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Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

islossk's Avatar


islossk
02.21.2012 , 08:58 PM | #171
all they have to do is rearrange the talents and bam sorcs are preety much balanced

Baalazar's Avatar


Baalazar
02.21.2012 , 09:01 PM | #172
OP level your sorc to 50 before you speak.

Keldaur's Avatar


Keldaur
02.21.2012 , 09:07 PM | #173
Quote: Originally Posted by TetraCleric View Post
If the other team didn't have healing that effectively negates that kind of damage, I would agree with you. But 9/10 the other team has at least two healers over 400k healing because of it.

Not sure where your common sense is tbh.

AoE pads meters, that's fact, and there's nothing that can be done to change that fact.
So two healers had to be healing like madman to be able to keep the pressure one single sorc was able to do. If you don't think that makes life easier to single target burst classes to be able to choose whatever goon you want and kill him thanks to the AoE sorc, then i don't know what else to say.

And i am not complaining about the class, i am just clearing up facts.

CaptainInsano's Avatar


CaptainInsano
02.21.2012 , 09:12 PM | #174
Quote: Originally Posted by cupofwater View Post
Reason 1:
Any type of nerf I see coming will be against the sorcerers AOE ability, which is hardly a factor on winning, just shows an inflated damage stat that everyone is for some reason amazed about.

Half the screenshots of 500k+ damage were done by a sorc just spamming chain lightning, death field the whole game which in reality doesn't help your team win. Most of these screen shots normally show the player actually losing with 500k+ damage done.

Reason 2: I started the sorcerer class because I really enjoy the ranged damage perspective it offers. I dislike people rolling the class just based on the fact that they want face roll large inflated damage numbers in pvp games.

Reason 3: Bioware isn't going to just simply nerf a class, they will change it so it is more viable in different ways (Operatives for example less damage.. more control), if this is less aoe damage and more single target damage I will take that any day. Less aoe damage and more control I will also take that.

For the record, the most damage done in my guild was actually done by a bounty hunter, mainly because he knows his class like the back of his hand.
Nah. This post is basically saying you want them to nerf an overrated aspect of the class so you can get "changed in other ways" like you think you're going to pull one over on the dev team and get a stealth buff. They're going to nerf your control, specifically the OP hybrid spec that others have posted about in great detail. You aren't going to wiggle your way out of it and nobody cares about your AoE damage.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 09:16 PM | #175
Quote: Originally Posted by Keldaur View Post
So two healers had to be healing like madman to be able to keep the pressure one single sorc was able to do. If you don't think that makes life easier to single target burst classes to be able to choose whatever goon you want and kill him thanks to the AoE sorc, then i don't know what else to say.

And i am not complaining about the class, i am just clearing up facts.
Not really because AoE dps is actually pretty low for a sorc. So there really isn't that much to keep up with. Not to mention that continually staying grouped up and continually hit by an AoE is bad form. That can't be placed on the sorc, that's on the other players being retarded.

astrolite's Avatar


astrolite
02.21.2012 , 09:16 PM | #176
Quote: Originally Posted by cupofwater View Post
Reason 3: Bioware isn't going to just simply nerf a class, they will change it so it is more viable in different ways (Operatives for example less damage.. more control), if this is less aoe damage and more single target damage I will take that any day. Less aoe damage and more control I will also take that.
Ops lost a bunch of damage and this "control" you speak amounts to nothing. Prior to the nerf an operative would face plant you for 3 seconds. Then, if the fight was still going after several seconds, they could use debilitate - the 4 second stun. Now you use your stun up front which only adds 1.5s to it. If it gets broken, then you are SOL for a long time.

I'd rather have the 3s initial and the ability to use the 4s later. Especially useful when fighting more than one person.

Keldaur's Avatar


Keldaur
02.22.2012 , 07:12 AM | #177
Quote: Originally Posted by TetraCleric View Post
Not really because AoE dps is actually pretty low for a sorc. So there really isn't that much to keep up with. Not to mention that continually staying grouped up and continually hit by an AoE is bad form. That can't be placed on the sorc, that's on the other players being retarded.

I disagree again, even good teams will get clustered on voidstar due to how it's. Infact as a melee, i love people aoe'ing, because:

A - They force them to spread, so i can concentrate on targets while not getting chain knockbacked/cc for a cluster of rangeds.
B - Their health is +-75%, making it easy for me to do a rotation which will end up killing the guy before any heals come.
C - They are snared if they are inside.

Btw, that about low dps. You should get your spreadsheet and numbers right, with the proc for chain lightning those aoe's start to shine ;P

But still people say "aoe's bad" "doing damage =/= winning wz!!!" and stupid stuff to make theirselves feel better.

thartman's Avatar


thartman
02.22.2012 , 07:28 AM | #178
Quote: Originally Posted by cupofwater View Post
Reason 1:
Any type of nerf I see coming will be against the sorcerers AOE ability, which is hardly a factor on winning, just shows an inflated damage stat that everyone is for some reason amazed about.

Half the screenshots of 500k+ damage were done by a sorc just spamming chain lightning, death field the whole game which in reality doesn't help your team win. Most of these screen shots normally show the player actually losing with 500k+ damage done.

Reason 2: I started the sorcerer class because I really enjoy the ranged damage perspective it offers. I dislike people rolling the class just based on the fact that they want face roll large inflated damage numbers in pvp games.

Reason 3: Bioware isn't going to just simply nerf a class, they will change it so it is more viable in different ways (Operatives for example less damage.. more control), if this is less aoe damage and more single target damage I will take that any day. Less aoe damage and more control I will also take that.

For the record, the most damage done in my guild was actually done by a bounty hunter, mainly because he knows his class like the back of his hand.
Lol. Spamming Chain Lightning and Death Field. Last time I checked, these were both on cooldowns...6 secs and 15 secs respectively.

Sorcerers aren't OP. In fact, they are decently balanced. It's huttball. The map design is very friendly to some classes and very unfriendly to others. Unfortunately due to server pop imbalances and currently being the only same faction warzone, it is the most played warzone.

Valfodr's Avatar


Valfodr
02.22.2012 , 07:43 AM | #179
Factoring in procs and applying some logic to the overall effect and utility that AoE is doing is too hard.

Everyone should quit QQing because I'm not doing 50% of everyone's HP AoE!

Some people really have no understanding of how math and resource/time management can be useful apparently.



inb4 someone again tries to state a l2p issue while talking about how they get burned or locked down on a Sorc/Sage. lol

kijthae's Avatar


kijthae
02.22.2012 , 07:44 AM | #180
I only agree for sorcerer's aoe damage. When I realized a sorc casting aoe from a high ground I interrupt , cc or force pull them. Sorcerers are beatable when interruption abilities not wasted. Healer sorcs are a little bit tougher but they are healer they supposed to survive.