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Vanguard/Powertech shared tree BURST is OP

STAR WARS: The Old Republic > English > PvP
Vanguard/Powertech shared tree BURST is OP

Affics's Avatar


Affics
02.23.2012 , 05:05 AM | #41
Quote: Originally Posted by Halofax View Post
Yeah, doing a lot of damage is part of being a damage class.

Vanguard doesnt do any more damage than Commando, either consular, either knight, or Gunslinger.

I dont get it. I guess we are just going to go down a list until all damage classes are nerfed and no one can kill each other.
I dont want to nerf anyone, i only share my experience ( powertech can burst me down, as a healer, much faster than anyone else).
Niman Eu - Desu Wicked - Scoundrel 80+ Valor rank

Osicat's Avatar


Osicat
02.23.2012 , 05:05 AM | #42
Deer op and Affics.... this going on and you qq about powertecs?

http://www.swtor.com/community/showthread.php?t=298118

Jeez, nothing wrong with pw,s they are ok balanced for PvP I give you that but need some dmg in the non shared dps tree for pve. If anything powertecs could use a dmg buff on their burst. Yes I play powertecs and yes i do some dmg but its not op in any way.

Think its a matter of "I died to x class so now it need to be nerfed".
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Affics's Avatar


Affics
02.23.2012 , 05:07 AM | #43
Quote: Originally Posted by Psionic_X View Post
nah thats bull sorry. it just depends on who gets the jump, and i think you are whining because you got killed by vanguards.

if an OP jumps me and gets me down to 40% in one stunlock, i have no way to "burst him back" really because i need setup time for max burst. so while he burned his burst, he still has enough damage on board to take my remaining 40% of hp.

same goes the other way. when i get the jump on an op there is also a high chance that i can take enough hp off him initially so the rest of the fight will be an uphill battle for him.

my sustained damage outside a burst is a higher then OPs (but also highly limited by ammo) but their burst is a higher then vanguards. they have stealth, i have armor that can mitigate white damage. it all evens out.
Yes, but i think u have medpack, some def cds to survive for ur burst.
Niman Eu - Desu Wicked - Scoundrel 80+ Valor rank

Psionic_X's Avatar


Psionic_X
02.23.2012 , 05:07 AM | #44
Quote: Originally Posted by Halofax View Post
Are you claiming 2 dots that ignore shielded and are mitigated at most by 20 percent arent sustained damage?

I dont have ammo issues, but then again, I know how to play.
err you said HIGH sustained damage. the two dots arent exactly high sustained damage.
an example of high sustained damage would be tracer missle/grav round, since they do high damage per shot and when skilled for it cost very low armmo when the commando/merc crit is high enough.
around 2-4k damage every 1.5 sec whith low ammo cost THAT is what i consider high sustained damage. (and no i dont think mercs/commandos are op, they just do good sustain with some burst and are kinda easy to dps with, but also easy to counter).

and please dont give me that l2p crap, tnx mate ^^

Sayuri-chan's Avatar


Sayuri-chan
02.23.2012 , 05:08 AM | #45
thermal detonator needs to be nerfed! /thread

Halofax's Avatar


Halofax
02.23.2012 , 05:08 AM | #46
Quote: Originally Posted by Osicat View Post
Deer op and Affics.... this going on and you qq about powertecs?

http://www.swtor.com/community/showthread.php?t=298118

Jeez, nothing wrong with pw,s they are ok balanced for PvP I give you that but need some dmg in the non shared dps tree for pve. If anything powertecs could use a dmg buff on their burst. Yes I play powertecs and yes i do some dmg but its not op in any way.

Think its a matter of "I died to x class so now it need to be nerfed".
On SWTOR anyone who does damage is op, because everyone dies faster than they do in WoW.

TLR

The only way an mmo can be good is if it is exactly like wow, but not a stupid wow clone.

Xerain's Avatar


Xerain
02.23.2012 , 05:09 AM | #47
Quote: Originally Posted by psysention View Post
there is no doubt, atm pyro powertech > all
been testing this for almost 4 hours now

same gear, better gear, lower gear...

not to mention even totally naked pyrotech hits 8k burst on 700 expertise full battlemaster player..

powertech pyro tree needs lil bit balance
i call lies at the naked pyrotech thing...


and i guess 3k grav rounds followed up by 4k demo rounds is alright!

GrandMike's Avatar


GrandMike
02.23.2012 , 05:09 AM | #48
Quote: Originally Posted by Osicat View Post
Epic fail.

900k damage and lost. Yah its relevant.

AOE splash damage is least important. If they had someone who could do decent burst doing 200-300k damage that MATTERS they would at least have a chance.

Halofax's Avatar


Halofax
02.23.2012 , 05:10 AM | #49
Quote: Originally Posted by Sayuri-chan View Post
thermal detonator needs to be nerfed! /thread
Are you claiming they should nerf thermal detonator which...

does 500 more damage than stick grenade?

Woot. 500 damage.

Lets also nerf chain lightning, tracer missile, snipe, ambush, clairvoyant strike, hidden strike, force sweep, rail shot, and every single marauder attack.

Niconogood's Avatar


Niconogood
02.23.2012 , 05:11 AM | #50
Quote: Originally Posted by Epochmox View Post
Am i right here? Hes saying the Shared dps tree with commandos/mercs needs to be nerfed for vanguards/pts only?

Even in full assaulttree vanguards have way more survival and utility than commandos, so its a legit concern. Vanguards/powertechs are monsters atm, and once geared top dmg done about every match. Theyre dps is throgh the roof, and theyre tough enough to be left alone to do their *****, as opposed to commandos and gunslingers which gets zerged round the clock due to no survival/escapeutility.
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