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2/22/2012 -> Can we get an update on where the Combat Log is?

STAR WARS: The Old Republic > English > General Discussion
2/22/2012 -> Can we get an update on where the Combat Log is?
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Stupiddrummer's Avatar


Stupiddrummer
02.23.2012 , 09:36 AM | #91
Quote: Originally Posted by MasterKayote View Post
^^This^^

Im still waiting for someone to actually counter the fact that people are clearing this games content without them. Its like saying "OMG I/we need a calculator for this test!" when the entire class is doing fine without it.
Theorycrafting provides a whole nother level of investment into the game. It's hard to theorycraft without objective analytics.

grufftech's Avatar


grufftech
02.23.2012 , 09:38 AM | #92
haters gotta hate, Maybe its not the #1 issue but i cannot wait to have a combat log.

Raiding philosophy is different for everyone; personally if your job is to DPS, you should be in the spec that does the most DPS, regardless of what your feelings are. If your job is to tank, you should be in the spec that absorbs the most damage, and if your job is to heal, you should be in the spec that heals the best.
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Rollcageuk's Avatar


Rollcageuk
02.23.2012 , 09:43 AM | #93
Quote: Originally Posted by ferroz View Post
need is a red herring. Lots of casual players want a combat log.
All the casuals I talk to are actually against the idea of a combat meter because they want to play...casually...and for fun.

They basically say,
- Can I beat the Boss?
- Yes!
- then what do you want a meter for?
- Dunno, some guys posting on the forums
- Why? Can't they beat the Boss. I'm a casual and I managed it! Do they want me to help teach them how to play?
- Maybe, not sure. But they seem to think they are better than everyone else. They want harder content but they also want meters to make that harder content easier.
- So, they don't in fact want harder content at all. They want an app to tell them what build to use, gear to use, rotation to use and agro levels? How is that making the game harder?
- Beats me
- Can't they just you know play the game, wipe a few times, try different things until they do it right?
- I don't think they know how to learn. For years they have had a little app tell them everything they had to do so they don't know how to do it properly.
- Hehehehe....that's quite funny. I hope BW don't do it.
- Yeah, me too. Want a beer?
- Sounds good.

Stupiddrummer's Avatar


Stupiddrummer
02.23.2012 , 09:47 AM | #94
Quote: Originally Posted by Rollcageuk View Post
All the casuals I talk to are actually against the idea of a combat meter because they want to play...casually...and for fun.

They basically say,
- Can I beat the Boss?
- Yes!
- then what do you want a meter for?
- Dunno, some guys posting on the forums
- Why? Can't they beat the Boss. I'm a casual and I managed it! Do they want me to help teach them how to play?
- Maybe, not sure. But they seem to think they are better than everyone else. They want harder content but they also want meters to make that harder content easier.
- So, they don't in fact want harder content at all. They want an app to tell them what build to use, gear to use, rotation to use and agro levels? How is that making the game harder?
- Beats me
- Can't they just you know play the game, wipe a few times, try different things until they do it right?
- I don't think they know how to learn. For years they have had a little app tell them everything they had to do so they don't know how to do it properly.
- Hehehehe....that's quite funny. I hope BW don't do it.
- Yeah, me too. Want a beer?
- Sounds good.
you and your imaginary friend dont want something that if implemented you could totally choose not to use. go on...

Quraswren's Avatar


Quraswren
02.23.2012 , 09:47 AM | #95
Quote: Originally Posted by TheRealCrucifer View Post
I'm asking politely. This is the #1 biggest issue with SWTOR right now...

Can we get a word on why it is taking so long for this to be implemented when it is so crucial to everything in the game...


Here's the thing. It's not all that crucial to the game.

We're clearing all HM content and moving into nightmare modes and thats all without a combat log.

In fact, now that I can see it's not needed to do content, I'd be OK if it was never added.
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Forsbacka's Avatar


Forsbacka
02.23.2012 , 09:47 AM | #96
Quote: Originally Posted by MasterKayote View Post
"I did it without a DPS meter so obviously its just easy content." Is that what youre saying? So basically all they need to do to make a boss encounter you'd consider "hard" is shorten the enrage timer.

This game already has the same exact "quality" boss strats and mechanics as any other MMO. What they need to do is actually get creative and put some real reactive difficulty in the game, not just some stupid artificial enrage timer that really only requires one to stare at their DPS meter while following the rotation they got from some website. I dont know about you but I much prefer to carry noobies that can at least play well in a team, than be carried by some meter and a website.
yeah, with current fight mechanics shorter enrage timers, most important job for dps classes it to dps and do it well, not that its taken away there is only situational awarness left that aint usually an issue anyway and if you have decent healers and tank,s DPS doesnt have to be decent.

Forsbacka's Avatar


Forsbacka
02.23.2012 , 09:49 AM | #97
Quote: Originally Posted by Rollcageuk View Post
All the casuals I talk to are actually against the idea of a combat meter because they want to play...casually...and for fun.

.
All the casuals i talk to wants combat logs cause they want more challenging boss fights.

Quraswren's Avatar


Quraswren
02.23.2012 , 09:50 AM | #98
Quote: Originally Posted by Stupiddrummer View Post
you and your imaginary friend dont want something that if implemented you could totally choose not to use. go on...

IF it's ever implemented you can choose to not use it on a individual basis but you cannot avoid it's use in groups.

Best to leave it out as it does more harm than good and since the content is so easy there is no reason to implement something that might make it easier.
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Truga's Avatar


Truga
02.23.2012 , 09:52 AM | #99
Quote: Originally Posted by Arnathis View Post
OR

without them the people that are "bad" never realize they're bad and thus never do anything to improve their performance.

without them competitive raiding is non existent, which would be bad for the game in the long run

without them competitive pvp is non existent, which would be bad for the game in the long run

players never really know what their particular class does well (aoe/single target) compared to other classes, making optimizing for a given encounter the same as throwing a dart blindfolded

because optimization for encounters isn't truly possible, encounters need to be kept simple and extremely forgiving as they are now...boring

the player base is ignorant to the severity of class imbalance and therefore what should normally be obvious fixes (nerfs/buffs) go unaddressed because BW doesn't have people on their case about it. player feedback is important, even if it is often no more than whining

players that are used to having logs from playing almost any MMO of the past decade become frustrated by not being able to analyze themselves or others in order to make improvements and slowly but surely go back to a game that allows them to

WHICH SCENARIO WOULD YOU PREFER?

In order to spare their feelings the "bads" get to continue being bad at other players expense?

OR

We add combat logs and the "bads" are occasionally held accountable for their lack of interest in being decent at the game but we get to avoid all the negative results of no combat logs I listed above?
Most (as in all minus a few exceptions) MMOs have either no log at all, or a non-timestamped non-exportable combat log that only shows your numbers.

Are you saying that in all those games people are simply bad, there's no competitiveness, and what's more players can't improve and have no idea of what their class does and how it compares to other classes? Really?
boot.ini

Rollcageuk's Avatar


Rollcageuk
02.23.2012 , 09:54 AM | #100
Quote: Originally Posted by Forsbacka View Post
All the casuals i talk to wants combat logs cause they want more challenging boss fights.
How does having a little app telling you what to do, or reading an internet post telling you what rotation/build to use, make the bosses harder?

You want more challenging bosses, you can do it without needing meters. My earlier post in this thread explains why.