is better than charged bolts is when you fight a tank type char that can block or evade. Grav round has the bonus of not being able to be evaded or shielded which is why it's better to use that on tanks. But on everyone else, or people that don't block or have a high evasion chance, charged bolts is the superior option.
1. tooltips can lie (grav hits harder than charged in truth, and again I was talking about ranged DEFENSE not armor - grav ignores this, charged does not - for a fun experiment try attacking a sniper behind cover with charged bolts vs grav rounds and see which do more damage)

2. this has all been beaten to death on the commando forums. Grav round replaces Charged bolts. That is the design and function.

KronikInsomniak's Avatar


KronikInsomniak
02.23.2012 , 10:42 AM | #63
Quote: Originally Posted by genesiser View Post
I don't think grav/tracer spammers actually read their tooltips. Because if they did, they would realize you only have to use that skill 3 times for the debuff then start using charged bolts. It does more damage and procs your skills just like grav/tracer but just doesn't make HIB hit harder. But the extra damage you do with charged bolts more than makes up for it.

Oh well, until they learn they are nothing more than free kills.
You should reread the tooltips

Zag_Stratos's Avatar


Zag_Stratos
02.23.2012 , 10:47 AM | #64
To even remotely think about doing half the damage of BH does with Tracer Missiles, a Sentinel/Maurader needs to known as bunch of combos by heart, understand each skill he has except our two PVE only attacks and use an incredible amount of hit and run tactics.

If I could do the same of damage with only 1 button, I wouldn't complain but the fact is... my L50 BH is a button fiesta compared to my L50 JK. Tracer missiles needs a longer cooldown and should cost more heat. Not saying to render the attack useless but something that discourage a one button tactic would really do wonder.
|| LeZag - Sentinel || Zha'K - Shadow ||
-|- The Cross Legacy -|-
- FOH -

angrybirdz's Avatar


angrybirdz
02.23.2012 , 10:56 AM | #65
In my experience tracer missle is no where as damaging as " Grav Round " is on a commando. I've seen BM commando's drop players in 6 hits or less from " Grav Round ".

Tracer Missle is just fine.

I, play a Merc & a Maurader - Valor 63.

If your tired of Spam from Tracer Missle then have the Dev's upgrade Pyrotech.

It's in desperate need of work.

Slackfumasta's Avatar


Slackfumasta
02.23.2012 , 10:59 AM | #66
Quote: Originally Posted by drdarpa View Post
With auto-facing and no minimum range required, the class is easy mode.

Quite possibly the most simple-minded class in recent MMO history.
Sorry, that title goes to the balance sage and sorc equivalent. By far the easiest class to play in this game in pvp.

To the GR/TM haters, two questions:

1. How do you know they are only hitting TM? You can't see the cast times for demo round or HIB, and chances are DR is hitting you a the same moment the third GR is hitting you and very likely killing you, which makes you rage 'OMG GR SPAMMER DIEE!!11'. Are you saying they never cast their knockback? Shield? Full Auto? Grenade? Mortar Volley? Hail of Bolts? Medical Probe? Recharge Cells? Tech Override?

2. How would you suggest they play the class better? GR/TM will always be the catalyst for most of their other skills. Would you like them to just play half-arsed by not using GR/TM?

ulukinatme's Avatar


ulukinatme
02.23.2012 , 11:01 AM | #67
I used to be an Arsenal Merc, but lately in 50s I've been trying out the Pyro build. I like it a lot actually. I do basically the same DPS, but I'm more mobile and I can kind of kite melee. Even better I piss off stealthers cause I dot them up a ton and it breaks their stealth. I can't bring ball carriers down quite as fast as before, so my burst is down, but overall DPS remains and I'm much more mobile which is good.

BraaxusKun's Avatar


BraaxusKun
02.23.2012 , 11:08 AM | #68
Raging over pixels is funny.

I mean c'mon, its just a bunch of pixels on a screen activated by a command which in turn affects the pixels on your health bar. Whats there to be mad about?

Lividcalm's Avatar


Lividcalm
02.23.2012 , 11:11 AM | #69
It's funny that only a couple of posters here believe that BH is a hard class. But I suppose that while for most players it is an easy class to play, maybe for others, like the OP, it is a hard class to play.

We should be giving them kudos for challenging themselves!
Elryck - HAKD

Port Nowhere

drdarpa's Avatar


drdarpa
02.23.2012 , 11:24 AM | #70
Quote: Originally Posted by Slackfumasta View Post
Sorry, that title goes to the balance sage and sorc equivalent. By far the easiest class to play in this game in pvp.

To the GR/TM haters, two questions:

1. How do you know they are only hitting TM? You can't see the cast times for demo round or HIB, and chances are DR is hitting you a the same moment the third GR is hitting you and very likely killing you, which makes you rage 'OMG GR SPAMMER DIEE!!11'. Are you saying they never cast their knockback? Shield? Full Auto? Grenade? Mortar Volley? Hail of Bolts? Medical Probe? Recharge Cells? Tech Override?

2. How would you suggest they play the class better? GR/TM will always be the catalyst for most of their other skills. Would you like them to just play half-arsed by not using GR/TM?
Doubtful. You have an armor advantage over them to go with your heals, range, and 4 buttons.

1. Because they don't have the opportunity to cast anything else after I repeatedly blow my cooldowns to kill them. But again, I'm melee, so I have the burden of a range requirement and manually facing my target in order to use my abilities. You guys would cry a river if you had to face the same thing melee has been dealing with forever.

2. I'm not making any suggestions. I just want you guys to acknowledge the truth: There's no real skill involved in playing the class. We're arguing apples and oranges here. You're arguing that there's no other way to play the class. And I'm arguing that the entire class itself is easymode.

So let me repeat myself. If you guys had a range requirement and a manual-facing requirement, the population of your class would decrease significantly because it would be too difficult for 90% of the people playing it.