Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.

caultonpos's Avatar


caultonpos
02.22.2012 , 08:50 AM | #371
Quote: Originally Posted by Jargonaut View Post
This situation is getting way out of control. Today, I'm getting into warzones with only 5 people left in them
that is nothing I joined a warzone last night and there was only 1 other person in it

so I left lol

Alphashado's Avatar


Alphashado
02.22.2012 , 08:51 AM | #372
Quote: Originally Posted by Jaidan View Post
i actually find myself leaving more alds and voidstars than huttballs.

maybe its because i grew up playing sports and understand the concept of passing the ball...

maybe its the fact that if you perform terribly in the first round of void you already know that the 2nd round will be a waste of time.

maybe its because ald reminds me too much of AB from WoW.

i dunno... but i prefer huttball over all the other warzones and id bet i have a higher win rate in that warzone than any other.
The point I am making is that most people have one they dislike more than the others. They don't like a particular wz to begin with, and are more likely to leave if things look bad because they don't want to be there to begin with.

Bovinity's Avatar


Bovinity
02.22.2012 , 08:52 AM | #373
Quote:
all i can say is that its a team effort. sometimes you can have a team full of mvps who just don't work well together.

like i said somewhere else, i could care less what my individual score is if we lose. by extension, if we got a team full of elites who just don't work well together, and the result is a loss, well, then it might as well be a team full of noobs.
That's a fair enough answer, actually. I'll agree to that.

Scotland's Avatar


Scotland
02.22.2012 , 08:53 AM | #374
Quote: Originally Posted by Jaidan View Post
heh, juggernaut spec'd actually. which means i get huttball far more than anything else... gogo population imbalance.
so its a case of you have the advantage in that WZ and suck at the rest?

Jaidan's Avatar


Jaidan
02.22.2012 , 08:59 AM | #375
Quote: Originally Posted by Scotland View Post
so its a case of you have the advantage in that WZ and suck at the rest?
i do ok in the rest. not terrible, but not great either.

the other warzones are just fundamentally flawed in my opinion.

its more a case of i despise death match.

and huttball seems to be the less death match-centric warzone. hell, with a proper passing game you don't even need a healer to win huttball... which other warzone can you win with no healers on your team, when they enemy has healers?

void and ald you can't avoid having to kill people to accomplish the objectives. huttball, its more of a bonus, but its not essential to victory.

ald... there's very little strategy needed. zerg base A, get it, leave 1 defender to call in... zerg base B, hear inc... zerg inc'd turret... rinse repeat to victory. its all based on who has the bigger zerg or the better gear or got lucky and has more healers on their team... no real strategy needed.

and void... ugh, i just hate the concept of a match where the winner can be decided in the first half of the match... team A gets through door 1 only in round 1... you can be guaranteed they will lose because team B only needs to do the exact same thing in order to win in round 2.

edit: although i do like how you resorted right to insults rather than actually trying to develop a cogent response to the things im saying.

rgizzie's Avatar


rgizzie
02.22.2012 , 09:05 AM | #376
If you have a ranked pvp system with penalties for leaving it would fix all of this!

cjMcAllister's Avatar


cjMcAllister
02.22.2012 , 09:16 AM | #377
PvP in this game is VERY underdeveloped. Warzones are poor designed/tacky and gameplay is not very fun. Playing on a PVP server serves absolutely no purpose and the game is designed to keep each side away from each other. I play on a PVP server and recently rolled a new character, I am lv 41 and have NEVER seen an opposing player while leveling. World PvP/ilum is poorly designed/implemented and serves no purpose. There's no effective large scale PvP.

I know this is a new game and developing. But PvP is a major component of MMOs and I have been very dissapointed with PvP play in this game. It is lacking, to say the least.

Jaidan's Avatar


Jaidan
02.22.2012 , 09:23 AM | #378
Quote: Originally Posted by cjMcAllister View Post
PvP in this game is VERY underdeveloped. Warzones are poor designed/tacky and gameplay is not very fun. Playing on a PVP server serves absolutely no purpose and the game is designed to keep each side away from each other. I play on a PVP server and recently rolled a new character, I am lv 41 and have NEVER seen an opposing player while leveling. World PvP/ilum is poorly designed/implemented and serves no purpose. There's no effective large scale PvP.

I know this is a new game and developing. But PvP is a major component of MMOs and I have been very dissapointed with PvP play in this game. It is lacking, to say the least.
all i can say is that it took blizzard a year to even implement pvp battlegrounds in their game... another 2 years to refine the first ranking system they had... a year to implement competitive pvp... and another year to refine that and include battlegrounds.

pvp takes time to get right, and if the world leader in mmo's right now is any indication, its very difficult to get right, even after years of working on it.

Genocidalx's Avatar


Genocidalx
02.22.2012 , 11:54 AM | #379
Quote: Originally Posted by Jaidan View Post
all i can say is that it took blizzard a year to even implement pvp battlegrounds in their game... another 2 years to refine the first ranking system they had... a year to implement competitive pvp... and another year to refine that and include battlegrounds.

pvp takes time to get right, and if the world leader in mmo's right now is any indication, its very difficult to get right, even after years of working on it.
I think some people just need to realize that they aren't meant for the PvP aspects of [games]. They don't have the skin, mentality, resolve or dedication it takes to excel at it (i.e. "casuals"). Rather than understand the system in which they operate, and how to maximize their capabilities, they cry "imbalance" at the first sign of difficulty in hopes that the devs will listen and facilitate their ability to coast towards "success" in a casual manner.

From a business perspective it's probably a good idea. But for the integrity of the game overall it's terrible that casuals usually get their way. That's why so many companies are still trying to balance their games 8, 9, 10+ years later.

There is almost always some way to approach a problem that seems out of balance. Some solution. That's the craving of a true competitive player - finding solutions - and the bane of the casual player. There are exceptions, of course, but overall those issues that demand solutions have answers readily available if you're willing to figure it out.

It's okay to fail 1,000 times.

Panzerbase's Avatar


Panzerbase
02.22.2012 , 11:59 AM | #380
If the match starts out unevenly or a known bot is in it, I leave, the joy of being a BM, GOODBYE!
Damn you've been sliced in two.