Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

TetraCleric's Avatar


TetraCleric
02.21.2012 , 04:20 PM | #51
Quote: Originally Posted by Kalliadies View Post
I have a problem with their lack of a weakness.
Their weakness is damage. Oh and counter CC.

Tsubodia's Avatar


Tsubodia
02.21.2012 , 04:20 PM | #52
Quote: Originally Posted by TetraCleric View Post
Sorcs/Sages cant "spam" bubbles either. Theres a 17 second CD on the bubble (if geared). If you have competent DPS, they broke through the bubble in maybe 3 seconds, 5 at the most. That means I have to wait another 14/12 seconds before I can use the bubble on that same target.

Last I checked, that's not spam.
tbh im starting to wonder what these usless mods are doing and why they continually allow nerf threads to be created. its nothing but detrimental to the community and the game. espceially considering not one of them has had a valid point.

Libertine's Avatar


Libertine
02.21.2012 , 04:20 PM | #53
Quote: Originally Posted by Tsubodia View Post
so now your logic has turned to "nerf class because more than one in a wz is op" you ever faced 3 marauders at once... i have.. want me to tell you which is worse
well, in a way that is true.

see my post on the first page, sorcs in 1v1 are fine, hard to kill for some, easier to kill for others, depending on the class.

the big problem for me arises how the favour of any warzone immediately tips in favor of the side that has 2 sorc healers(not 2 healers in general, specifically sorcs/sages). you constantly have the bubble up on somebody. they are hard enough to kill as it is with snares, knockbacks and forcespeed to simply put distance between them and you.

again, i think in 1v1 they are fine, they are just too viable in warzones.
no 2 of any other class can dominate a match like 2 sorcs/sages can.

EternalFinality's Avatar


EternalFinality
02.21.2012 , 04:22 PM | #54
Quote:
Sorcs/Sages cant "spam" bubbles either. Theres a 17 second CD on the bubble (if geared). If you have competent DPS, they broke through the bubble in maybe 3 seconds, 5 at the most. That means I have to wait another 14/12 seconds before I can use the bubble on that same target.

Last I checked, that's not spam.
You're spamming it on everyone, not simply yourself.

It's a 3.2k instant heal that can be precasted and overcharge someone's max hp. At the start of the match everyone has a bubble. You should be SPAMMING IT on anyone who can take it because it's your best heal.

Mavnas's Avatar


Mavnas
02.21.2012 , 04:22 PM | #55
Quote: Originally Posted by Libertine View Post
biggest issues with sorc is the more or less spamable bubble.

i mean sorcs/sages are actually fine in 1v1, but try playing alderaan against a group with 2 heal-sorcs...

last time i did that...250k damage ... 11 kills ... go figure. they are simply too strong when grouped up with other sorcs, and its even worse when guarded by tanks.
Umm... seeing as they can't bubble eachother any faster than a single one can bubble himself I fail to see your point. Try killing 2 of any healer without enough interrupts, it's not going to happen. If anything 2 sorcs/sages are easier to kill because they have no defense against interrupts and are squishier so you need less CC/interrupt time to take one down. Granted in a typical pug not enough of your people will focus them down.

Do BH/Trooper healers have an immunity to interrupts ability? Because that's honestly more useful than anything we have as far as not being dropped/not having your heal buddy dropped.

Now, I personally think PoM or whatever the Sorc equivalent shouldn't make TK wave instant. This benefits only bal/TK hybrids. PoM doesn't make any heals instant, and Balance specced sages don't have TK Wave. A skill that benefits a different tree more than pure specs in that same tree is misplaced or unbalanced.

Kalliadies's Avatar


Kalliadies
02.21.2012 , 04:23 PM | #56
Quote: Originally Posted by TetraCleric View Post
Their weakness is damage. Oh and counter CC.
I hope thats sarcasm....

Keldaur's Avatar


Keldaur
02.21.2012 , 04:25 PM | #57
Quote: Originally Posted by Libertine View Post
well, in a way that is true.

see my post on the first page, sorcs in 1v1 are fine, hard to kill for some, easier to kill for others, depending on the class.

the big problem for me arises how the favour of any warzone immediately tips in favor of the side that has 2 sorc healers(not 2 healers in general, specifically sorcs/sages). you constantly have the bubble up on somebody. they are hard enough to kill as it is with snares, knockbacks and forcespeed to simply put distance between them and you.
Not only healers, but most warzones also give rangeds lot of tools to create bigger gaps (ledges, different levels, pitfires, acid pool, because you know, every ranged has a knockback, why not), or must be fought on tight formation (aoe fest begin). The first 3 matchs with my comando after i got the knockback from stockstrike i was laughing on RL. If it was melee, it was impossible to kill me in less than a minute, and that's if he is lucky and i just ignore him :d

But then i realized what would happen if i had a root on that knockback, if i had an insta mezz, a bubble, and a force sprint, and oh well...

Tsubodia's Avatar


Tsubodia
02.21.2012 , 04:26 PM | #58
Quote: Originally Posted by Libertine View Post
well, in a way that is true.

see my post on the first page, sorcs in 1v1 are fine, hard to kill for some, easier to kill for others, depending on the class.

the big problem for me arises how the favour of any warzone immediately tips in favor of the side that has 2 sorc healers(not 2 healers in general, specifically sorcs/sages). you constantly have the bubble up on somebody. they are hard enough to kill as it is with snares, knockbacks and forcespeed to simply put distance between them and you.

again, i think in 1v1 they are fine, they are just too viable in warzones.
no 2 of any other class can dominate a match like 2 sorcs/sages can.

sorc/sage healers are really not hard to kill. i eat them up even as a sorc dps. yes two together can be an *** but just train one and nuke the other. save stuns for when they sprint and get right back on them. but also remember sorcs lack any realy hot healing (as far as im aware not including the aoe) which op and bh healers have. you cant just expect them to heal with pure hard casts and channels.

wz favour only ever changes when ppl alow it too. what doesnt help is the huge defeatist attitude of "oh they have sorc healers they win" which comes across heavy in a lot of posts. Remember. their bubble will break.. then its free kill time. if they sprint they are not healing themself or anyone else. as i said above. have literally 1 player harass one of them and others kill the 2nd. if they are in a good team they will get peeled.. but then their team isnt doing the objective which = win for your team.

Stratoforce's Avatar


Stratoforce
02.21.2012 , 04:28 PM | #59
If you think operatives/BH HoT heal (They only get one) is even remotely close to being good in PvP you are silly.

Sage/Sorcerers are hands down the best healers in the game. I thought this was established?
Haters Gonna Hate.
Never give up the fight.
Kolto for your cuts.

Libertine's Avatar


Libertine
02.21.2012 , 04:28 PM | #60
Quote: Originally Posted by Mavnas View Post
Umm... seeing as they can't bubble eachother any faster than a single one can bubble himself I fail to see your point. Try killing 2 of any healer without enough interrupts, it's not going to happen. If anything 2 sorcs/sages are easier to kill because they have no defense against interrupts and are squishier so you need less CC/interrupt time to take one down. Granted in a typical pug not enough of your people will focus them down.

Do BH/Trooper healers have an immunity to interrupts ability? Because that's honestly more useful than anything we have as far as not being dropped/not having your heal buddy dropped.

Now, I personally think PoM or whatever the Sorc equivalent shouldn't make TK wave instant. This benefits only bal/TK hybrids. PoM doesn't make any heals instant, and Balance specced sages don't have TK Wave. A skill that benefits a different tree more than pure specs in that same tree is misplaced or unbalanced.
17 seconds between bubbles...you manage to kill a healer with healing backup in 17 seconds ? a healer with a knockback, and forcespeed, and snares ?
The BH/Trooper immunity to interrupts is on a rather long cooldown afaik and they still can be stunned so thats not much of an issue. its an ability for "oh s*it" moments compared to the bubble.

and ill say it again, no 2 of any other class can tip the favour in any given warzone as much as 2 heal sorc/sages do, thats the problem.