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This game is TWO MONTHS old.

STAR WARS: The Old Republic > English > General Discussion
This game is TWO MONTHS old.

Juanxlink's Avatar


Juanxlink
02.22.2012 , 01:25 PM | #171
Quote: Originally Posted by Logisitcs View Post
Yep folks, that is mmo gamers, want new mmo's to be launching with content equivalent to WoW. That is:
20 + 7 + 16 + 7 = 50 INSTANCES/ DUNGEONS
Vanilla + BC + WotLK + Cata
4 + 8 + 9 + 6 = 27 RAIDS
Vanilla (excluding Zuls) + BC +WotLK + Cata
8 BATTLEGROUNDS/WARZONES

Wow that's ALOT of content for a new game to launch with, NO WONDER mmo's nowadays "fail", how could they possible come out with 50 instances and 27 raids at launch! Not even the main competitor did that! Not to mention that's ALOT of story to go through!

Some of you are just plain ole fools, set realistic expectations instead of nonsense like "It's been released in 2011 and should have the same amount of content as WoW 2011!" With that logic then NO mmo will be good enough and you'd be better off staying with WoW
Reading comprehension goes a long way, no one complains theres a lack of content(wich there is, lvl to 50 and give it 2 weeks tops), its some basic QOL options, wich are not there, glaring flaws noted since beta-launch and a long list of etcs...

But hey, keep telling yourself the game is fine and healthy, your in for a shocker.

Thugari's Avatar


Thugari
02.22.2012 , 01:26 PM | #172
Quote: Originally Posted by zeroid View Post
here is example, no in game voice... need to buy outside server space for voice during raid.
if my GM wants me to invite raid event then there is nothing in game available that we can utilize to organize groups, we end up using external web site to manage that.
You do realize that this is how it was done for years before ingame voicechat, with no issues.

Tygranir's Avatar


Tygranir
02.22.2012 , 01:26 PM | #173
Quote: Originally Posted by Juanxlink View Post
Reading comprehension goes a long way, no one complains theres a lack of content(wich there is, lvl to 50 and give it 2 weeks tops), its some basic QOL options, wich are not there, glaring flaws noted since beta-launch and a long list of etcs...

But hey, keep telling yourself the game is fine and healthy, your in for a shocker.
Got a 50 that has been there for about a month. Also have a lvl 41 alt. Still having a blast.

Could things improve? Sure. But I still enjoy the game as is also.
I am eating your canon, and pooping your immersion.

AAmedeo's Avatar


AAmedeo
02.22.2012 , 01:28 PM | #174
Quote: Originally Posted by Dezzi View Post
You must not have been around when the thousands of other threads on this topic made it to 30-40 pages...

I'll sum it up for you: While the game may be new and while other titles may have the benefit of years of development, TOR has to compete with games that are out and playable today regardless of when their competition launched.

Why?

Because their competition offers me more for the same price. TOR cannot afford to hide behind "two months old" when other games give you more.

The onus is on the team to deliver a game worth the monthly subscription, and I think where people find fault with TOR is that it doesn't compete well. So people move on to those games and leave TOR behind--which is not what anyone wants.
Do you realize you are attempting to doom us all to WoW as the end of the genre? If you, in your short sighted, immediate gradifing nature are representative of the majority of MMO'ers, no company in there right mind would ever produce another MMO, ever. Because possibility to produce a polished, expansive, non-bugged game for any reasonable outlay of capital is impossible.

Either we, the gaming public, support new MMOs and give them the chance to grow and improve, or we might as well all just go play WoW.

FenraelWolfmien's Avatar


FenraelWolfmien
02.22.2012 , 01:28 PM | #175
Quote: Originally Posted by MPagano View Post
Seasoned MMO RPG players are very aware of the fundamental shortcomings of TOR. It's not that this game won't improve over the years, but it just doesn't have that special something.
That special something being... obsoleting your gear every 6 months? I don't grok.

zeroid's Avatar


zeroid
02.22.2012 , 01:28 PM | #176
Quote: Originally Posted by Logisitcs View Post
Yep folks, that is mmo gamers, want new mmo's to be launching with content equivalent to WoW. That is:
20 + 7 + 16 + 7 = 50 INSTANCES/ DUNGEONS
Vanilla + BC + WotLK + Cata
4 + 8 + 9 + 6 = 27 RAIDS
Vanilla (excluding Zuls) + BC +WotLK + Cata
8 BATTLEGROUNDS/WARZONES

Wow that's ALOT of content for a new game to launch with, NO WONDER mmo's nowadays "fail", how could they possible come out with 50 instances and 27 raids at launch! Not even the main competitor did that! Not to mention that's ALOT of story to go through!

Some of you are just plain ole fools, set realistic expectations instead of nonsense like "It's been released in 2011 and should have the same amount of content as WoW 2011!" With that logic then NO mmo will be good enough and you'd be better off staying with WoW
lol try understanding difference b/w features and content....
try comparing wow 2004 features with swtor 2011 features or rift if you like

djpostman's Avatar


djpostman
02.22.2012 , 01:29 PM | #177
Quote: Originally Posted by zeroid View Post
none of them had 300 mill budget
I cant say that for sure, i don't know what any of the budgets were for those games and I'm not going to speculate. Just off the top of my head i remember AoC being pretty lofty for what it was.

The point is that post launch bugs, light content are part of the genre and if a person wants to play MMOs at/after launch, particularly those on the "next best thing" bandwagon need to realize this.

One thing I can say with all confidence is that its getting a lot better for MMOs in general, especially over the last few years. I guess the question is does the player want more time spent in QA and less time developing content or more content with a few bugs? There is going to be an opportunity cost at some point in the projects life cycle.

For the budget this game had, its a pretty good foundation for what could be a stellar game at launch +6 months to launch +12 months. Since I personally will never make or see that kind of money, and don't know the inner workings of Bioware Austin, i cant say one way or the other if $300m dictates more that we have gotten.

The thing that's always concerned me is that all of the time spent in the cinematic and voice acting, assuming both are very time consuming, may have a bearing on the frequency of large expansions.
Gallowglass
[/inserticonicstarwarsquote]

MPagano's Avatar


MPagano
02.22.2012 , 01:30 PM | #178
Quote: Originally Posted by Dezzi View Post
In the case of TOR, I simply don't see how the team is going to be able to catch up in a length of time short enough to keep those already at end-game playing simply because the game lacked a proportionately large amount of content and features at launch.
THis is it. This is what many people aren't grasping. No one is saying that this game doesn't have potential, but you need to step back and view this just like any other product. There're 3 scenarios here: the game's subscription revenues are greater than development and maintainence costs, the two are equal, or the revenues are less than D&M costs. They are losing revenues and increasing development costs.

Tygranir's Avatar


Tygranir
02.22.2012 , 01:30 PM | #179
Quote: Originally Posted by zeroid View Post
lol try understanding difference b/w features and content....
try comparing wow 2004 features with swtor 2011 features or rift if you like
WoW 2004 had features? lmao
I am eating your canon, and pooping your immersion.

darthtoph's Avatar


darthtoph
02.22.2012 , 01:31 PM | #180
I'm pretty sure OP is a troll. Compare SWTOR to most major AAA releases since 2006 and they all had more features at launch than SWTOR. Even F2P MMOs beat SWTOR to this, you know, cause at least they have a guild bank, lol.
I don't judge a game by how old or new it is, I judge it by what it is when it is presented to me.