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The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

Phuzz's Avatar


Phuzz
02.22.2012 , 08:49 AM | #121
How dare they give you a bunch of abilities to use!!

AND they actually FORCE you at gunpoint to use them all!!


I vote we all have 2 abilities that both do 1 dmg each with a 10 sec CD (with a big alarm sound that lets you know when its back up again, just in case you missed it).

Everyone has 5 hp, latency is standardised so everyone has a 200ms lag, and there is no armor, weaponry or crafting so its fair to all.


So bored of all this whining. Dont like all the buttons? dont play! Ta da! problem solved!

Dee-Jay's Avatar


Dee-Jay
02.22.2012 , 08:54 AM | #122
Quote: Originally Posted by Excise View Post
I agree that we have too many abilities overall, especially given how similar most of them are.
Yup, I agree.

Having many abilities is fine, as long as they add depth to the class and make game-play interesting.

But the Guardian is about as shallow as it gets when it comes to class design and yet they still have 30+ keybinds to press.

Many classes, although Guardians especially, have too many damage-abilities and too few "utility/fun" abilities.

Blackardin's Avatar


Blackardin
02.22.2012 , 08:59 AM | #123
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
Hey Skip? Wow did not invent or standardize this. It is the standard of the genre, established well before wow.

People have been screaming for more buttons, more control, less white damage for years. These guys deliver and we now get people complaining that there are too many.

Doriun's Avatar


Doriun
02.22.2012 , 08:59 AM | #124
Quote: Originally Posted by Phuzz View Post
Dont like all the buttons? dont play! Ta da! problem solved!
While not stated in a very nice way, I can't help but agree. If you are a console type person and don't want all the choices of abilities then stop paying bioware to complain on a forum. The game has a certain design and it's highly doubtful they would completely redesign the combat system after the game is out to the public. So if you don't care for it, don't pay for it.

Superastro's Avatar


Superastro
02.22.2012 , 09:02 AM | #125
Quote:
Again, you don't need to use anymore then 10, using it all is just not proficient
Youre right if you're aiming a non competitive enviroment. When BW add the dps metters people will start to perceive they need to improve and use all the resources the class offers.

Again the number of abilities doesnt bother me at all, I use razer naga + razer anansi keyboard.
I am used to use lots of Buttons, I just dont find it confortable to keep track of lots of LOW COOLDOWN abilities (ranging from 5 to 15 sec). That kind of bloats our UI with CDS.

halfhourofpower's Avatar


halfhourofpower
02.22.2012 , 09:04 AM | #126
Most of the mass of abilities you get are situational at best. I'd rather have them.
KFC, now with more Jesus!

Blackardin's Avatar


Blackardin
02.22.2012 , 09:06 AM | #127
Quote:
I'll say this again, in Everquest you would cast one or two spells, then sit down and meditate for 30 - 60 seconds to regain your mana. The fun of the game was the social aspect of it. People played it to relax, not to get a kick out of mashing buttons.
Lets get our facts straight here if we are going to use said facts to bash this game.

First. Everquest sucked.

Second, you did not get one or two buttons. My druid alone had 5 dots, 2 heals, 2 hots, 3 nukes, and 3 utility such as snare.

You did not mash two buttons then sit for 30 seconds. If you soloes, you killed one mob then sat for 30 MINUTES. My druid, at the end, took 27 minutes to regen his mana. When we complained, they put in the game "gems" for us to play while regening.

All you did in Wow was pick a camp site, (like lower guk) and sit there most of your time, with a battle ever 22 mins, then sit some more.

There is no way in hell that EQ even comes close to the dynamics featured in this game. Not even close.


If you believe, in your wildest dreams that EQ is a better game, then go play EQ. Its still available....but you won't....because you know that this game is light years above what EQ was.

Blotter's Avatar


Blotter
02.22.2012 , 09:08 AM | #128
Welcome to MMOs. I won't tell you to learn to play though. Instead, I will kindly suggest you grow a sixth finger.
Captain Bubblevendor Targetdummy reporting for doody.

evgar's Avatar


evgar
02.22.2012 , 09:12 AM | #129
Funny. When I played DC:UO there were people complaining about how few buttons there were.

I'm of the opinion that less is more, I liked DC:UO for only having to push 8 buttons. Most people couldn't play their class correctly with only 15 skill points and 8 buttons to press anyways. When are developers going to learn just how stupid people are?

Dalwhat's Avatar


Dalwhat
02.22.2012 , 09:14 AM | #130
Quote: Originally Posted by Blackardin View Post
Lets get our facts straight here if we are going to use said facts to bash this game.

First. Everquest sucked.

There is no way in hell that EQ even comes close to the dynamics featured in this game. Not even close.


If you believe, in your wildest dreams that EQ is a better game, then go play EQ. Its still available....but you won't....because you know that this game is light years above what EQ was.
To be honest you should maybe stop talking now? Barring the graphics which are obviously far better, EQ and EQ2 have so much more depth than any other mainstream MMO. SWTOR is an entirely linear game. Pretty much Skyrim with an inbuilt chatroom. After ten years playing the Everquest franchise raiding hardcore I am perfectly happy meandering through SWTOR at my own pace. I am however basically playing it solo.