Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

EternalFinality's Avatar


EternalFinality
02.21.2012 , 04:29 PM | #61
Quote:
If anything 2 sorcs/sages are easier to kill because they have no defense against interrupts
Except for all the CC.

Mavnas's Avatar


Mavnas
02.21.2012 , 04:30 PM | #62
Quote: Originally Posted by boilernos View Post
doing 500k always helps your team its 500k, you people are *********** morons. damage is the best way to help your team. let the jugs carry the ball.
So let's say you chase down an enemy away from your turret/door and kill him doing a fair bit of damage in the process. Meanwhile another enemy sneaks behind you and caps the objective. You turn around and kill him, but he DoTs you and you don't have time to recover the objective before it blows up/enemies respawn. Congrats, you've done over 30k damage and failed your team utterly.

I find that my damage and contribution are uncorrelated in most WZ. I do less damage if I'm the one sneaking up to the underdefended door helping our shadow/scoundrel finish off the lone defender and plant a bomb that ends up breaking the stalemate and winning us the game than I do pouring a bit more damage into enemies that you can't kill enough of before they respawn. In fact, I'd argue damage done at a door you can't plant a bomb on is absolutely useless. You could do 0 damage if you're keeping them busy there and be every bit as useful.

In Huttball the better we're doing the less damage I'm doing because in the total blowouts I'm one of the people running forward and rescuing/receiving passes. This pushes my dmg/heal numbers into the gutter and quite frankly gets me less medals than a messy win, but it's much faster for the daily.

EternalFinality's Avatar


EternalFinality
02.21.2012 , 04:30 PM | #63
Quote: Originally Posted by Stratoforce View Post
If you think operatives/BH HoT heal (They only get one) is even remotely close to being good in PvP you are silly.

Sage/Sorcerers are hands down the best healers in the game. I thought this was established?
Sorcs don't want this to be established, for some strange reason.

Sirolos's Avatar


Sirolos
02.21.2012 , 04:31 PM | #64
Quote: Originally Posted by Kalliadies View Post
No my logic hasnt turned, it was just a direct response to someone saying L2P and kill them when you see them in Warzones. Its not that simple is the point I just made.

As i wrote above. I have no problem with their Damage, their healing or their AoE

I have a problem with their lack of a weakness.
What strengths do they have that cant be countered?

Force Speed < Grapple, Stun, Force Leap, root

Force Armor/ Static Barrier < Vanguard, Sentinal, Commando, gunslinger, shadow( and mirrors)

** if you cant break 3.2k then you need to rethink your class choice and viability to pvp**

CC < CC break

Other weaknesses depend on the spec they play.
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

Stratoforce's Avatar


Stratoforce
02.21.2012 , 04:31 PM | #65
Quote: Originally Posted by EternalFinality View Post
Sorcs don't want this to be established, for some strange reason.
I've been playing one since head start, and knew this right away after trying both my commando, and sage at 50 in healing.

It's silly.
Haters Gonna Hate.
Never give up the fight.
Kolto for your cuts.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 04:31 PM | #66
Quote: Originally Posted by EternalFinality View Post
Except for all the CC.
What healing sorc has a lot of CC? They have a casted WW, and their 4 sec stun. Oh, and a knockback. Wow man, that's so much CC!

tripballs's Avatar


tripballs
02.21.2012 , 04:32 PM | #67
lol are you kidding me?

I myself play a powertech, and every time I am in WZ I look for squishy little sorcs. I pop my cooldowns and blow them up in 4-5 globals, and there is nothing they can do about it, nothing. And Im not talking about fresh 50s, Im talking battlefrekingmasters bro!

And I take massive pleasure from doing so because I know how much they consider themselves to be 'overpowered' xD

Stratoforce's Avatar


Stratoforce
02.21.2012 , 04:33 PM | #68
Instead, healing/sage sorcerers have the best get out cards. It's a good thing they got no CC, cause none of the other healers got any worth mentioning.
Haters Gonna Hate.
Never give up the fight.
Kolto for your cuts.

Sirolos's Avatar


Sirolos
02.21.2012 , 04:34 PM | #69
Quote: Originally Posted by Libertine View Post
well, in a way that is true.

see my post on the first page, sorcs in 1v1 are fine, hard to kill for some, easier to kill for others, depending on the class.

the big problem for me arises how the favour of any warzone immediately tips in favor of the side that has 2 sorc healers(not 2 healers in general, specifically sorcs/sages). you constantly have the bubble up on somebody. they are hard enough to kill as it is with snares, knockbacks and forcespeed to simply put distance between them and you.

again, i think in 1v1 they are fine, they are just too viable in warzones.
no 2 of any other class can dominate a match like 2 sorcs/sages can.
2 of anything is going to be bad.

I dont mind 1 v 1 a commando..because they are easy to predict and interrupt.

But put me up against 2 of them and you explode..

literally..
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

MPagano's Avatar


MPagano
02.21.2012 , 04:35 PM | #70
Quote: Originally Posted by Sirolos View Post
Force Speed < Grapple, Stun, Force Leap, root
In any real situation, the player would be using force speed to quickly break line of sight. Those abilities you suggest are counters really aren't reliable counters. A sorc/sage needs only a few seconds of line to get off a couple heals.

Quote:
Force Armor/ Static Barrier < Vanguard, Sentinal, Commando, gunslinger, shadow( and mirrors)

** if you cant break 3.2k then you need to rethink your class choice and viability to pvp**
It's still 3.2k. other healing classes don't have this strong shield ability.


[quote]CC < CC breakQUOTE]

Again, you are playing theory not practice. You can only break cc once every couple minutes, and it's frequently reapplied provided you aren't full resolve.