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BW - Why on earth would you design a game with so much CC?

STAR WARS: The Old Republic > English > PvP
BW - Why on earth would you design a game with so much CC?

Neamhan's Avatar


Neamhan
02.22.2012 , 07:39 PM | #61
Quote: Originally Posted by Jederix View Post
I haven't PvP'd any yet (waiting on a new GFX card before I do). Is the resolve bar broken or something? Because, they way I understand it, the resolve bar is your diminishing return...once full, you are immune for a time.

You need more?
Yes, there needs to be more. The resolve bar doesn't offer any diminishing returns at all, it only provides a very short time of immunity once it's filled. My favorite part is how it'll start to tick down again before the CC that filled it up has even worn off. Also, roots ignore the resolve bar which is stupid since a root is nearly as good as a stun on a melee.

terminova's Avatar


terminova
02.22.2012 , 07:42 PM | #62
Quote: Originally Posted by Mattderp View Post
Funny. Again, majority of WoWs CC breaks on damage or can be dispelled, you'd know that if you went above 1800 in arena.
Doesn't invalidate his point.

oakamp's Avatar


oakamp
02.22.2012 , 07:54 PM | #63
Quote: Originally Posted by Sjofel View Post
I believe they have this much CC so ppl cant tell the difference from CC or bugs... coz this game is just so bugged and full of lag its just silly... playing a sin is a nightmare and i might as well remove my maul completely since even if its looks like it i'm not really behind the player...actually sometimes i'm 30ft away.. and to top it off, when i'm not dc from a WZ we are winning the floor sometimes vanish from under my feet and i'm floating in outer space..

So maybe CC helps them "hide" a few of the bugs..
this is a interesting point,
will agree with that.

SWTOR is full of BUGS.
English is not my first language, still working on it.

Monoth's Avatar


Monoth
02.22.2012 , 08:06 PM | #64
Quote: Originally Posted by Yfelsung View Post
It only takes 2 to 3 hard CCs to fill your resolve bar.

2 to 3 CCs is not "a lot" before you become immune.

Takes 3 Stun CC's to trigger your resolve par, most stuns allow you to beat on the player while there stun without breaking the cc, so if two players have you targeted with CC's your pretty much going to be stun locked until your dead.

They need to make all CC breakable on damage and they need to increase the CC Cool downs's, there way to short... Even in PvE there two short it's not much of a challenge when your group can CC all the extra mobs and just concentrate on one of them at a time, because by the time the CC wears off on the mob the CD is already over with and the player can re-CC the mob again... Not much of a challenge...

Now if you knew that CC was going to wear off in 60's and you couldn't use your CC again for another 180's then you gotta make sure everyone is on top of their game..

Anyways what do you guys expect from the creators of Warhammer Online, they went crazy with CC in that game and they did the same thing with this game.... These Dev's have a thing for CC, guess it gets them excited or something.... on the player end it's a very frustrating mechanic...

Resolve works fine if your doing one on one combat, but in group settings by the time resolve goes off your usually dead anyways so it's a worthless mechanic, well unless your a tank since you can live longer then resolve comes in handy..
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Grecanis's Avatar


Grecanis
02.22.2012 , 08:11 PM | #65
Quote: Originally Posted by HelinCarnate View Post
So where do I learn the Sheep skill?
Q: What did the warrior say to the mage?

A: Baaaa
I plan on living forever ...so far so good!
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Sky_walkerPL's Avatar


Sky_walkerPL
02.22.2012 , 08:19 PM | #66
Decresing cc breaker timer would be IMO a better option than increasing cc timer. It would solve problem almost equally while also decreasing the annoyance of such skils as knockbacks with pins or leg shots.

Besides - we stll need thing like demishing results from resolve OR adding resolve for each damage taken, so that player couldn't be stun to death withouth filling resolve.
Make it: removing 50% health (or 6k) = 100% resolve & automatic break off from any current stuns/pins upon hitting immunity. Suddenly the CCs become tactical tool instead of death trap.

Ps. Obviously this should be added to current mechanic of 3 stuns == immunity, not replace it.
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Canuck_TwnTNN's Avatar


Canuck_TwnTNN
02.22.2012 , 08:25 PM | #67
Dude,

Go do some PvP in Age of Conan. We don't call it Age of CC for nothing!

Then, come back to SWTOR and appreciate the fact that the CC is neither excessive, nor unmanagable.

Cheers!
AoCC_Canuck

DarkCarnage's Avatar


DarkCarnage
02.22.2012 , 09:11 PM | #68
Quote: Originally Posted by Neamhan View Post
Yes, there needs to be more. The resolve bar doesn't offer any diminishing returns at all, it only provides a very short time of immunity once it's filled. My favorite part is how it'll start to tick down again before the CC that filled it up has even worn off. Also, roots ignore the resolve bar which is stupid since a root is nearly as good as a stun on a melee.
well a root onyl affects you if you a meele, if you a ranged person being roots not as big of a issue(or as amy maraduer, saber throw and visous throw if low enough)
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Lethality's Avatar


Lethality
02.22.2012 , 09:28 PM | #69
Quote: Originally Posted by The_Starks View Post
We all know there are many... questionable... design decisions in this game, but the one thing that stands out these days is that this game seems to have more CC than any other MMO. As a melee class, I am stunned, slowed, pushed back, pulled, or rooted all the time. Why would anyone consider this a good thing? It's just frustrating, even though, on my shadow, I do these things as often as everyone else.
Because PvP doesn't really matter in the grand scheme of things.
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Explosive_Lasers's Avatar


Explosive_Lasers
02.22.2012 , 09:53 PM | #70
It makes classes like tanks effective in PvP.

My Vanguard sucks in one-on-one combat, but has a lot of utility and support abilities, along with various forms of CC, that makes him a slaughterhouse with a team behind him.

Without all the CC abilities, I'd just be a guy with ****** damage and high health, with no healing. The CC is important to my use as a player and a class.

That said, diminishing returns could be useful, but some classes might depend on CC to fight effectively. One example I have, from that other game, is rogues. They have low armor and health, and above average dodge. They do about as much damage as other classes with much higher damage mitigation and health. They make up for the lack of endurance with stuns, CCs, and utility spells, that allow them to stop the hits from ever happening.

While I only have extensive PvP experience with a Vanguard, I can say that CCs are sometimes important to a class, and it might be a bad idea to remove them.
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Quote: Originally Posted by Kabjat View Post
Explosive, you always make so much sense. And here as well you do not disappoint.