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The sheer number of buttons is just not fun

STAR WARS: The Old Republic > English > General Discussion
The sheer number of buttons is just not fun

Kallman's Avatar


Kallman
02.22.2012 , 08:16 AM | #111
I would not mind there being collision detection, because that would introduce the need for actually being able to aim/target or dodge by moving the character which require little extra skill than just tab and press a button.

But with current mechanics, I don`t want to see less buttons... How simple is a game suppose to be?
That is the main reason why I dislike consoles. 6 buttons for every possible action and in a game that basically has auto target/aim that is the last thing this game needs.

Chose to use less buttons if that is what you prefer, don`t complain about the option of using more.

Vyradder's Avatar


Vyradder
02.22.2012 , 08:21 AM | #112
I don't find the number of abilities any different than wow, really. I just put the really situational abilities on the third and fourth bar. I'm happy with the way it stands today.

LeonidasSith's Avatar


LeonidasSith
02.22.2012 , 08:22 AM | #113
Quote: Originally Posted by Saregon View Post
Ability Bloat is no fun and every MMO suffers from it. 80% of the skills you hardly ever need to use.
Agreed

CulannHS's Avatar


CulannHS
02.22.2012 , 08:24 AM | #114
Quote: Originally Posted by edgalor View Post
Welcome to the modern mmorpg, where every game copys the combat system from wow....

Guild wars 2 is going to change that tho
Heh...Secret World will have less than GW2. 7 active abilities, 7 passive abilities. And a choice of 588 skills to work with overall that you can pick those 7 active, 7 passive from at any time.

LeonidasSith's Avatar


LeonidasSith
02.22.2012 , 08:27 AM | #115
Quote: Originally Posted by Kallman View Post
I would not mind there being collision detection, because that would introduce the need for actually being able to aim/target or dodge by moving the character which require little extra skill than just tab and press a button.

But with current mechanics, I don`t want to see less buttons... How simple is a game suppose to be?
That is the main reason why I dislike consoles. 6 buttons for every possible action and in a game that basically has auto target/aim that is the last thing this game needs.

Chose to use less buttons if that is what you prefer, don`t complain about the option of using more.
Hah! You have to understand that they're catering to people like you, teens and pre-teens when adding the zillion buttons to mmorpgs.

I'll say this again, in Everquest you would cast one or two spells, then sit down and meditate for 30 - 60 seconds to regain your mana. The fun of the game was the social aspect of it. People played it to relax, not to get a kick out of mashing buttons.

Heck, after a hard day of work, I don't want to come home and have to watch a billion cooldowns and mash a thousand buttons for my entertainment. I still play mmos for the social aspect, but man have they sunk to new lows in order to cater to the console crowd!

WoW is the worst offender. Thank god Guild Wars 2 is going to change all this.

Goose's Avatar


Goose
02.22.2012 , 08:30 AM | #116
I play a 50 guardian and we get 28 combat abilities:

4 of those are defensive cooldowns, one of which is the require companion one.

The only ones I rarely use are the two aoe stun/slows and the 'enure' cooldown which is pretty pointless.

That leaves 24 abilities so you can fit them all on your two centre bars. I also use a naga and its very easy to find space for the other 12 without even using modifiers on your keyboard (or 10 if you use the two index buttons).

Sorry but it sounds like you simply haven't though about it because I can cope with 24 abilities in my sleep.

Uruare's Avatar


Uruare
02.22.2012 , 08:33 AM | #117
Quote: Originally Posted by LeonidasSith View Post
Hah! You have to understand that they're catering to people like you, teens and pre-teens when adding the zillion buttons to mmorpgs.

I'll say this again, in Everquest you would cast one or two spells, then sit down and meditate for 30 - 60 seconds to regain your mana. The fun of the game was the social aspect of it. People played it to relax, not to get a kick out of mashing buttons.

Heck, after a hard day of work, I don't want to come home and have to watch a billion cooldowns and mash a thousand buttons for my entertainment. I still play mmos for the social aspect, but man have they sunk to new lows in order to cater to the console crowd!

WoW is the worst offender. Thank god Guild Wars 2 is going to change all this.


Modern MMO design seems to be specifically catering to folks that have boatloads of freetime and little to nothing going on in life that could possibly be more interesting than babysitting 4d10+15 cooldowns.

noodlehaus's Avatar


noodlehaus
02.22.2012 , 08:43 AM | #118
Yeah, the combat abilities are a bit too many, but with good bindings, you can have all 2 bars accessible to you (which is enough).

If you're a button clicker for your active combat abilities, yes, it's going to be very hard.

Macros should make this easier, somewhat.

What I really hate though is having to watch my bars for procs. This is where I miss the flexibility add-ons bring, just like in WoW.

It'll come, just have to wait.

Superastro's Avatar


Superastro
02.22.2012 , 08:46 AM | #119
Quote:
The sheer number of buttons the Jedi Guardian at 50 has just destroys the fun I once had while leveling the toon.

Similarly, my Jedi Shadow has a lot of keybinds and you just stare at ur UI buffs for procs. THis is not fun combat at all.

I use a Razer Naga too.
I am glad someone noticed that.

I dont care about the number of buttons tho (I can handle 20 +) I have to press to optimize my class, but I care about the number of buttons that trigger cooldowns. There is a thin line between what is chalenging and what is annoying. Today 50 marauders/juggs have their UIs bloated with CDS. Having to eyeball your UI to keep track of 10 LOW cooldown dps abilities in almost every global cooldown to MAX dps.


Im sure some people will disagree with y opinion on this matter, and tell me I am a baddie. I know I can play Watchmen spec to its fullest in PVP and PVE with no mistakes, but it is annoying.

BOLTgamer's Avatar


BOLTgamer
02.22.2012 , 08:47 AM | #120
Quote: Originally Posted by Superastro View Post
I am glad someone noticed that.

I dont care about the number of buttons tho (I can handle 20 +) I have to press to optimize my class, but I care about the number of buttons that trigger cooldowns. There is a thin line between what is chalenging and what is annoying. Today 50 marauders/juggs have their UIs bloated with CDS. Having to eyeball your UI to keep track of 10 LOW cooldown dps abilities in almost every global cooldown to MAX dps.


Im sure some people will disagree with y opinion on this matter, and tell me I am a baddie. I know I can play Watchmen spec to its fullest in PVP and PVE with no mistakes, but it is annoying.
Again, you don't need to use anymore then 10, using it all is just not proficient
"You will do it with me" ~ Damn, how I wished force persuade was real.