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Patch Notes


icklejitta's Avatar


icklejitta
02.22.2012 , 08:37 AM | #31
Star Wars™: The Old Republic™ – 1.1.4 Patch Notes
Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat

General

Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
Imperial Agent

Operative

Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter

Powertech

Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

Flashpoints and Operations

Operations

Eternity Vault

Casting Mind Trap will no longer cause Soa to lose threat against his primary target.
Karagga’s Palace

G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items

Vendors

“Show Usable” now properly filters to only show equipable items.

Missions and NPCs

Missions

Republic

Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP

Warzones

General

Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*
Alderaan Civil War

The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

UI

General

Added a /version command.
Added several new preferences for cooldown appearance:
Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
Cooldown Style: Changes the art style for the cooldown graphic.
Global Cooldown Style: Changes the art style for the global cooldown graphic.
Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.
Bug Fixes

Sorting will now function properly in the Guild Window.
Items placed in a quickbar are no longer removed when training abilities.
Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

Miscellaneous Bug Fixes

Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.

DarthMarisa's Avatar


DarthMarisa
02.22.2012 , 08:37 AM | #32
Quote: Originally Posted by Therrak View Post
That's not what that says at all.

edit: and no, getting flagged when healing or buffing a pvp flagged player is not a bug.
He wasn't talking about healing or buffing a flagged player, that's a direct instance and not what the fix is saying. The person you quoted said they were tired of getting flagged because 11 of the 12 people were not flagged (im guessing on the size of the OP here) but one guy was. He's saying that he buffs a guy in grooup one who is not flagged, but he gets flagged because a guy in group four was flagged. That's the indirect flsgging they're talking about.
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Therrak's Avatar


Therrak
02.22.2012 , 08:40 AM | #33
Quote: Originally Posted by DarthMarisa View Post
He wasn't talking about healing or buffing a flagged player, that's a direct instance and not what the fix is saying. The person you quoted said they were tired of getting flagged because 11 of the 12 people were not flagged (im guessing on the size of the OP here) but one guy was. He's saying that he buffs a guy in grooup one who is not flagged, but he gets flagged because a guy in group four was flagged. That's the indirect flsgging they're talking about.
I think you need to read the post I quoted again. Let me help you with that:

Quote: Originally Posted by Eutoxis View Post
TELL ME THIS IS TRUE.

I am SO sick of using a buff and finding out that I'm now flagged for PVP just because one guy in the op decided it would be fun to heal a dueller ten minutes ago.

Eutoxis's Avatar


Eutoxis
02.22.2012 , 08:49 AM | #34
Quote: Originally Posted by Therrak View Post
I think you need to read the post I quoted again. Let me help you with that:
Situation: two guys in the op decide to duel. third guy decides to heal them. these three are now flagged. combat starts. by the end of it, nearly everyone in the op is flagged because of heals or buffs thrown.

I signed onto a PVE server for a reason. I despise PVP and everything about it. I never enter it.

I resent being involuntarily flagged for it just because some idiot decided to heal a duellist earlier in the evening (flagging himsself) and then threw a heal on me (flagging me), or because I rebuffed myself after rezzing and wasn't on a different planet when I did so.

I hope they've now fixed this.

If they haven't, then they *********** well better.

Therrak's Avatar


Therrak
02.22.2012 , 08:52 AM | #35
Quote: Originally Posted by Eutoxis View Post
Situation: two guys in the op decide to duel. third guy decides to heal them. these three are now flagged. combat starts. by the end of it, nearly everyone in the op is flagged because of heals or buffs thrown.

I signed onto a PVE server for a reason. I despise PVP and everything about it. I never enter it.

I resent being involuntarily flagged for it just because some idiot decided to heal a duellist earlier in the evening (flagging himsself) and then threw a heal on me (flagging me), or because I rebuffed myself after rezzing and wasn't on a different planet when I did so.

I hope they've now fixed this.

If they haven't, then they *********** well better.
And the fix doesn't address this at all. Man up and deal with it. If you're in an op, you don't have to worry about getting attacked by the opposite faction and spending 5 minutes in one of your faction bases will clear the flag.

Eutoxis's Avatar


Eutoxis
02.22.2012 , 08:56 AM | #36
Quote: Originally Posted by Therrak View Post
Man up and deal with it.
I'll type slowly so that you can understand: I signed onto a PVE server for a reason.

If I can be involuntarily flagged for PVP on a PVE server, then something is seriously *********** wrong.

Ellvaan's Avatar


Ellvaan
02.22.2012 , 09:01 AM | #37
Hey everyone!

We just wanted you to know (if you weren't aware already that is) that the Patch 1.1.4 notes are up on the website located here.

Thank you!

Therrak's Avatar


Therrak
02.22.2012 , 09:04 AM | #38
Quote: Originally Posted by Eutoxis View Post
I'll type slowly so that you can understand: I signed onto a PVE server for a reason.

If I can be involuntarily flagged for PVP on a PVE server, then something is seriously *********** wrong.
Choosing to buff yourself when in a group with a flagged person is not involuntary. This is the way it works in MMOs with a pvp flagging system.

Anyways the opposite faction players are not going to swarm to you like flies on a turd when you're in an op. By the time you finish that op, everyone will be unflagged, and if you aren't, spending 5 minutes in a safe area will unflag you.

Sunflake's Avatar


Sunflake
02.22.2012 , 09:05 AM | #39
Takeing 7 hours for this piece of crap patch is insulting. I really wonder when we gonne see some attention to this game and fix and adjust the many many items that need attention.