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Hybrid Sorcerer/Sage Utility is OP in PvP

STAR WARS: The Old Republic > English > PvP
Hybrid Sorcerer/Sage Utility is OP in PvP

Aidank's Avatar


Aidank
02.23.2012 , 06:36 AM | #171
Quote: Originally Posted by Vales View Post
Dots are not AoE. Channel do you mean Force Quake? The AoE which hits for at best 300 on geared players which I have to channel for 6 seconds? Yeah that some awesome AoE there bro.
If you meant TK throw with channel that is a single target again and channeling takes 3 seconds per TK Throw so after 9 seconds according to your great "rotation" we can have an instant AoE which crits at the very best on low armor targets for about 3,5k and you want to tell me that is great AoE? Like seriously?
And which good team lets you free channel TK Throw 24/7?
Instant AoE which hits at most 3 targets and the 20% more DoT damage is only available to one particular type of hybrid and not to all since you know Force Supression is a 21 point talent meaning you give up on other nice talents like Mental Alacrity, TK Momentum or Psychic Suffusion.

Please shut up und grow a clue before you try to engage any player with a modicum of intelligence

We have decent AoE and good DoT damage inflating our damage numbers greatly. Sadly neither are particular threatening against any team with at least 1 decent healer.
I've never seen any other class get close to 1 million damage on void star, last time I checked it's pretty fair to say that the class that does the most AoE damage... has the best AoE damage.


Not to mention, this thread is clearly about hybrid sorcerers that get access to the absurd AoE.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Keldaur's Avatar


Keldaur
02.23.2012 , 06:58 AM | #172
Quote: Originally Posted by Orangerascal View Post
Fallacy #4: I will count all my opponents cc as belonging to the sorc

I don't even have to go into this one


Our sentinel does about 120k healing every fight. That's enough to heal 7 people's lives worth of deficit and our healers notices a difference. It may not be much, but it's there.

Also I posted those abilities to prove the fallacy in the ops most, not to shout 'nerf sentinels'. Every calling (Even the scoundrel that I play) has a long list of good utilities comparable to the sorc. Listing the sorcs abilities out of context is just bad science.

Lastly, my guild and I, are under the impression that the sentinels will get nerfed next, but again that's just opinion. Everyone's opinions can vary. We're all just waiting for rated warfronts to see what comps are going to dominate, but we have a feeling sentinel heavy teams will dominate because of their awesome self and group utility.

Most people like the ops look at classes in an individual scenario. Good pvp teams and Bioware looks at them in their group role. So like I said, good luck with the sorc witch-hunt, we'll see what happens to the comps in rated warfronts
Huh ? Did i say nerf sorcs ? Good luck getting words on my mouth i didn't say.

And no, 120k isn't something you do every fight, it's every close match or length match (15 minutes huttball, voidstar). So you are just pulling out a number (which also includes selfheals, rakata etc, which is more than 50% of that healing) outta your ***. Oh man how clueless you are, gotta love doubling your damage, something i can't do with some sage with alive braincells. Next.

Keldaur's Avatar


Keldaur
02.23.2012 , 07:04 AM | #173
Quote: Originally Posted by Orangerascal View Post
And if your sentinel does 40-60% unmitigated damage, the tanks would be whining by now, so I'm calling BS on this one. Especially since you ' haven't ran the numbers'.
Even if that was the cause, tanks wouldn't whine, because if they parry or dodge, we don't do our elemental damage. :P

Tumri's Avatar


Tumri
02.23.2012 , 09:33 AM | #174
Quote: Originally Posted by Orangerascal View Post
30% armor pen is much different than 100% armour pen, did you think maybe that's why the reason is was nerfed from 50% and the OPS whined so much.

So you're saying only 10% (at most) of your damage comes from dots or your scoundrel... sounds about right I guess though most scoundrels don't even dot me up because my armor is soo low ... much different from the 30% huh ?

And if your sentinel does 40-60% unmitigated damage, the tanks would be whining by now, so I'm calling BS on this one. Especially since you ' haven't ran the numbers'.
People do a lot more than 30% unmitigated damage. In my calculations I was being overly generous so that responses like yours wouldn't criticize me for biased calculations. If anything you're the one being biased claiming that you only have ONE DoT that is internal damage when in fact Death Field, Crushing Darkness(your highest DPCT ability), and Affliction are all internal. Even a hybrid spec Sorcerer's damage will have a large portion unmitigated.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Theagg's Avatar


Theagg
02.23.2012 , 09:33 AM | #175
Quote: Originally Posted by GrandMike View Post
Uhh, you forgot that scoundrels get big insta-cast free heal. Try to interrupt THAT

You mean just like any other ranged class? And that other ranged classes will melt you MUCH faster than group of sorcs?
Which big instant heal would that be then ? As a Scrapper Scoundrel I certainly have no such talent. What I do have are 'Underworld Medicine' and 'Kolto Pack'. Both have casting times, both require me to stand still, in plain sight for all to see.

In fact, never mind being interrupted, I have been outright killed whilst tying to use one of those in a warzone.

Now if I were specced as a Sawbones, you might have a point (and even then thats a slow heal) but you need to be more specific. The reality is that 2 out of the 3 skill tree variants of Scoundrels cannot 'insta-heal' or heal on the move. (with probably the eception being the very minimal slow heal coming from Pugnacity bonus in the Scrapper tree.)

As to my points about warzones overloaded with sorcerors. Well yes, did I make any mention of other ranged classes, no.

Do you have the maths to demonstrate how other ranged classes can focus kill targets much faster AND survive better as a group, I don't know.

But well, I have never seen a warzone with 5 to 7 bounty hunters or Imperial Snipers in it, that's for sure. But, as with today, the warzones have been dominated by the Imps team regularly have 6 to 7 sorcerors, with all that entails as regards both ranged capability, slows, and healing both on themselves and their fellow sorcerors.....simple as that really.

With this many sorcerors, there really is no easy answer

Orangerascal's Avatar


Orangerascal
02.23.2012 , 10:42 AM | #176
Quote: Originally Posted by Tumri View Post
People do a lot more than 30% unmitigated damage. In my calculations I was being overly generous so that responses like yours wouldn't criticize me for biased calculations. If anything you're the one being biased claiming that you only have ONE DoT that is internal damage when in fact Death Field, Crushing Darkness(your highest DPCT ability), and Affliction are all internal. Even a hybrid spec Sorcerer's damage will have a large portion unmitigated.
Your calculations involved no DPS rotations or nothing to statistically back it up. It could very well have been %5, 10%, 60% or 90%, but you chose a number that backed up your argument. Hence why it's a fallacy
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
<Sphinx> - Tomb of the Freedon Nadd

Tumri's Avatar


Tumri
02.23.2012 , 11:43 AM | #177
Quote: Originally Posted by Orangerascal View Post
Your calculations involved no DPS rotations or nothing to statistically back it up. It could very well have been %5, 10%, 60% or 90%, but you chose a number that backed up your argument. Hence why it's a fallacy
OK. Deadly Saber + Rupture. Maybe I get 2-3 real melee attacks in between. I repeat this till I kill you. 80% of my damage was internal.

That's a number that's twisted to back my argument.

Claiming situational changes in someone's rotation in your argument's favor is a bit stupid when I could just as easily do the same but with more success considering armor ignoring damage is typically on a CD. In a situation against a kiter anyone will be using their longer CD armor ignoring abilities more.

Your refusal to accept the fact that literally every common spec has at least 30% unmitigated damage is just stubbornness when in fact that's the absolute most generous unmitigated damage value I could use. I could have easily claimed Marauders do most of their damage through DoTs when against Sorcerers. I could have even more easily claimed that Arsenal spec Mercs have 55% armor penetration and therefore used a 55% unmitigated damage value.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

bantros's Avatar


bantros
02.23.2012 , 08:42 PM | #178
They only nerf classes that are hardly played unfortunately

Gremlis's Avatar


Gremlis
02.23.2012 , 08:53 PM | #179
it basically comes down to the fact that most of the devs liked imp\. Before any thing gets done most will be BM and its to late for even PVP
Gamers are predominantly problem solvers. Piss us off enough and we will eventually solve YOU.

agentbam's Avatar


agentbam
02.23.2012 , 08:56 PM | #180
Animation times between a Sorc and Sage need to be addressed! Sage has 0.8 lag from project than the instance cast on a Sorc. TK Wave isn't working properly for the Sage at all with all three points in it. http://www.swtor.com/community/showthread.php?t=124285 Bioware still isn't addressing the problem.

When these issues get fixed then everyone in this thread can talk!