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Sup with orbital stations?


Oddller's Avatar


Oddller
02.21.2012 , 09:07 PM | #31
any1 notice that when you press the exit door on your ship(fury etc.) to illum for example the next cutscene is you start to fly into the planets atmosphere

is the orbital station that close to the planet?
doesnt look like it as you take the next shuttle down n u c the planet in the background

Goretzu's Avatar


Goretzu
02.22.2012 , 07:34 AM | #32
Quote: Originally Posted by Monitorguy View Post
The planets that have these are planets at war. They only can have shudeles land safely . The orbital fleet can protect the station. This is a MMORPG. So for the RPG part they make things work with the story
Korriban is at war?
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Destinov's Avatar


Destinov
02.22.2012 , 07:47 AM | #33
I understand the story-immersion aspect when it comes to "hostile" planets (i.e. Balmorra) versus fairly established planets (i.e. Alderran) that actually has a spaceport. But it is EXTRAORDINARILY annoying and superfluous.

Maybe as a compromise, get rid of the elevators and have the class airlock lead directly to the shuttle? That would at least eliminate one step.

Marb's Avatar


Marb
02.22.2012 , 08:11 AM | #34
The whole getting to your ship system is very clunky. The orbital stations just add another layer of tedium.


Solution:

1. Having separate docking areas for each classes ship is unnecessary. There should be a single large landing area with all the classes ships there. The entrance to each ship would be the green phase portal.

2. Remove orbital stations and star-ports and place the same large class ship area mentioned above on each planet. (having them open roofed would be cool, like the pre-release screen shots of the smugglers ship on hoth.)

3. Pre-record and make bik films of the ship docking/un-docking from planets and the fleet. Have these pre-recorded cut-scenes play as part of the loading screen itself.
Harbinger

Manigma's Avatar


Manigma
02.22.2012 , 08:18 AM | #35
Quote: Originally Posted by dmanlong View Post
You are playing a MMO. I hate to point this out but the entire point of a game that never ends and cannot be beaten is to .... take up your time. Also, it kept them from having to create a new space port with your specific ships graphics at each planet.

Obital stations create a time sink and also the illusion of travel. Why not make everyone teleport and fly everywhere? Why cannot I run 300 mph?

Stop crying about little details and enjoy the video game.
Yeah, by that logic they should just increase the level cap by 20 and force you to grind mobs for your last levels! grind ftw!

Being a timesink is one thing, not adding anything meaningful/interesting and taking up time is another. It doesn't help that most of the orbital stations look very very similar.

ragnarz's Avatar


ragnarz
02.22.2012 , 08:23 AM | #36
Simple solution.

Preference toggle : turn off transitions.

while your at it, get rid of the long speeder travel. on most planets, the paths are linear and the speeder will go out of its way to go to where you want to go. best example of this is on taris. pick the middle landing, 1 zone west of the most eastern pad. watch the speeder go all the way to the east, turn around and then go to your desired location.

murgatroid's Avatar


murgatroid
02.22.2012 , 08:28 AM | #37
exactly! I have a ship, why cant I land and skip all that stupid load nonsense.
-the mighty murgatroid

Kryssprolls's Avatar


Kryssprolls
02.22.2012 , 08:33 AM | #38
Quote: Originally Posted by Manigma View Post
Yeah, by that logic they should just increase the level cap by 20 and force you to grind mobs for your last levels! grind ftw!

Being a timesink is one thing, not adding anything meaningful/interesting and taking up time is another. It doesn't help that most of the orbital stations look very very similar.
Pretty much this.

Following the "this is an RPG" logic, we could get rid of any teleport option (this ain't star trek), never rez and nor craft any gear (how comes a mere savage beast like a talz is able to craft a clockwork-precise objet like a lightsaber guard without using the Force ?

Long trips between planets with lots of loading screens and empty corridors runs are bad and things get worse when you factor in the social aspect of the game : I have quite a few guild mats already going back to our former games because of the lack of "social" in swtor.

It is such a pain to reach a friend on another planet in order to help him then go back and resume your questing that my guildmates avoid meeting each other throughout the day until it is FP time, at which point they use their 18h CD fleet teleport...

MMOs are a subtle balance between story immersion and convenience. It is all the more true since big names (WoW, cough) were successful at bringing great convenience to millions of players who, now, constitute a big chunk of the other MMOs customers...

As, for one, think a transport beacon at the feet of your ship or allowing personal vehicles inside the spaceport hangars / docking station would do much for convenience without sacrificing much of the immersion. And a truckload less loading screens...
Back from the 2011 past

Korben-Dallas's Avatar


Korben-Dallas
02.22.2012 , 09:17 AM | #39
I agree that orbital stations are lame... about as lame as the ship droid repeating the same non sense every time i board the ship.

Altyrell's Avatar


Altyrell
02.22.2012 , 09:22 AM | #40
oh great, another thread bashing the Orbital Stations.

Some of the Orbital Stations have Quests involving them.