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Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

Valfodr's Avatar


Valfodr
02.21.2012 , 07:38 PM | #161
Quote: Originally Posted by GrandMike View Post
AOE hits 5 targets max. Whats your point? Or are you speaking of channeled AOE that does 2,5k damage over 6s and has no cap? GL spamming that.
If you have to be told the potential for either, you really need to rethink your WZ strats.

GrandMike's Avatar


GrandMike
02.21.2012 , 07:38 PM | #162
Quote: Originally Posted by Aidank View Post
You're joking right?


As you know already, my most played char is a sorcerer, if you're being shut down then you're in no position to be telling people to l2p.
L2P. No other words needed.

Valfodr's Avatar


Valfodr
02.21.2012 , 07:39 PM | #163
Quote: Originally Posted by GrandMike View Post
L2P. No other wors needed.
Says the guy who doesn't see how to use AoE in WZs more effectively than ST. GG sir.

GrandMike's Avatar


GrandMike
02.21.2012 , 07:42 PM | #164
Quote: Originally Posted by Valfodr View Post
Hey dude. Spoilers: No one but Sorc/Sages have that real AoE heal. There's a 4 target HoT for IA/Smugglers and a 3 target heal for BHs/Troopers.

And dude, have you NEVER played Voidstar or Civil War? You really think AoE damage doesn't matter?

You heard it here first, AoEs are not important in 2/3 of the WZs. Let all those AoE spammers blocking the entire team from bomb-planting know that's not a good tactic.
What does preventing capping has to do with inflated numbers? FYI smuggler/operative do MUCH better job at that, aoe with 21s periodic damage attached. Its such a joy to use it on terribads and return to node just to do it again

Quote: Originally Posted by Valfodr View Post
Says the guy who doesn't see how to use AoE in WZs more effectively than ST. GG sir.
So, now other classes AOEs cannot prevent capping or something? You lost your point on the way.

Newsflash: most other classes have quite higher damage AOE, sorc/sage ones are low damage and semi-spammable provided he is left alone to free-cast, and burst>>>>low sustained damage in pvp.

Thats your lesson for the day.

Valfodr's Avatar


Valfodr
02.21.2012 , 07:46 PM | #165
Other's people AoE also doesn't put out the same numbers while being so retardedly easy to survive.

Oh wait, you said you had problems surviving as a Sorc, I guess the point is lost.

GrandMike's Avatar


GrandMike
02.21.2012 , 07:48 PM | #166
Quote: Originally Posted by Valfodr View Post
Other's people AoE also doesn't put out the same numbers while being so retardedly easy to survive.

Oh wait, you said you had problems surviving as a Sorc, I guess the point is lost.
Yes, when not playing against terribads. So now you claim its OP because terribads have problems with it? Really? Kinda marks you a bit.

Valfodr's Avatar


Valfodr
02.21.2012 , 07:52 PM | #167
Quote: Originally Posted by GrandMike View Post
Yes, when not playing against terribads. So now you claim its OP because terribads have problems with it? Really? Kinda marks you a bit.
I could see where YOU would think that's what I said. lol

TetraCleric's Avatar


TetraCleric
02.21.2012 , 08:07 PM | #168
Quote: Originally Posted by Valfodr View Post
I don't think you realize 1m damage is 1m damage, and there's no natural health regen in combat.

It's going to be healed, and the resources could have been used to damage someone or something else.

For real dude, 1m damage is still going to be 125,000 damage amongst 8 people. No other class also has an AoE that can heal 8 people, and I'm unsure about Smuggler/IA, but Kolto Missile is a 3 target non smart heal, meaning you're not only going to have to use more resources when fighting sorcs than other classes but you have an option of overhealing when inevitably someone moves during your kolto missile or spamming ST heals which because you're having to hit 8 people and a focused DPS can hit 15k to dead fairly quickly you don't want to let them lower themselves by 5k just so you don't waste any resources on overheal.

Oh, and the fact again that's *********** resources you could use for ANYTHING else if the class was not a Sorc. Any other class.

Hell, let's not even go into the fact AoE is more useful for **** blocking objectives anyway.

If you don't get the fact that even if it's easy to heal off it's still resources being drained no other class can match well, whatever. You wouldn't be the first thinking their the only guy smart enough to realize somehow something that's supposed to be balanced but having 3x the potential of everything else might be screwy.

tl;dr: Again, really? Common sense.
If the other team didn't have healing that effectively negates that kind of damage, I would agree with you. But 9/10 the other team has at least two healers over 400k healing because of it.

Not sure where your common sense is tbh.

AoE pads meters, that's fact, and there's nothing that can be done to change that fact.

dbseeker's Avatar


dbseeker
02.21.2012 , 08:50 PM | #169
I purpose their heavier dps abilities to be moved up the skill tree, but they do need an adjustment of some sort.

Keldaur's Avatar


Keldaur
02.21.2012 , 08:56 PM | #170
Quote: Originally Posted by Aidank View Post
Why do people act like if damage is AoE it suddenly stops mattering?
Because they want to think they have been doing things right when they didn't. It's funny when you even read them say it's 2500 damage over 6s on 5 targets only and with a snare, i dont wan't an snare on mah aoes !!

That's 2k dps and we are not speaking about crits, of course you should find a nice cluster for that but hey you also get more insta aoes that way. (Because you should talent for that but they like their surge on DoTs too much).

On a game where AoE heals doesn't even get close to heal that much on 12 seconds.

/facepalm.