Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

Sirolos's Avatar


Sirolos
02.21.2012 , 04:36 PM | #71
Quote: Originally Posted by EternalFinality View Post
Sorcs don't want this to be established, for some strange reason.
In the Q&A I believe one of the devs stated that Sorc/sage healing was above the threshold they intended..
So I Expect healing to get a nerf during or before 1.2
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

cupofwater's Avatar


cupofwater
02.21.2012 , 04:36 PM | #72
A good amount of valid points but one argument I do not understand is why people keep coming back to the 1v2 argument or even 1v3.

Earlier someone asked if you have ever gotten hit by 3x marauders... I hope 3x of any class can nuke down 1 class
"SEDUCTION"
"The dark is generous, and it is patient."

Mavnas's Avatar


Mavnas
02.21.2012 , 04:36 PM | #73
Quote: Originally Posted by EternalFinality View Post
Except for all the CC.
Like what? The 4 sec stun and the meager knockback? Pure healers have a cast time on Force Lift. Unless you can get your side to ignore the lifted guy you just screwed yourself out of 2-3 seconds you could have been healing. If you have the instant version and your side's uncoordinated, well congrats, you just stunned a guy for 2 seconds and made him immune to CC. The other CC boosting skills are in TK and a healer won't have them.

(Yeah, the 2 sec stun followup component is on a separate timer so if the Force Lift breaks fast you fill the bar with the breaks on damage component and turn it white with the stun.)

Unless you're assuming that the two healers are only being attacked by 2 DPSers, that CC will buy you at best a few seconds. If you're assuming 2 on 2, then you're neglecting that nothing will be killing those two guys on your healers who will soon be immune to CC and have much of their health left. This brings me back to my earlier point. If you're in a pug and your group isn't focusing down the two enemy healers who know what you're doing, you're going to lose. Period, and if you aren't they need to buff healing across the board.

Emperor_Troll's Avatar


Emperor_Troll
02.21.2012 , 04:37 PM | #74
Quote: Originally Posted by Libertine View Post
biggest issues with sorc is the more or less spamable bubble.

i mean sorcs/sages are actually fine in 1v1, but try playing alderaan against a group with 2 heal-sorcs...

last time i did that...250k damage ... 11 kills ... go figure. they are simply too strong when grouped up with other sorcs, and its even worse when guarded by tanks.
so really what you are saying is nerf teamwork?

i would suggest people like you spend less time on the forums complaining and more time learning some pvp tactics.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 04:37 PM | #75
Quote: Originally Posted by Sirolos View Post
In the Q&A I believe one of the devs stated that Sorc/sage healing was above the threshold they intended..
So I Expect healing to get a nerf during or before 1.2
It is because of the double dipping on Force Bending, that allows the class to get multiple 1.5 sec DI's off that make them seem OP. Once that gets fixed, Sorc/Sage healing will be in line with the other healers.

And it's not a nerf, it's a big fix.

EternalFinality's Avatar


EternalFinality
02.21.2012 , 04:39 PM | #76
Quote: Originally Posted by TetraCleric View Post
What healing sorc has a lot of CC? They have a casted WW, and their 4 sec stun. Oh, and a knockback. Wow man, that's so much CC!
Unless they're a hybrid, like any competent Sorc.

Vales's Avatar


Vales
02.21.2012 , 04:39 PM | #77
Quote: Originally Posted by Libertine View Post
this has nothing to do with "healers".

2 mercs are fine.
2 operatives are fine.
that composition is hard to kill but thats about it.
and you wanna know why ? cause they cant spam the *********** bubble all day long.

with sorc/sage its nearly impossible.
Force Armor/Static Barrier has an effective CD of 20 seconds on each target...
This game needs more Kel Dor!

Sirolos's Avatar


Sirolos
02.21.2012 , 04:39 PM | #78
Quote: Originally Posted by TetraCleric View Post
It is because of the double dipping on Force Bending, that allows the class to get multiple 1.5 sec DI's off that make them seem OP. Once that gets fixed, Sorc/Sage healing will be in line with the other healers.
O_O that wasnt intended?!?!

F**************!!!
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

EternalFinality's Avatar


EternalFinality
02.21.2012 , 04:39 PM | #79
Quote: Originally Posted by cupofwater View Post
A good amount of valid points but one argument I do not understand is why people keep coming back to the 1v2 argument or even 1v3.

Earlier someone asked if you have ever gotten hit by 3x marauders... I hope 3x of any class can nuke down 1 class
Sorcs can escape from 3 Marauders - thanks to the magic of AOE KNOCKBACK ROOT.

Exploding CC bubble also.

Vales's Avatar


Vales
02.21.2012 , 04:40 PM | #80
Quote: Originally Posted by EternalFinality View Post
Unless they're a hybrid, like any competent Sorc.
TK has just the same amount of CC minus instant Containment.

Quote: Originally Posted by EternalFinality View Post
Sorcs can escape from 3 Marauders - thanks to the magic of AOE KNOCKBACK ROOT.
If the Marauders have any brain they will tear him apart in less than 5 seconds.
This game needs more Kel Dor!